Shoplifting refers to a technique for stealing items from a shop.

Common concepts[]

Stealing unpaid items[]

Whenever an item in the PC's inventory loses the unpaid status without actually being paid for, the PC's Alignment is reduced depending on the price of the item (usually a minor decrease). This happens if the PC picks up an unpaid item without the shopkeeper noticing, or if the PC angers the shopkeeper.


Upon detecting shoplifting, the shopkeeper will summon a number of hostile monsters (Muscular dwarves in Dwarftown, Casino guards in the Casino, and Thugs elsewhere). Summoning events will curse non-Chaotic PCs (or doom them if they are already cursed), and cause a moderate reduction in Alignment. The shopkeeper will become hostile, all of their items will lose the unpaid status, and the shopkeeper will stop running their shop (no more restocking or buying dropped items).


Picking up items without the shopkeeper noticing[]


Shopkeepers do not always detect invisible PCs. If the shopkeeper hasn't noticed an invisible PC, simply picking up unpaid items will steal them without angering the shopkeeper. The stares at your position with great intensity and You feel observed by some mighty entity messages indicate that the shopkeeper has detected the PC. Once this happens, the PC will never be able to steal items in this way from that particular shopkeeper again. A high Stealth skill reduces the chance to be detected, as does the Stealthy talent. Higher level shopkeepers are more likely to see through invisibility.

Thief shop pilfering[]

At level 18, Thieves get the option to attempt to steal any unpaid item they pick up. If the shopkeeper detects this attempt, they will summon.

Leaving the shop with unpaid items[]

All of these techniques will trigger summoning.

Swapping with a companion[]

Ordering a companion to wait in the door of a shop prevents the shopkeeper from blocking it when the PC picks up unpaid items. It is then possible to switch places with or displace the companion and walk out of the shop.


Any teleportation method can be used to leave most shops. The casino shop cannot be teleported out of until the shopkeeper is angered by other means. The shopkeeper can also be teleported out of their shop, allowing the PC to walk out.

Destroying walls[]

Shop walls cannot be dug out (the walls in Terinyo and Lawenilothehl are sometimes an exception). However, they can be destroyed with a Wand of destruction. Assuming this doesn't inadvertently trigger an alarm, the PC can then walk out of the shop with unpaid items.

Angering the shopkeeper[]

All of these techniques will trigger summoning, unless otherwise noted. As the shopkeeper will be trying to kill the PC, they will no longer block the exit of their shop, and all their items will lose the unpaid status.

Directly attacking the shopkeeper[]

Any means of dealing lethal damage, the Petrification spell, non-lethal bolts, Mindcraft, and Ventriloquism, will anger shopkeepers. The casino shopkeeper will not summon if he is attacked in melee or with ball spells.

Ordering a companion to attack the shopkeeper[]

Unlike other monsters, shopkeepers will become hostile if you order a companion to attack them.

Triggering an alarm[]

The shopkeepers in Dwarftown, Terinyo, and the Casino can be angered by taking certain actions against other of the levels' residents. The alarm in Terinyo will be triggered if the PC attacks non-hostile inhabitants with lethal means. The alarm in Dwarftown will be triggered if the PC attacks non-hostile inhabitants (except for the Demented ratling) with lethal means, the PC kills one of them, or one of the PC's companions kills one of them with a missile attack. The alarm in the Casino will be triggered if the PC attacks a non-hostile Casino guard or Big casino guard with lethal means.

Djinni strangling[]

Using a Ring of djinni summoning to kill a shopkeeper will also cause them summon, except in the Casino shop.

Glove slap and Scare Monster[]

Successfully using Scare Monster or the Duelist glove slap ability will anger shopkeepers without causing them to summon.