This is a page about a playable character race. For other uses, see Troll.

Trolls are a playable race.

Manual Info[]

Trolls are extremely huge and strong creatures with large muscles, pointy teeth, big horns and a lot of hair all over their body. They are nearly always in a bad mood. Most races shun them because of this. Trolls are by far the strongest and the dumbest race available in this game. They make excellent fighters and lousy magicians. Trolls are somewhat disadvantaged by their great size (good targets!) and the great amounts of food they need to sustain their bulk. They also learn very slowly and need a lot of experience points to advance in their profession. On the positive side, they are by far the toughest and strongest race in the game and heal real fast.

Gameplay Effects[]


Trolls train in a useful selection of skills: Athletics, Bridge building, Food preservation, Gemology, and Mining. Aside from providing a welcome speed boost, Athletics can help a trollish PC to improve their physical attributes even further. Food preservation helps trolls to satisfy their voracious appetites by increasing the drop rate of monster corpses and keeping them fresh for longer. Gemology and Mining synergize well, enabling trollish PCs to access abundant wealth (along with useful crystals) hidden in the dungeon walls.


Relative to their starting attributes, trolls tend to have high attribute potentials for Strength and Toughness, moderate potentials for Learning and Perception, and poor potentials for Willpower, Dexterity, Charisma, Appearance, and Mana.

If generated with random attributes, trolls tend to have stellar Strength and Toughness at the expense of their other attributes. Their Learning will often be low enough to render them illiterate, though this can be affected by class. Fortunately, trolls can expect to find crystals of knowledge via the Gemology skill to improve their naturally poor Learning.

If attributes are manually allocated, the player is free to create a more balanced character - or even an unusually smart troll with high Learning. Racial attribute potentials will still be applied, though. For example, Mana potential will tend to be low regardless of its initial value, providing limited headroom for training of this attribute.

Starting Equipment[]

Most trolls don't start with very good equipment, although they typically have enough food to survive for a while without buying supplies from Munxip. All trolls start with a heavy club—even Beastfighters, who are advised to drop it as soon as possible.


Trolls have a short lifespan, with only orcs having a shorter lifespan among the playable races. This leaves trolls vulnerable to aging attacks, though potions of youth and longevity can mitigate this disadvantage.

Trolls start the game between the ages of 9 and 18 (8 + 1d10) and die between the ages of 47 and 83 (35 + 12d4).

Power Point and Hit Point Regeneration Rate[]

The regenerative powers of trolls are legendary. A trollish Healer born in the star sign of Candle is almost cheating. Unfortunately, trolls suffer great penalties to their power point regeneration time, making them a poor choice for spell-casters. On the other hand, a troll Wizard could probably win the game without casting a single spell, if he really wanted.

Relations with Other Races[]

Due to their tendency to eat first and talk later, trolls suffer some rather hefty penalties when dealing with dwarves, elves, and gnomes, though not nearly as much as dark elves.


Trolls start off Chaotic, though class and star sign can affect this.

HP bonus

Trolls get 130% of the normal HP bonus from Toughness.

Eating habits

Trolls are the least fussy eaters. Aside from happily devouring other trolls, they will freely eat doppelgangers - other races would only eat a doppelganger if starving. Notably, trolls are the only race capable of eating ultimate doppelgangers under any circumstances. They derive a unique pleasure (and high level of satiation) from cursed hurthling cakes, they love raw meat and - like orcs - don't mind eating rats, fat worms or cooked roaches. That said, even a troll's iron stomach has limits: they do not possess a dark elf's taste for spiders and will vomit if those are eaten, while some monsters - such as giant ants and bees - will cause any race to vomit, including trolls.

Suggested Classes[]

Due to their tremendous Strength and Toughness, amazing HP regen, and stunning stupidity, trolls are best suited to classes that depend on brute power, such as Barbarians. Due to their food requirements and massive XP penalty (see below), Farmer isn't such a horrible choice, either. It is also worth considering classes with the Find weakness skill as Trolls do not naturally learn it but have great stats for melee combat damage. Fighters, Monks, Duelists, Assassins, and especially Healers are logical choices on that matter.

Their very low Learning and Mana attributes make them the worst race at casting spells; however, as trollish spellcasters are still much stronger and tougher than other spellcasters, they can effectively use both brute strength and a small bit of magic to adapt to fights dynamically. Necromancers are potentially of note for being a spellcasting class with Find weakness, and the starting stats of Trolls drastically improve the odds of surviving the earlygame where Necromancers are at their weakest.

Special considerations[]

Food consumption[]

Trolls need lots of food to survive; in fact, keeping trolls well-fed may require quite a lot of effort for newer players, finding it to be their primary (or even only) stumbling block in the early game. Although this is somewhat alleviated by starting with Food preservation, some players may find the Falcon and Wolf star signs to be helpful, due to their food-related bonuses.

Experience point penalty[]

Levels come very slowly for trolls; most probably won't come anywhere near level 50, even at the endgame. Choosing a class that peaks early is a good idea, since you may never even see some of the later class powers.