|Tome of Donors ( " )|
The tome of donors is a guaranteed artifact book that may be read to gain a random beneficial effect. If the tome is cursed, or the character is cursed or doomed, reading may not have any effect. Once read, it cannot be read again for a number of turns; this number increases the more times it is read.
In its unidentified form it is described as the lavish libram.
Reading the tome for the first time produces the following description:
You seem to have discovered the legendary tome of donors. This tome is said to collect the legends of all Ancardian heroes that donated their blood, souls and lives in order to ward off past incursions of Chaos. Some succeeded, some failed, but they have all become legends. You start paging through the tome and discover a story...
This text does not appear on any consecutive readings.
If the tome is currently "locked", attempting to read it will produce the following message: You fail to open the tome of donors. It seems to be locked by some unknown force!
Successful reading of the tome will provide a randomly generated message mentioning one of the many characters names, supplied by the participants of the ADOM Resurrection campaign. The message has the following structure: You read <story type> of <character name> who <story>.
The following story types are available:
- the perilous tale;
- the adventurous yarn;
- the gallant tales;
- the song;
- the epic poem;
- the travels.
The following stories are available:
- travelled together with Khelavaster, the sage searching for a cure for corruption.
- challenged the gods for supremacy.
- mapped the Drakalor Chain uncovering many hidden villages and a few forgotten cities.
- ventured into a burning tower in far away lands.
- fought the raiders of the dark forest.
- fought so many beasts of Chaos that he was scarred with Chaos during those battles.
- searched for the trident of the red rooster in all the known lands.
- fought endless battles to protect the people of the land.
- traversed the forest of living trees.
Successful readings of the tome of donors are followed by the description of the effect bestowed.
|You fail to open the tome of donors. It seems to be locked by some unknown force!||None. Not enough turns have passed to gain an effect.|
|You suddenly feel well prepared!||PC gains multiple intrinsics: fire, cold, acid, paralysis, death ray, confusion resistances.|
|You learn a lot!||PC gains some experience points.|
|You feel well looked-upon by the gods!||PC gains some piety.|
|Your health increases||PC gains +1 Toughness.|
|You feel much sharper after reading this.||PC gains +10 speed.|
|You feel greatly hardened by the forces of life!||PC gains a minor increase to maximum HP.|
|You feel blessed!||PC gains temporary blessing.|
|Your muscles feel stronger||PC gains +1 Strength.|
|You feel refreshed!||PC is healed and gains +1 Toughness.|
|Your looks improve||PC gains +1 Appearance.|
|You feel bolder!||PC gains +? Strength and Willpower|
|You feel studious A lot!||PC gains +? Learning.|
|You fell well-educated by this.||PC trains some skills (causing natural skill increase after some time).|
|Your health increases A lot!||PC gains +?? Toughness.|
|Your senses sharpen A lot!||PC gains +?? Perception.|
|You feel very self-confident A lot!||PC gains +?? Charisma.|
|Your movement are getting swifter A lot!||PC gains +?? Dexterity.|
|Your will seems inflexible A lot!||PC gains +?? Willpower.|
|Your muscles feel stronger A lot!||PC gains +?? Strength.|
|You feel more in touch with the world A lot!||PC gains +?? Mana.|
Potentially a very good item. Effects are random, but can include gaining paralysis resistance and stat increases.
It is generated on the final (5th) level of the moldy dungeon, if it is entered before the character reaches level 14. Once the character reaches level 14, a useless ruined libram is generated instead. It is guarded by a somewhat experienced stone golem along with a pile of 9016 gold pieces.
Greater Identify information
------------------------- tome of donors ------------------------- When used in melee combat it grants a -4 bonus to hit and causes 1d8 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d8 points of damage.