This page contains a list of all the types of rings in ADOM. Rings are worn under gauntlets, which means that cursed gauntlets prevent equipping or unequipping rings. Rings are also protected from most types of item destruction while any type of gauntlets are equipped. However, melee attacks can still occasionally damage or destroy rings that grant PV bonuses. Divine retribution and the special destruction cases for rings of karmic absorption and the ring of the master cat are also unaffected by gauntlets. All rings weigh 1s.
While equipped, iron rings will cause 0.5 points of damage per turn to mist elf PCs. Iron rings are marked with a gray background in the list below. However, since rings don't come pre-identified, the following appearances are made of iron: agate, aquamarine, electrum, emerald, fire opal, iron, plain, topaz, vibrating.
All listed effects are active when rings are equipped. This page uses default values for +x bonuses (unless specifically noted) for common rings, actual numbers may vary.
Common rings[]
Name | Material | DL | Notes |
---|---|---|---|
Ring of defense | Gold | 1 | Adds +1 to DV |
Ring of protection | Gold | 1 | Adds +1 to PV |
Ring of damage | Adamantium | 1 | Increases melee damage (decreases if cursed) |
Ring of fire resistance | Wood | 1 | Grants fire resistance |
Ring of acid resistance | Iron | 1 | Grants acid resistance |
Ring of cold resistance | Stone | 1 | Grants cold resistance |
Ring of stun resistance | Iron | 1 | Grants resistance to stunning |
Brass ring | Nonmetallic | 1 | Useless |
Wedding ring | Nonmetallic | 1 | Wielding grants immunity to Banshee's wail if the PC is male; 'g'iving to (higher rank) berserkers of the same gender makes them PC's companions. After 1.1.1, this was changed to instead work on berserkers of the opposite gender[1]. |
Ring of djinni summoning | Adamantium | 8 | Grants a wish/summons companion djinni/summons hostile djinni based on the B/U/C status |
Ring of doom | Gold | 5 | Autocursing; Curses and dooms the PC, lowers DV and PV by 6 each (fixed penalty) |
Ring of elemental mastery | Iron | 15 | Grants immunity to fire, cold and shock attacks |
Ring of minor elemental mastery | Iron | 15 | Grants resistance to fire, cold and shock attacks |
Ring of fire | Adamantium | 4 | Protects worn equipment and inventory from cold-based damage |
Ring of gain attribute | Gold | 7 | Adds +1 to one attribute |
Ring of ice | Mithril | 4 | Protects worn equipment and inventory from fire-based damage |
Ring of invisibility | Stone | 10 | Grants invisibility |
Ring of karmic absorption | Gold | 9 | Allows to hit karmic creatures in melee without the usual penalty; B/U/C status declines with each hit |
Ring of levitation | Gold | 6 | Grants levitating |
Ring of luck | Gold | 3 | Increases luck and grants Lucky intrinsic |
Ring of mental stability | Iron | 3 | Grants confusion resistance; adds +1 to Learning; adds +0 to DV and +1 to PV |
Ring of regeneration | Gold | 12 | Grants an extra source of regeneration |
Ring of searching | Gold | 2 | Improves searching capabilities |
Ring of see invisible | Gold | 8 | Grants see invisible intrinsic |
Ring of slaying | Adamantium | 15 | Adds +6 to melee damage and +6 to missile damage |
Ring of speed | Iron | 5 | Adds +5 to speed (fixed bonus) and +1 to PV |
Ring of teleport control | Gold | 5 | Grants teleport control |
Ring of the clear mind | Iron | 5 | Grants confusion resistance |
Ring of the fish | Iron | 3 | Autocursing; decreases drowning damage |
Ring of weakness | Iron | 10 | Autocursing; reduces base Strength to 6/4/2 (based on B/U/C status; fixed penalty) |
Artifact rings[]
Name | Material | DL | Notes |
---|---|---|---|
Ring of the archmages | Gold | ? | Adds +10 to DV and +5 to PV; adds +6 to Mana; increases power point regeneration; grants resistance to sleep, death ray, paralyzation, and shock attacks; grants see invisible and teleport control intrinsics. |
Ring of the master cat | Adamantium | N/A | Adds +5 to PV; adds +16 to Dexterity and speed; increases the chance to perform critical hits; grants see invisible and Fate smiles intrinsics; given to the PC by the cat lord if no cats were killed |
Ring of the High Kings | Gold | N/A | Adds +2 to DV and +3 to PV; grants resistance to fire, poison, cold and shock attacks; can be found on the bottom level of the Tomb of the High Kings |
Ring of immunity | Iron | ? | Adds +5 to DV and PV; grants immunity to fire, acid, cold and shock attacks |
Some item DLs and/or stat modifier distribution taken from Anilatx's research.