Strength is one of the main attributes.
- The PC gets +1 to-hit and +1 damage in melee per 2 points above 12 Strength, and -1 to-hit and -1 damage per 2 points below 10 Strength. Whips do not get bonus melee damage from Strength, instead benefiting from Dexterity.
- Two-handed weapons get up to 50% extra damage from Strength, with the extra damage being capped at two times the Two-handed weapon skill level.
- Ranged damage with bows, slings, and thrown rocks is reduced by 2 if Strength is less than 5, and by 1 if Strength is less than 9. Ranged damage with these missile weapons is increased by 1 per 4 points above 12 Strength, up to a maximum of +6 damage at 36 Strength.
- Strength determines the PC's base carrying capacity.
- Maximum HP is increased by 1 per two points of Strength.
It appears Strength is also involved in rolls made to kick down doors and rip through webs, as a weak character will tend to spend many more turns at either task than a stronger character does.
How to train it
- Strength < 15: Can be increased by staying at Burdened status.
- Strength < 16: Can be increased by staying at Strained status.
- Strength < 18: Can be increased by staying at Strained! status.
- Strength < 20: Can be increased by staying at Overburdened! status. Being overburdened also abuses Dexterity.
The PC can pay Garth to train their Strength. Higher values of Strength require progressively more gold.
Kicking a staircase is known to train the Strength attribute, but repeated kicking of stairs can also collapse the dungeon level and instantly kill the PC (St/2000 chance).
Like all attributes, Strength is slightly trained every time the PC levels up. The Athletics skill increases the amount of Strength training gained.
How to raise it
Corpses that can increase potential: Dark orc, Orc butcher, Stone giant, Stone giant lord, Fomorian giant, Hill giant chieftain, Frost giant jarl, Fire giant king, Titan, Greater titan, Ancient red dragon, Great red wyrm
As a rule of thumb, the stronger the creature is in combat and the lower your current Strength, the higher the chance to get an increase is going to be.
There are two corruptions that provide an increase in Strength: stiff muscles (+2) and apish (+3). PCs also receive a Strength bonus based on their alignment and the number of corruptions they have (+1 per 2/3/4 corruptions at chaotic/neutral/lawful).
Potions of strength and potions of gain attributes can be used to increase strength. There is only a hard cap of 99 score for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of strength give +1, blessed potions +2.
- Weaponsmiths receive +4 Strength as their level 18 class power.
- Barbarians receive +3 Strength as part of their level 32 class power.
- Farmers receive +3 Strength as part of their level 40 class power.
- Beastfighters and Bards receive +6 Strength as part of their respective level 50 class powers.
- Chaos Knights receive at least +1d2 Strength from their level 25 class power.
The "Strong" talent that is only available at the start of the game increases initial Strength by 2.
How to abuse it
Though grown-up characters have +1 Strength compared to young characters, the stat reduces with further progressions through the life cycle: -1 when middle-aged, a further -3 when old, and a further -4 when very old.
The very light corruption reduces Strength by 6, and the decaying body corruption reduces it by 5.
Several items in the game will grant a Strength bonus if worn (standard bonus in brackets). These include:
- Girdle of strength (+1) and girdle of giant strength (+12)
- Gauntlets of strength (+3)
- Bracers of strength (+4)
- Staff of strength (+3)
- The artifact weapons Executor (+3), Skullcrusher (+4), and Masher (+0)
- The artifact armors Ironfist (+7), Crowned spiked helmet of chaos lordship (+6), Spiked armor of chaos and terror (+8), and Bracers of pure might (+8)
- The weapon suffix "of might" (+2)
- Chaos Orb of Elemental Fire (+10 when equipped in the tool slot)
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