Pit viper | |
s | |
Location | Random |
---|---|
Monster type | Animal |
Alignment | Neutral |
Unique? | No |
Sees invisible? | No |
Sees in the dark? | No |
Magic resistance | None |
Picks up items? | No |
1.1.1 KPL | 5 |
Pit vipers are monsters in ADOM. As the name suggests, these snakes can typically be found in pit traps. Whenever a PC or a monster triggers a covered pit (note that there are two types of pit traps in the game, and only one of them contains inhabitants) a number (typically around 5) of pit vipers is generated in the immediate vicinity. This can pose a significant level of threat to low-level PCs as pit vipers may easily block a way out (this is almost guaranteed if the trap is located in the corridor) forcing the player to fight multiple enemies at once. Moreover, they have a poisonous attack which is devastating without decent protection, resistance or high HP score.
Casual observation seems to indicate that pit vipers cannot be randomly generated on a dungeon level.
Like most other animals, pit vipers can be tamed using the Music skill.
Special abilities[]
Common stats[]
Level: 1, DV:20, PV: 0, Hits: 4, Attacks: 1, Damage: 3-5. Speed:110.
Level: 11, DV: 26, PV: 2, Hits: 66, Attacks: 2, Damage: 6-8. Speed: 110.
Level: 75, DV: 68, PV: 14, Hits: 377, Attacks: 8, Damage: 27-29. Speed: 110.
Corpse effects[]
Can grant poison resistance.
Monster memory[]
A small brightly colored snake. You remember that suspicious coloration in animals is a warning for potential aggressors, frequently because the animal in question is poisonous.