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Sabre (()
Item Type Melee weapon
Sprite Item719 Item720 Item721
Weight 30s 24s 22s
Danger Level 1 3 6
Material Iron Mithril Adamantium
Sprite Item722 Item817
Weight 20s 6s
Danger Level 10 ?
Material Eternium Truesilver

Sabre is a type of weapon that first appeared in ADOM version 1.2.0. They are one handed weapons belonging to the Swords category.

Iron sabres have typical stats of (+0, 1d6+2), whilst eternium sabres have typical stats of (+0, 2d6+10).


Desirability[]

They are useful weapons until better ones are found. They are more powerful than other swords of the same weight — short swords and rapiers; they also offer more or less the same damage potentials as battle axes, at about half the weight. Their weight makes them good weapons for two weapon combat.

Guaranteed/Common Sources[]

They can be generated by the same ways as generic loot.

Greater Identify information[]

--------------------------- uncursed sabre (+0, 1d6+2)--------------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+2 points of
damage. When used as a missile it grants a -4 bonus to hit and causes 1d4+1
points of damage.
------------------------ uncursed mithril sabre (+0, 1d6+5)----------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+5 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+4
points of damage.
----------------------- uncursed adamantium sabre (+0, 1d6+8)--------------------

When used in melee combat it grants a +0 bonus to hit and causes 1d6+8 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d4+7
points of damage.
----------------------- uncursed eternium sabre (+0, 2d6+10)---------------------

When used in melee combat it grants a +0 bonus to hit and causes 2d6+10 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+9
points of damage.
----------------------- uncursed truesilver sabre (+3, 1d6+5)--------------------

When used in melee combat it grants a +3 bonus to hit and causes 1d6+5 points of
damage. When used as a missile it grants a +3 bonus to hit and causes 1d4+4
points of damage.

Stat Table[]

Material Danger Level Weight Typical stats Notes
Iron 1 30 (+0, 1d6+2) Can be rusted
Mithril 3 24 (+0, 1d6+5)
Adamantium 6 22 (+0, 1d6+8)
Eternium 10 20 (+0, 2d6+10) Immune to corrosion
Truesilver ? 6 (+3, 1d6+5) Not smithable

Some item DLs and/or stat modifier distribution taken from Anilatx's research.

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