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− | Your character's '''race''' has a strong impact on level advancement rate, maximum [[age]], [[ |
+ | Your character's '''race''' has a strong impact on level advancement rate, maximum [[age]], [[HP]] and [[PP]] regeneration, as well as starting [[alignment]], [[attributes]], equipment, and [[skill]]s. Also, certain races have bonuses or penalties in other areas. See each race's page for more details. |
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− | In the following table, each race is given a brief description, and the granted skills, starting alignment, relative speed of level advancement, and relative lifetime are listed. Most of this information is taken from the ADOM manual itself. Again, for detailed information (such as starting age), see each race's page. |
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{|border="1" class="wikitable sortable" |
{|border="1" class="wikitable sortable" |
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+ | !Race |
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− | |style="background-color:#cccccc;font-weight:bold;color:#000000"|<u>Race</u> |
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+ | !Description |
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− | |style="background-color:#cccccc;font-weight:bold;color:#000000"|<u>Description</u> |
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+ | !Granted skills |
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− | |style="background-color:#cccccc;font-weight:bold;color:#000000"|<u>Granted Skills</u> |
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+ | !Starting alignment |
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− | |style="background-color:#cccccc;font-weight:bold;color:#000000"|<u>Starting Alignment</u> |
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+ | !Level advance |
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− | |style="background-color:#cccccc;font-weight:bold;color:#000000"|<u>Level Advance</u> |
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+ | !Lifetime |
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− | |style="background-color:#cccccc;font-weight:bold;color:#000000"|<u>Lifetime</u> |
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|[[Human]] |
|[[Human]] |
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− | |Humans are fairly generic. They have average stats, with only [[Learning]] above average, good equipment, and gain levels quickly. They perform decently with any class, but are not the best with any. |
+ | |Humans are fairly generic. They have average stats, with only [[Learning]] above average, good equipment, and gain levels quickly. They perform decently with any class, but are not the best or worst with any. |
− | |[[Food preservation |
+ | |[[Food preservation]], [[Swimming]] |
|Neutral |
|Neutral |
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|Fast |
|Fast |
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|[[Troll (race)|Troll]] |
|[[Troll (race)|Troll]] |
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− | |Trolls are huge, stupid creatures that like to eat the other sentient races. Trolls heal quickly but need to eat a lot of food |
+ | |Trolls are huge, stupid creatures that like to eat the other sentient races. Trolls heal quickly but need to eat a lot of food and need much more experience to level than the others. They have excellent Strength and Toughness, but poor mental stats. Trolls make fearsome [[Barbarian (class)|Barbarians]], and are also suited to other fighting classes. |
|[[Athletics]], [[Bridge building]] , [[Food preservation]], [[Gemology]], [[Mining]] |
|[[Athletics]], [[Bridge building]] , [[Food preservation]], [[Gemology]], [[Mining]] |
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|Chaotic |
|Chaotic |
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|Very slow |
|Very slow |
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+ | |Short |
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− | |Very short |
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|- |
|- |
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|[[High Elf]] |
|[[High Elf]] |
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− | |High elves are frivolous and love nature. Thanks to their high agility, they make excellent [[Archer]]s |
+ | |High elves are frivolous and love nature. Thanks to their high agility, they make excellent [[Archer]]s. Their magical abilities also make them capable spellcasters, even if the class is not specifically centered on casting, such as [[Healer (class)|Healers]]. |
|[[Dodge]], [[Listening]], [[Literacy]], [[Stealth]] |
|[[Dodge]], [[Listening]], [[Literacy]], [[Stealth]] |
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|Lawful |
|Lawful |
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|[[Gray Elf]] |
|[[Gray Elf]] |
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− | |Aloof, arrogant, and physically weak, but stunningly beautiful |
+ | |Aloof, arrogant, and physically weak, but stunningly beautiful. Gray Elves are one of the most magically-oriented races (behind Mist Elves). They make powerful [[Wizard]]s and good [[Archer]]s. |
|[[Dodge]], [[Listening]], [[Literacy]], [[Stealth]] |
|[[Dodge]], [[Listening]], [[Literacy]], [[Stealth]] |
