Wand of wonder ( \ )
Item Type Wand
Artifact? No
Weight 3s
Danger Level 2
Material Wood

Wands of wonder compel the PC to cast a randomly determined spell when zapped; this consumes an amount of PP corresponding with the spell's base cost, but never HP. The PC also gains a low amount of corresponding spell knowledge.

Depending upon the spell that is cast, any nearby beings (including companions) may experience varying degrees of inconvenience, such as being dissolved by a cloud of acid. The PC's own existence may be curtailed if they zap the wand in a tight space and find themselves in the reflected path of their own death ray. Such outcomes may be averted by not zapping in close proximity to any cherished friends, while also paying due consideration to the reflective behavior of certain bolt spells.


In many ways, this can be a very useful item, if maybe not for its actual worth in battle (as it is as likely to cast Light as life-saving bolt spells), but for its ability to provide basic spell knowledge in the spells cast, which enables players to bookcast them without ever successfully having learned the spell from a book (which is virtually impossible for some classes). Even without the spellbook available to bookcast, the wand of wonder will usually allow the spell to be cast twice or three times before knowledge dissipates completely, which can save lives too. Using many charges of wands of wonder, even an illiterate beastfighter can have a taste of the tactical possibilities of your average spellcaster's repertoire.

There is a very, very low chance Wish can be cast using a wand of wonder. This will grant a wish without killing the PC due to HP drain as the actual spell is likely to do, but it will still drain 10 points from a random stat. The chance is too low to really rely on it, however - you can zap the wand a hundred times and not get a wish.

Guaranteed/Common sources[]

They can be obtained in the same manner as all generic loot.

Greater Identify information[]

----------------------- blessed wand of wonder (6 charges)---------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d2 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d2
points of damage.