Location Random
Monster type Animal
Alignment Neutral
Unique? No
Sees invisible? No
Sees in the dark? No
Magic resistance None
Picks up items? No
1.1.1 KPL 50

Rats are weak creatures found plentifully in Ancardia. Their attacks have a small chance to cause sickness, however; PCs have to watch out for this at the beginning of the game. Rats can also swim. They are often summoned en masse by wererats.

Special abilities[]

Common stats[]

Level: 1, DV: 15, PV: 0, Hits: 3, Attacks: 1, Damage: 1-2. Speed: 100.
Level: 9, DV: 20, PV: 1, Hits: 34, Attacks: 1, Damage: 3-4. Speed: 100.

Corpse effects[]

Eating rats causes races other than orcs or trolls to vomit.

Monster memory[]

You walk down the dark and damp corridor. Your last torch flickers and starts to die down. The stairs up must be somewhere in front of you. You are quite confident. You killed all the great beasts that could stand in your way. Nothing can happen now. Suddenly you hear this quiet shuffling ahead... and behind you. Small things stay just outside your ever-waning circle of light. You walk faster now. Where did that high-pitched sound come from? One more corner to the stairs. With a last hissing sound your torch dies in your hand and you stand in the darkness. Now the rustling sound is all around you. You can feel them on your legs. Suddenly you can see it: the twin glowing points in the darkness. And two more. And another two...

See also[]