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|Neutral |
|Neutral |
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|[[Dark elf|Dark Elf]] |
|[[Dark elf|Dark Elf]] |
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− | |Dark Elves are cruel underground denizens that specialize in stealth and magic. They are excellent [[Ranger]]s and [[Archer]]s, but also make surprisingly adept [[Beastfighter]]s and [[Paladin]]s. They are not well-liked among the other races, and despised by dwarves. |
+ | |Dark Elves are cruel underground denizens that specialize in stealth and magic. They are excellent [[Ranger]]s and [[Archer]]s, but also make surprisingly adept [[Beastfighter]]s and [[Paladin]]s. They are not well-liked among the other races, and are particularly despised by dwarves. |
|[[Alertness]], [[Find weakness]], [[Stealth]] |
|[[Alertness]], [[Find weakness]], [[Stealth]] |
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|Chaotic |
|Chaotic |
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|[[Dwarf (race)|Dwarf]] |
|[[Dwarf (race)|Dwarf]] |
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− | |Dwarves are a short, stocky race who dwell in underground caverns. |
+ | |Dwarves are a short, stocky race who dwell in underground caverns. They are physically strong, tough and often heavily armored. They make excellent [[Fighter]]s, [[Paladin]]s and [[Weaponsmith]]s, but can do well with any class, even [[Wizard]]s. |
|[[Detect traps]], [[Metallurgy]], [[Mining]], [[Smithing]] |
|[[Detect traps]], [[Metallurgy]], [[Mining]], [[Smithing]] |
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|Lawful |
|Lawful |
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|[[Gnome]] |
|[[Gnome]] |
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− | |Gnomes live in rolling hills |
+ | |Gnomes live in rolling hills. They are magically adept but still tough, and are deadly shots with crossbows. They are good [[Archer]]s, [[Priest (class)|Priests]], and [[Elementalist]]s. |
|[[Gemology]], [[Listening]], [[Mining]], [[Pick Pockets]], [[Ventriloquism]] |
|[[Gemology]], [[Listening]], [[Mining]], [[Pick Pockets]], [[Ventriloquism]] |
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|Neutral |
|Neutral |
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|[[Hurthling]] |
|[[Hurthling]] |
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− | |Hurthlings are the smallest race, and are generally not prone to adventure. |
+ | |Hurthlings are the smallest race, and are generally not prone to adventure. While not strong, they are sturdy and very dexterous. They make good [[Thief|Thieves]], [[Monk]]s, [[Archer]]s and [[Assassin (class)|Assassins]]. |
|[[Archery]], [[Cooking]], [[Food preservation]], [[Gardening]], [[Stealth]] |
|[[Archery]], [[Cooking]], [[Food preservation]], [[Gardening]], [[Stealth]] |
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|Lawful |
|Lawful |
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|[[Orc (race)|Orc]] |
|[[Orc (race)|Orc]] |
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− | |Orcs are a hateful, evil race that |
+ | |Orcs are a hateful, evil race that enjoy killing and pillaging. They are excellent [[Fighter]]s and [[Barbarian (class)|Barbarians]]. They also make surprisingly good [[Paladin]]s and [[Priest (class)|Priests]]. |
|[[Backstabbing]], [[Find Weakness]], [[Metallurgy]], [[Mining]] |
|[[Backstabbing]], [[Find Weakness]], [[Metallurgy]], [[Mining]] |
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|Chaotic |
|Chaotic |
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|[[Mist Elf|Mist elf]] |
|[[Mist Elf|Mist elf]] |
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− | |Mist Elves are a challenging race to play because of their extremely low toughness. Total HP of less than 40 at level 10 is not uncommon. On the positive side, they are extremely good channelers of magic and take less damage from melee attacks than other races |
+ | |Mist Elves are a challenging race to play because of their extremely low toughness. Total HP of less than 40 at level 10 is not uncommon. On the positive side, they are extremely good channelers of magic and take less damage from melee attacks than other races. |
|[[Alertness]], [[Concentration]], [[Dodge]], [[Literacy]], [[White necromancy|Necromancy]] |
|[[Alertness]], [[Concentration]], [[Dodge]], [[Literacy]], [[White necromancy|Necromancy]] |
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|Neutral |
|Neutral |
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|[[Appraising]], [[Detect item status]], [[Survival]], [[Swimming]] |
|[[Appraising]], [[Detect item status]], [[Survival]], [[Swimming]] |
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|Neutral |
|Neutral |
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+ | |Average |
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− | |Fast |
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|Average |
|Average |
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Revision as of 06:35, 22 July 2020
Your character's race has a strong impact on level advancement rate, maximum age, HP and PP regeneration, as well as starting alignment, attributes, equipment, and skills. Also, certain races have bonuses or penalties in other areas. See each race's page for more details.
