Rust monster
Location Random
Monster type Unknown
Alignment Neutral
Unique? No
Sees invisible? No
Sees in the dark? No
Magic resistance Low
Picks up items? No
1.1.1 KPL 12

Rust monster is a type of monster in ADOM. While not strong, rust monsters are severe nuisances for PCs with (valuable) iron equipment. While in melee range, rust monsters can use a special attack that targets any iron-made item that the PC has equipped, except for rings protected by gauntlets and items in the tool slot; if the item is not rusty the monster rusts it, if the item is rusty the monster instantly destroys it. This attack can target artifacts, but nothing will happen to them.

PCs can briefly pacify rust monsters by giving them items made of iron. Also, rust monsters can have their rusting powers 'cured' by throwing an oil of rust removal at them. Crossbow users should also note that if shot with a quarrel, the rust monster will catch it and eat it; thus this will pacify the target instead of damaging it.

Rust monsters can appear in wilderness encounters once the PC reaches level 25, and tension rooms of rust monsters can sometimes be found on dungeons levels in the mid-game.

Special abilities[]

  • Melee-range rusting
  • Vulnerable to Oil of rust removal
  • Catches iron missiles
  • Occasionally shrugs off bolts and other resistible magic

Common stats[]

Level: 1, DV: 15, PV: 7, Hits: 36, Attacks: 2, Damage: 1-4, Speed: 100.

Corpse effects[]

Rust monsters don't leave corpses.

Monster memory[]

The rust monsters used to live in a lone mountain range in an outlying district of Ancardia. On one of their seasonal migrations, they were trapped in the Drakalor Chain by the forces of Chaos. Unfortunately, their new home is very ill suited to their health. Their diet requires a complex cocktail of trace elements, minerals, ores and metals which are hard to find outside their native biotope. With their acid-dripping claws, they try to etch these substances from rock seams in the dungeons, but due to a very poor yield, they had to resort to attacking every adventurer with a promising looking backpack. Don't let them touch you; their corrosive grip will ruin your weapons and armor. Be generous and feed them, and they will soon calm down.

See also[]