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Tactics refer to the PC's current fighting style and general combat behavior. Switching combat behavior results in negative and positive modifiers for both offensive and defensive attributes; these modifiers are always opposite — either the PC sacrifices attack force and precision damage for improved defense or performs attacks more aggressively with increased damage while decreasing his/her chances to avoid attacks.

Basics[]

There are 7 tactics settings, varying from extremely aggressive to purely defensive. All characters start with standard fighting style which modifies neither offense nor defense. The player can switch tactics settings at any given time, which doesn't use a turn and immediately changes active modifiers. Tactics settings directly affect the following parameters: to-hit chance, damage and DV. Aggressive tactics increase both to-hit and damage while decreasing DV value, defensive tactics work the opposite way. Normal tactics setting doesn't change either of these three attributes.

Tactics modifiers[]

Values of positive and negative modifiers are dependent on various factors.

Tactics settings[]

Setting Effect
Berserk Base modifiers: +4 to-hit, +3 damage, -3 DV

Percentage modifiers: +50-70% to-hit, +30-44% +damage, -40-30% DV
Fighting without armor, headgear, boots and gauntlets allows the PC to use True berserk, increasing to-hit and +damage by 6 each. Note that a weapon needs to be equipped to fight in true berserk mode. Barbarians' class powers received at level 40 and level 50 grant additional bonuses for true berserk. The PC can't gain shield skill marks (except by throwing shields).

Very aggressive Base modifiers: +4 to-hit, +2 damage, -2 DV

Percentage modifiers: +25-44% to-hit, +15-28% +damage, -20-10% DV
This setting is ideal for shield training, as the DV granted by shields to overall DV ratio is increased.

Aggressive Base modifiers: +2 to-hit, +1 damage, -1 DV

Percentage modifiers: +10-30% to-hit, +5-18% +damage, -10-6% DV

Normal No effect
Defensive Base modifiers: -2 to-hit, -1 damage, +1 DV

Percentage modifiers: -15-6% to-hit, -10-6% +damage, +15-24% DV

Very defensive Base modifiers: -4 to-hit, -2 damage, +2 DV

Percentage modifiers: -30-8% to-hit, -20-6% +damage, +30-40% DV
Very Careful talent and melee weapons of defense only work on this and Coward setting. The PC can't gain melee weapon skill marks.

Coward Base modifiers: -4 to-hit, -3 damage, +3 DV

Percentage modifiers: -45-26% to-hit, -30-16% +damage, +50-60% DV
Very Careful talent and melee weapons of defense only work on this and Very defensive setting. The PC can't gain melee weapon skill marks. If the PC has less than 1/3 of maximum hit points, base movement energy cost is reduced to 800 energy points (standard base cost is 1000).

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