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Wight
Z
134
Location Random
Monster type Undead
Humanoid
Alignment Chaotic
Unique? No
Sees invisible? No
Sees in the dark? Yes
Magic resistance Low
Picks up items? Yes
1.1.1 KPL 12

Wight is a type of monster in ADOM. It is an undead monster that has a chance to decrease the PC's Toughness upon damaging attacks. The PC should thus make sure to take them out quickly, and/or from a distance. Wights are commonly found in both graveyards, and some are usually found in lesser vaults of lesser undead.

Special abilities[]

  • Toughness draining melee attack 24
  • Occasionally shrugs off bolts and other resistible magic
  • Undead abilities
    • Cannot be sacrificed
    • Immune to death rays, stunning, blindness, confusion, paralysis, and poison
    • Immune to telepathic mindcraft

Common stats[]

Level: 1, DV: 19, PV: 0, Hits: 20, Attacks: 1, Speed: 100.

Corpse effects[]

Chance to increase Toughness by 1, or potential Toughness by 1 if Toughness is at potential. The increase is less likely the higher Toughness is, with less than a 10% chance of working once Toughness is 31 or higher. Cannot increase Toughness higher than 55. Eating a wight is a chaotic act.

Monster memory[]

Despite its name, it's as black as pitch. It could pass for human, from a distance, but close up, the blood-caked talons and the... far too many... razor-sharp teeth give it away. It certainly moves as if it were alive and healthy, but it reeks of decayed and rotten flesh.

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