This is a page about playable character class. For other uses, see Priest.
Priests are masters of clerical and divine magic. They are the most effective class at casting clerical spells and are overall very good magic users, though not quite as effective at arcane magic as Wizards or Necromancers. They are also notable for being the most proficient class with the Detect item status skill (and one of only two classes that start with it at all) — meaning that in little time, Priests can easily spot the danger of cursed items. This ability can range from saving the player from frustration by spotting cursed equipment before the PC equips it, to possibly saving the PC's life in the case of girdles of carrying. Priests start the game with higher piety than other classes.
Priests are not only very good magic users and can easily identify the B/U/C status of any item, but Priests are also very proficient at both curative skills (Healing and First aid) and Priests of many races start off very well equipped. These qualities make Priests one of the easiest classes to play as... though not necessarily the easiest to win with. Priests may need to practise melee combat as well as spells to take down some stubborn foes, even though it is harder for them to advance weapon skill levels than most other classes (though not as hard as for 'pure caster' classes like Wizards or Elementalists).
Most races can make good Priests. Elves in particular make excellent Priests, due to their magical talents and superior starting equipment. Dark Elves are particularly noteworthy as they add two important skills — Alertness and Find weakness — to the Priest's skill pool. Dwarves and Drakelings also make very respectable Priests. Trolls and Orcs, whilst lacking in ascribed magical talents, can fare quite well as the talents they achieve as Priests can allow them to become great fighters with a reasonable knowledge of spells. Hurthlings, on the other hand, are probably not well suited to the job due to their lack of fighting or casting talents.
Basic Information[edit | edit source]
Base/Typical Stats[edit | edit source]
The base stats for grown up male Priests are tabulated below; female characters will have approximately -1 Strength and +1 Dex, and young characters have slightly less Strength, Learning and Willpower. These stats were generated using the method described on the Talk:Archer page; except with star sign factored in. Variations of +/- 5 to each stat will usually exist; or even more if the question system is skipped.
Starting Skills[edit | edit source]
|Skill||Typical Value||Typical Modifier||Available Ingame?|
|Concentration||33 (depends on Willpower)||4d5||No|
|Detect item status||75||3d4||No|
|Healing||45 (depends on Learning)||4d5||Yes|
Crowning Gifts[edit | edit source]
Prior to v. 1.2.0, Priests could receive Justifier — which makes a terrible crowning gift as it deals half damage when not wielded by a Paladin. None of the other gifts are particularly undesirable, but not excellent either.
HP, PP, To-hit Growth by Level[edit | edit source]
HP: Very low
Melee to-hit: Medium
Ranged to-hit: Very low
Special Abilities[edit | edit source]
Class Abilities[edit | edit source]
- Like Paladins, Priests can only invoke or benefit from their class powers whilst their deity is very pleased or happier with them.
- Priests get 50% more piety from sacrifices.
- Heir gift: A swift eternium mace of the sun for Mist Elves, or a swift heavy mace of the sun for other races.
- Priests need 50% more marks to increase weapon skills.
Class Powers[edit | edit source]
- Level 6: Gain the ability to turn undead without using piety or needing a holy symbol. 2000 Energy Cost.
- Level 12: Spellcasting PP costs are reduced by 10%.
- Level 18: Spellcasting PP costs are reduced by 25% (overrides level 12 power).
- Level 25: Spellcasting PP costs are reduced by 50% (overrides level 18 power).
- Level 32: Prayer piety costs are reduced by 50%.
- Level 40: Gain the ability to instantly destroy the following undead creatures: skeletons, zombies, ghuls, shadows, ghosts, wights, wraiths, ghost bats, slow shadows, mummies, corpse fiends, shadow centipedes, and dwarven ghost warriors. Affects all such monsters in line of sight, but is not guaranteed to work on each monster. 2500 Energy Cost.
- Level 50: Gain the ability to instantly destroy the following undead creatures: liches, spectres, vampires, revenants, skeletal warriors, ghost lords, shadow trolls, master liches, shadow lords, greater mummies, steel zombies, vile spirits, frozen ones, and dwarven battle spirits. Can also destroy monsters affected by the level 40 power. Affects all susceptible monsters in line of sight, but is not guaranteed to work on each monster. 2500 Energy Cost.
Starting Gear[edit | edit source]
|Human||Troll||High Elf||Gray Elf||Dark Elf|