The Tomb of the High Kings is a six level dungeon located in the northwest corner of the map. Players typically venture to the dungeon in search of the Ring of the High Kings, located on the lowest level, since this is generally the safest method of passing the Eternal Guardian in the lower CoC. A climbing set is required to reach the Tomb, and a water crossing method other than teleportation is required to reach the Ring.

Main Features[]

The first two levels of the Tomb of the High Kings are standard random dungeon levels which may contain any typical dungeon features. Floors 3 through 5 are cavernous levels, which typically feature high monster generation and significant empty space. Rivers, altars, and (wall-less) threat rooms may still be generated.

Symbol Name Notes
Z Skeletal King Guards the Ring of the High Kings

The sixth level is features a unique red lake with a tiny room in the center. Teleportation is suppressed on this level, and random monster generation does not occur. The red lake cannot be safely crossed with swimming or water breathing (barring >1000 health) since chaos piranhas will devour hundreds of health per turn.

There are several ways to avoid the piranhas. The PC could:

The room in the center of the piranha lake contains the skeletal king, who is capable of confusing the PC. Confusion may cause the PC to stumble off of a flimsy bridge into the lurking piranhas. The skeletal king can walk on water, is immune to the chaos piranhas and can summon large numbers of skeletal warriors to assist him.

Note that it is not necessary to kill the skeletal king to claim the Ring of the High Kings. The ring is lying on the floor of the room where the skeletal king is first found, so in principle it is possible to lure the king away, grab the ring, and make a hasty retreat.


  • Skeletal king on level 6
  • Assorted monsters of appropriate danger level.


None, although players wishing to pass the eternal guardian with minimal difficulty will require the Ring of the High Kings.