Location Random
Monster type Undead
Alignment Chaotic
Unique? No
Sees invisible? No
Sees in the dark? Yes
Magic resistance Low
1.1.1 KPL 12

Wight is a type of monster in ADOM. It is an undead monster that has a chance to decrease the PC's Toughness upon damaging attacks. The PC should thus make sure to take them out quickly, and/or from a distance. Wights are commonly found in both graveyards, and some are usually found in lesser vaults of lesser undead.

Special abilities[edit source]

  • Toughness draining melee attack 24
  • Occasionally shrugs off bolts and other resistible magic
  • Undead abilities
    • Cannot be sacrificed
    • Immune to death rays, stunning, blindness, confusion, paralysis, and poison
    • Immune to telepathic mindcraft

Common stats[edit source]

Level: 1, DV: 19, PV: 0, Hits: 20, Attacks: 1, Speed: 100.

Corpse effects[edit source]

Chance to increase Toughness by 1, or potential Toughness by 1 if Toughness is at potential. The increase is less likely the higher Toughness is, with less than a 10% chance of working once Toughness is 31 or higher. Cannot increase Toughness higher than 55. Eating a wight is a chaotic act.

Monster memory[edit source]

Despite its name, it's as black as pitch. It could pass for human, from a distance, but close up, the blood-caked talons and the... far too many... razor-sharp teeth give it away. It certainly moves as if it were alive and healthy, but it reeks of decayed and rotten flesh.

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