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The spells of this group can be cast either on the PC himself/herself or on any being in the immediate vicinity of the PC (that is, on one of the 8 surrounding tiles). This group includes a broad range of effects, such as damaging ([[Burning Hands]]), buffing/healing ([[Bless (spell)|Bless]], [[Cure Light Wounds]]) and utility ([[Teleport]], [[Invisibility (spell)|Invisibility]]).
 
The spells of this group can be cast either on the PC himself/herself or on any being in the immediate vicinity of the PC (that is, on one of the 8 surrounding tiles). This group includes a broad range of effects, such as damaging ([[Burning Hands]]), buffing/healing ([[Bless (spell)|Bless]], [[Cure Light Wounds]]) and utility ([[Teleport]], [[Invisibility (spell)|Invisibility]]).
 
====Bolt spells====
 
====Bolt spells====
The spells of this group require the PC to choose one of the possible 8 directions (and, sometimes, the "down" direction which casts the spell on the current tile). A bolt of energy is launched in the specified direction, traveling in a straight line and affecting everything in its path. These spells are primarily offensive (elemental bolts and [[Magic Missile]]) or utility ([[Stun Ray]], [[Mystic Shovel]]). Several of these spells conjure a "bouncing" projectile that will be reflected off walls. This feature provides significant tactical advantage but the caster must take care not to inadvertently strike him/herself with the bouncing bolt.
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The spells of this group require the PC to provide on of the possible 8 directions (and, sometimes, the "down" direction which casts the spell on the current tile). A bolt of energy is launched in the specified direction, travelling in a straight line and affecting everything in its path). These spells are primarily offensive (elemental bolts and [[Magic Missile]]) or utility ([[Stun Ray]], [[Mystic Shovel]]). Several of these spells conjure a "bouncing" projectile that will be reflected off walls. This feature provides significant tactical advantage but also allows the possibility of inflicting the spell on the PC him/herself.
 
Many creatures have the ability to "shrug off" bolts, negating their effects.
 
 
====Ball spells====
 
====Ball spells====
 
The spells of this group affect a whole area around the PC. The group is primarily focused on damage ([[Fireball]], [[Acid Ball]]), but also includes very useful utility spells ([[Light]] and [[Darkness]]). One outstanding feature of ball spells is that they affect everything in the area and are not stopped by dungeon layout, which allows the PC to reach monsters from behind walls. For all ball spells their effective range is based on the [[Willpower]] attribute.
 
The spells of this group affect a whole area around the PC. The group is primarily focused on damage ([[Fireball]], [[Acid Ball]]), but also includes very useful utility spells ([[Light]] and [[Darkness]]). One outstanding feature of ball spells is that they affect everything in the area and are not stopped by dungeon layout, which allows the PC to reach monsters from behind walls. For all ball spells their effective range is based on the [[Willpower]] attribute.
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These spells are focused on damaging opponents and include touch, bolt and ball spells. Some spells may not be applied to all [[monster type]]s, some effects may be resisted or evaded by the monsters ([[Burning Hands]], [[Fire Bolt]], [[Acid Ball]]).
 
These spells are focused on damaging opponents and include touch, bolt and ball spells. Some spells may not be applied to all [[monster type]]s, some effects may be resisted or evaded by the monsters ([[Burning Hands]], [[Fire Bolt]], [[Acid Ball]]).
 
====Healing spells====
 
====Healing spells====
These spells are focused on curing [[status condition]]s and restoring [[hit points]] for the PC or other creatures ([[Cure Disease]], [[Neutralize Poison]], [[Heal]]).
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These spells are focused on curing some [[status condition]]s and effectively restoring [[hit points]] for the PC or any other monster ([[Cure Disease]], [[Neutralize Poison]], [[Heal]]).
 
====Buff spells====
 
====Buff spells====
 
These spells improve certain characteristics of the PC and normally last for a number of turns and do not require additional [[power points]] to sustain them ([[Invisibility (spell)|Invisibility]], [[Bless (spell)|Bless]], [[Farsight]]).
 
These spells improve certain characteristics of the PC and normally last for a number of turns and do not require additional [[power points]] to sustain them ([[Invisibility (spell)|Invisibility]], [[Bless (spell)|Bless]], [[Farsight]]).
 
====Debuff spells====
 
====Debuff spells====
These spells either directly affect monsters' characteristics or convey debilitating [[status conditions]] to them ([[Stun Ray]], [[Slow Monster]]).
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These spells either directly affect monsters' characteristics or invoke debilitating [[status conditions]] on them ([[Stun Ray]], [[Slow Monster]]).
 
====Utility spells====
 
====Utility spells====
 
These spells typically provide non-combat advantages to the PC or the player ([[Know Alignment]], [[Revelation]]).
 
These spells typically provide non-combat advantages to the PC or the player ([[Know Alignment]], [[Revelation]]).
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===Effect duration===
 
===Effect duration===
 
====Instantaneous spells====
 
====Instantaneous spells====
The majority of ADOM spells produce an instant effect, like damage and healing. The effect can be applied repeatedly with additional casts.
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The majority of ADOM spells provide an instant effect and need to be cast repeatedly for the increased gains.
 
====Lasting spells====
 
====Lasting spells====
These spells last for a certain number of turns during which they provide full benefits. These are of the "buff" and "debuff" variety. Repeated castings will not increase the magnitude of the effect, but do increase the overall ''duration'' ("stacking" castings). They do not require power points to maintain; the total cost is paid up front just as with instant spells.
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These spells last for a certain number of turns during which they provide full benefits. Repeated castings, however, will not increase the magnitude of the effect (unlike instantaneous spells), but do increase the overall ''duration'' ("stacking" castings).
 
===Spell magic school===
 
===Spell magic school===
 
====Arcane spells====
 
====Arcane spells====
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