Two-handed sword (() | |||
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Item Type | Melee weapon | ||
Sprite | ![]() |
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Weight | 100s | 80s | 70s |
Danger Level | 6 | 11 | 16 |
Material | Iron | Mithril | Adamantium |
Sprite | ![]() |
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Weight | 50s | 20s | |
Danger Level | 21 | ? | |
Material | Eternium | Truesilver |
Two-handed sword is one of the basic types of weapon in ADOM. As the name suggests, they belong to the Two-handed Weapons class.
Iron swords have typical stats of (+3, 3d5+3), whilst eternium swords have typical stats of (+18, 6d5+18). Two-handed swords of all materials reduce DV by 1 whilst wielded.
Desirability[]
Not counting "naturally suffixed" weapons like a sword of sharpness or mace of destruction, two-handed swords have higher damage and to-hit ratings than other basic (non-artifact) weapons. Their higher metal forms are more powerful than many artifact weapons, and paired with a good suffix like devastation or penetration can become incredibly powerful.
The downside to wielding a two-handed sword, of course, is the cost of DV; two-handed swords deny their wielder the benefits of fighting with a shield, and the Two-handed Weapons category does not offer much DV bonus compared to the Polearms class.
Guaranteed/Common Sources[]
They can be generated by the same ways as generic loot, although they are somewhat rare.
There are two guaranteed iron two-handed swords in the game (under certain conditions): a lawful sword of devastation can be found in the Bug Temple, and the old barbarian may give one to PCs that collect the reward for the Courage quest whilst already knowing courage
Common, but not guaranteed, sources of two-handed swords are Darkforge and the Small Cave. The latter seems to be guaranteed to have some two-handed weapons, but rarely two-handed swords.
Greater Identify information[]
----------------- uncursed two-handed sword (+3, 3d5+3) [-1, +0]---------------- When wielded it modifies DV by -1 and PV by +0. When used in melee combat it grants a +3 bonus to hit and causes 3d5+3 points of damage. When used as a missile it grants a -8 bonus to hit and causes 2d4+2 points of damage.
------------- uncursed mithril two-handed sword (+6, 3d5+6) [-1, +0]------------ When wielded it modifies DV by -1 and PV by +0. When used in melee combat it grants a +6 bonus to hit and causes 3d5+6 points of damage. When used as a missile it grants a -5 bonus to hit and causes 2d4+5 points of damage.
----------- uncursed adamantium two-handed sword (+12, 3d5+12) [-1, +0]---------- When wielded it modifies DV by -1 and PV by +0. When used in melee combat it grants a +12 bonus to hit and causes 3d5+12 points of damage. When used as a missile it grants a -3 bonus to hit and causes 2d4+7 points of damage.
------------ uncursed eternium two-handed sword (+18, 6d5+18) [-1, +0]----------- When wielded it modifies DV by -1 and PV by +0. When used in melee combat it grants a +18 bonus to hit and causes 6d5+18 points of damage. When used as a missile it grants a -1 bonus to hit and causes 4d4+9 points of damage.
------------- uncursed truesilver two-handed sword (+9, 3d5+6) ------------ When used in melee combat it grants a +9 bonus to hit and causes 3d5+6 points of damage. When used as a missile it grants a -2 bonus to hit and causes 2d4+5 points of damage.
Stat Table[]
Material | Danger Level | Weight | Typical stats | Notes |
Iron | 6 | 100 | (+3, 3d5+3) [-1, +0] | Can be rusted |
Mithril | 11 | 80 | (+6, 3d5+6) [-1, +0] | |
Adamantium | 16 | 70 | (+12, 3d5+12) [-1, +0] | |
Eternium | 21 | 50 | (+18, 6d5+18) [-1, +0] | Immune to corrosion |
Truesilver | ? | 20 | (+9, 3d5+6) | Not smithable |
Some item DLs and/or stat modifier distribution taken from Anilatx's research.