Wight | |
Z | |
Location | Random |
---|---|
Monster type | Undead Humanoid |
Alignment | Chaotic |
Unique? | No |
Sees invisible? | No |
Sees in the dark? | Yes |
Magic resistance | Low |
Picks up items? | Yes |
1.1.1 KPL | 12 |
Wight is a type of monster in ADOM. It is an undead monster that has a chance to decrease the PC's Toughness upon damaging attacks. The PC should thus make sure to take them out quickly, and/or from a distance. Wights are commonly found in both graveyards, and some are usually found in lesser vaults of lesser undead.
Special abilities[]
- Toughness draining melee attack 24
- Occasionally shrugs off bolts and other resistible magic
- Undead abilities
- Cannot be sacrificed
- Immune to death rays, stunning, blindness, confusion, paralysis, and poison
- Immune to telepathic mindcraft
Common stats[]
Level: 1, DV: 19, PV: 0, Hits: 20, Attacks: 1, Speed: 100.
Corpse effects[]
Chance to increase Toughness by 1, or potential Toughness by 1 if Toughness is at potential. The increase is less likely the higher Toughness is, with less than a 10% chance of working once Toughness is 31 or higher. Cannot increase Toughness higher than 55. Eating a wight is a chaotic act.
Monster memory[]
Despite its name, it's as black as pitch. It could pass for human, from a distance, but close up, the blood-caked talons and the... far too many... razor-sharp teeth give it away. It certainly moves as if it were alive and healthy, but it reeks of decayed and rotten flesh.