Ratling guardian
367367 f
Location High Mountain Village
Monster type Humanoid
Alignment Neutral
Unique? Yes, but wishable
Sees invisible? No
Sees in the dark? No
Magic resistance None
Picks up items? Yes
1.1.1 KPL 5

Ratling guardians are NPCs guarding the entrance to the High Mountain Village. They don't move (except to chase the attackers), but can be switched places with and therefore put anywhere on the level as well as taken to other locations. It is possible to rob the village shop blocking the exit for Leggot while taking the shop items. This will, however, spawn thugs and is typically not recommended. The other way to use guardians' immobility is to block the entrance to the village from hostile monsters (notably stone giant lord). This obstacle takes several turns to set up and is not very reliable as guardians may simply be killed.

It is possible to wish for ratling guardians and wished-for copies will behave in the exact same manner (remain immobile unless attacked and respond with "Me? Me'ssss jussst guarding the cssity!" if 'c'hatted with).

Special abilities[]

Common stats[]

Diagnosis: Level: 1, DV: 18, PV: 7, Hits: 44, Attacks: 1, Damage: 4-14. Speed: 110.

Corpse effects[]

Eating a ratling guardian corpse gives the PC an alignment boost (making him/her more lawful) and produces "You feel responsible" message.

Monster memory[]

This valiant fellow is a former member of the royal guard. His bright golden livery with braids and shining buttons and his fur-trimmed cap still testify to the power and the glory of the age of the High Kings. But even in chaotic times, the ratling guardian retains a streak of pomp and circumstance and enjoys wearing his old uniform. While he's waiting for the return of the king, he reliably guards the fortress-like city.