|Location||High Mountain Village|
|Sees in the dark?||Yes|
The Oracle is a strange being living in the middle of a pond in the High Mountain Village. She will reveal cryptic messages about the PC's future when chatted with, and will explain how to achieve the Ordinary chaos god ending to PCs with appropriate items, but only if she is hostile. The most common use for the Oracle is to kill her for her corpse, which provides a large increase to Learning.
The Oracle is a karmic being, and capable of casting the death ray spell, which can instantly kill unprepared characters. However, death rays can only be cast in the straight line, and the Oracle is incapable of crossing the water around her, making it easy to dispatch her with missiles. Curiously, companions will not attack the oracle when ordered.
- Casts Death ray
- Immune to cold, fire, and shock
- Often shrugs off bolts and other resistible magic
- Immune to death rays
- Karmic backfire
- Unique monster abilities
Level: 1, DV: 10, PV: 1, Hits: 29, Attacks: 1, Damage: 4-11. Speed: 120
Increases Learning and potential Learning by up to a combined 6 points. The full +6 increase is guaranteed as long as the resulting Learning score would be less than 23 (e.g. 16/30 and 19/19 would get the full increase to 22/30 and 22/22 respectively, but 17/30 might not go up to 23/30). Smaller increases become more likely at higher Learning, and it can't increase Learning higher than 40. It also curses, dooms, and removes the Lucky and Fate smiles intrinsics.
A peaceful, bedraggled-looking person who seems to be little other than a beggar until the glowing eyes look upon you and see more than others. Nobody is sure what the oracle really sees, but it leaves the messenger sad and resentful of those who force the visions to come.