Race | Description | Granted skills | Starting alignment | Level advance | Lifetime |
---|---|---|---|---|---|
Human | Humans are fairly generic. They have average stats, with only Learning above average, good equipment, and gain levels quickly. They perform decently with any class, but are not the best or worst with any. | Food preservation, Swimming | Neutral | Fast | Average |
Troll | Trolls are huge, stupid creatures that like to eat the other sentient races. Trolls heal quickly but need to eat a lot of food and need much more experience to level than the others. They have excellent Strength and Toughness, but poor mental stats. Trolls make fearsome Barbarians, and are also suited to other fighting classes. | Athletics, Bridge building , Food preservation, Gemology, Mining | Chaotic | Very slow | Short |
High Elf | High elves are frivolous and love nature. Thanks to their high agility, they make excellent Archers. Their magical abilities also make them capable spellcasters, even if the class is not specifically centered on casting, such as Healers. | Dodge, Listening, Literacy, Stealth | Lawful | Average | Very long |
Gray Elf | Aloof, arrogant, and physically weak, but stunningly beautiful. Gray Elves are one of the most magically-oriented races (behind Mist Elves). They make powerful Wizards and good Archers. | Dodge, Listening, Literacy, Stealth | Neutral | Average | Very long |
Dark Elf | Dark Elves are cruel underground denizens that specialize in stealth and magic. They are excellent Rangers and Archers, but also make surprisingly adept Beastfighters and Paladins. They are not well-liked among the other races, and are particularly despised by dwarves. | Alertness, Find weakness, Stealth | Chaotic | Average | Very long |
Dwarf | Dwarves are a short, stocky race who dwell in underground caverns. They are physically strong, tough and often heavily armored. They make excellent Fighters, Paladins and Weaponsmiths, but can do well with any class, even Wizards. | Detect traps, Metallurgy, Mining, Smithing | Lawful | Slow | Long |
Gnome | Gnomes live in rolling hills. They are magically adept but still tough, and are deadly shots with crossbows. They are good Archers, Priests, and Elementalists. | Gemology, Listening, Mining, Pick Pockets, Ventriloquism | Neutral | Very Fast | Long |
Hurthling | Hurthlings are the smallest race, and are generally not prone to adventure. While not strong, they are sturdy and very dexterous. They make good Thieves, Monks, Archers and Assassins. | Archery, Cooking, Food preservation, Gardening, Stealth | Lawful | Very Fast | Above Average |
Orc | Orcs are a hateful, evil race that enjoy killing and pillaging. They are excellent Fighters and Barbarians. They also make surprisingly good Paladins and Priests. | Backstabbing, Find Weakness, Metallurgy, Mining | Chaotic | Average | Very short |
Drakeling | Drakelings are cold-blooded humanoids who are related to dragons and can breathe acid. Physically strong and tough, they are good Fighters but can excel at any class due to a low number of weaknesses. They are a popular choice for Mindcrafters. | Alertness, Food preservation, Music, Swimming | Neutral | Slow | Average |
Mist elf | Mist Elves are a challenging race to play because of their extremely low toughness. Total HP of less than 40 at level 10 is not uncommon. On the positive side, they are extremely good channelers of magic and take less damage from melee attacks than other races. | Alertness, Concentration, Dodge, Literacy, Necromancy | Neutral | Slow | Extremely long |
Ratling | Ratlings have decent melee stats and can quickly determine the relative worth of items, having both Appraising and Detect Item Status as racial skills. Like Humans, they are not the worst or best choice for any class. | Appraising, Detect item status, Survival, Swimming | Neutral | Average | Average |