|You fail to open the tome of donors. It seems to be locked by some unknown force!||None. Not enough turns have passed to gain an effect.|
|You suddenly feel well prepared!||
Gain multiple intrinsics: fire, cold, acid, paralysis, death ray, confusion resistances.
|You learn a lot!||Gain some experience points.|
|You feel well looked-upon by the gods!||Increase in piety.|
|Your health increases||Increases base HP directly and increases toughness.|
|You feel much sharper after reading this.||Skill levels for several skills increase.|
|You feel greatly hardened by the forces of life!||Increases base HP.|
|Tome of Donors ( " )|
The tome of donors is a guaranteed artifact, a book that may be read to gain a random beneficial effect. Once read, it cannot be read again for a number of turns; this number increases the more times it is read.
Potentially a very good item. Effects are random, but can include gaining paralysis resistance and stat increases.
It is generated on the final level of the moldy dungeon, if it is entered before the character reaches level 14. Once the character reaches level 14, a useless ruined libram is generated instead.
Greater Identify information
------------------------- tome of donors ------------------------- When used in melee combat it grants a -4 bonus to hit and causes 1d8 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d8 points of damage.