ADOM Wiki
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Material required? Thieves picks
80/100 giving extra checks? Yes
Obtainable in game? Yes
Wishable Yes

The skill allows the PC to use thieves picks to lock and unlock doors.

Manual info[]

This skill allows the opening of locked doors, chests and hatches. To utilize it you need some kind of thieves picks. If a lock is trapped, the trap will probably be sprung unless you disarm the trap before picking the lock.

Basics[]

The manual correctly identifies practically all the traits of the skill:

  • A set of thieves picks is necessary to use the skill.
  • Even if the trapped door is successfully unlocked, the trap will be set off.
  • A failed attempt to unlock the door can likewise cause the trap to activate.

Pick locks skill can also be used for locking the door. Doing that is much safer than unlocking, although cursed thieves picks have a chance to trap the door.

Overall, the skill is generally inferior to practically all other methods of door interaction except for simply 'k'icking locked doors. The ability to lock the door may come to the player's advantage in a number of situation, typically involving trapping unwanted enemies or pacifying levels.

Advanced uses[]

The skill can be used on an open door which will close and lock it in one turn, similarly to the Magic Lock spell.

Obtaining[]

None of the Races in ADOM start with pick locks and only Thieves and Assassins among all Classes are trained in it.

The skill, however, can be learned from Yergius for a price of 5000 gold pieces once the PC completes Thieves' Guild Membership Quest.

Training[]

Successfully unlocking the doors.

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