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(levels gained from artifact sales changed, ? in all stats is not useful information)
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'''[[Waldenbrook]]''': Level: 12, DV: 22, PV: 10, Hits: 373, Attacks: 3, Damage: 21-36. Speed: 161. <br/>
 
'''[[Waldenbrook]]''': Level: 12, DV: 22, PV: 10, Hits: 373, Attacks: 3, Damage: 21-36. Speed: 161. <br/>
 
'''[[Barnabas]]''': Level: 13, DV: 18, PV: 10, Hits: 410, Attacks: 3, Damage: 21-36. Speed: 129. <br/>
 
'''[[Barnabas]]''': Level: 13, DV: 18, PV: 10, Hits: 410, Attacks: 3, Damage: 21-36. Speed: 129. <br/>
'''[[Casino]] shopkeeper''': Level: 11, DV: 46, PV: 20, Hits: 891, Attacks: 6, Damage: 21-36. Speed: 203.<br/>
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'''[[Casino]] shopkeeper''': Level: 34, DV: 61, PV: 24, Hits: 1316, Attacks: 8, Damage: 28-43. Speed: 200.<br/>
   
 
|Corpse = Shopkeepers don't leave corpses.
 
|Corpse = Shopkeepers don't leave corpses.

Revision as of 16:54, 30 July 2020

Shopkeeper
@
84
Location Shops
Monster type Humanoid
Alignment Neutral
Unique? No
Sees invisible? No
Sees in the dark? Yes
Magic resistance Very high
Picks up items? ?
1.1.1 KPL Unknown

Shopkeeper is a type of NPC found in ADOM. Unsurprisingly, shopkeepers are only found in shops; there are thus six guaranteed shopkeepers in the game, with others found in random dungeon shops. All shopkeepers are named, and four of the six guaranteed shopkeepers have a consistent name (the casino shopkeeper and the antediluvian scroll shopkeeper being the exceptions).

Shopkeepers are always one of the playable races, and base buying/selling prices on the relations between that race and the PC's race. Munxip and the casino shopkeeper are always human, and Waldenbrook is always a dwarf; all other shopkeepers are of randomly chosen races.

Shopkeepers will become hostile if attacked, or if the PC leaves the shop without paying for an item, or if they are affected by the PC's unholy aura. When they become hostile they will perform a once-off summoning of monsters to protect their wares; Waldenbrook summons muscular dwarves, the casino shopkeeper summons casino guards, and other shopkeepers summon thugs.

Shopkeepers are very fast and strong opponents, and can throw a gold piece once as a ranged attack.

If the PC sells an artifact (excluding sis) to a shopkeeper, they will gain several levels and thus become more of a threat to a PC that tries to steal the artifact(s) back for re-selling[1].

If for whatever reason the PC attempts to wish for a shopkeeper, (s)he will be attacked by a large gang of summoned thugs instead.

Special abilities

  • Thrown gold piece attack
  • One-time summoning
  • Very often shrugs off bolts and other resistible magic
  • Immune to death rays
  • Cannot be swapped with
  • Diagonal movement

Common stats

Stats tend to differ between shopkeepers.

Munxip: Level 10, DV: 16, PV: 10, Hits: 289, Attacks: 3, Damage: 21-36. Speed: 147.
Leggot: Level 11, DV: 19, PV: 10, Hits: 331, Attacks: 3, Damage: 21-36. Speed: 158.
Waldenbrook: Level: 12, DV: 22, PV: 10, Hits: 373, Attacks: 3, Damage: 21-36. Speed: 161.
Barnabas: Level: 13, DV: 18, PV: 10, Hits: 410, Attacks: 3, Damage: 21-36. Speed: 129.
Casino shopkeeper: Level: 34, DV: 61, PV: 24, Hits: 1316, Attacks: 8, Damage: 28-43. Speed: 200.

Corpse effects

Shopkeepers don't leave corpses.

Monster memory

A portly, red-faced chap, with bushy eyebrows and a big smile. A happy face that is fearsome at the same time, for it rests upon a considerable bulk, and belies faint signs and promises to defend his wares at all costs. The eyes twinkle and are ever alert, darting subtly from shelf to shelf in a constant stock-check.