|Trusted One ( ( )|
|Item Type||Melee weapon|
Wielding Trusted One grants an increase of 7 to both DV and PV, as well nine intrinsic resistances: to all four elements, paralyzation, death rays, petrification, sleep and stunning. In its unidentified form, it appears as a rune-covered long sword.
A tricky one. With a large boost to both DV and PV and nine instrinsics whilst wielded, Trusted One makes an excellent defensive item and would be terrific as a shield. The problem is, it's a weapon—and not a very good one at that. Spellcasters and archers might fare very well wielding it with a shield, but for melee-orientated PCs, it's an issue since there are far better weapons available, and wielding with another weapon (as if it were a shield) may bring significant penalties to all but Rangers. In any case, it is situationally very useful for any PC.
As of v. 1.2.0 it can also be granted as a precrowning gift or a reward for making use of a potion of uselessness; generated in a surge of power or greater vault; or generated as random loot (albeit very rarely).
Greater Identify informationEdit
-------------------------- rune-covered long sword-------------------------- The rune-covered long sword is actually an uncursed rune-covered long sword "Trusted One" (+1, 5d3) [+7, +7]. It is an artifact. When wielded it modifies DV by +7 and PV by +7. When used in melee combat it grants a +1 bonus to hit and causes 5d3 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d3 points of damage. It grants resistance to fire. It grants resistance to cold. It grants resistance to acid. It grants resistance to sleep attacks. It grants resistance to petrification. It grants resistance to stunning. It grants resistance to death attacks. It grants resistance to paralyzation. It grants resistance to shock attacks.