Perception is one of the main attributes.


  • Line of sight increases in dungeons at 5/10/20/25/30/40 Perception.
  • Ranged to-hit increases by 1 per 6 points of Perception, and ranged damage increases by 1 per 4 points of Perception.
  • Increases the chance to hear noises.
  • Improves the effectiveness of Detect traps.

There is an unusual benefit to having very low Perception: 5 points or less allows the PC to enter the Rift even if Willpower is below 20.

How to train it[]


The PC can pay Garth to train their Perception. Higher values of Perception require progressively more gold.


Normal Minotaur corpses train Perception.

Leveling up[]

Like all attributes, Perception is slightly trained every time the PC levels up.

How to raise it[]

Stat potions[]

Potions of carrot juice and potions of gain attributes can be used to increase Perception. There is no soft or hard cap for using potions of gain attributes, but blessed potions of carrot juice will stop working after 20 or if Perception potential is reached. Rooms that smell of carrots will give a one-time boost of +5/+3/+1 (B/U/C) to Perception if a potion of carrot juice is drunk inside them. This boost has no other limit; it is possible to go all the way to 99 Perception if one finds enough rooms (they can appear in the ID). Potions of gain attributes should be blessed before use and consumed once other methods of stat increase have stopped working.

Perception is the only attribute without a corresponding "potion of [attribute]" or "potion of [attribute] potential"; as such, there is no way to independently increase Perception potential.

Eating Corpses[]

Corpses that can increase potential: Ancient minotaur, Minotaur lord, Minotaur mazemaster, Minotaur mazelord, Great blue wyrm

Corpses only partially affected by potential: Minotaur king, Minotaur mage, Keriax

Corpses that ignore potential: Minotaur emperor, Ultimate doppelganger (trolls only)


Raven increases Perception by two, while Wolf increases it by three.

Class powers[]

  • Bards receive +6 Perception as part of their level 50 class power.


The "Alert" talent that is only available at the start of the game increases initial Perception by 2.


Growing 12 eyes will grant +6 to Perception, and having black eyes grants a bonus of +3. Having one eye will grant +4 Perception only if the PC is not wearing a helmet.

How to abuse it[]

The "mists of ChAoS" corruption reduces Perception by 10, and the babbling mouth corruption reduces it by 4.

If the PC enters a room with mirrors and is repulsed by his/her distorted image (if Appearance < 18), (s)he loses 1 Perception point.

Perception decreases as the PC gets old(er): -2 upon reaching "old" age, and a further -3 upon reaching "very old" age.

Apart from these, only stat draining or cursed potions of gain attributes will permanently reduce Perception.


Several items in the game will grant a Perception bonus if worn (standard bonus in brackets). These include:

Additionally, equipping an orcish helmet reduces Perception — usually by two points.


Perception Required for
12 Master Packager
13 Scout
15 Great book caster
18 Sixth sense

Visible distance[]

Perception level Visible distance in dungeons
1-4 3
5-9 4
10-14 5
15-19 5
20-24 6
25-29 7
30-34 8
35-39 8
40-99 9

In the general case, the distance consists of:

  • +5 minimal value
  • +4 with a lit torch in the tool slot
  • +Pe/5 but not more then 8
  • +4/+2/-2 from B/U/C Necklace of the eye
  • 0.5/-2 at night/dusk(dawn) in Wilderness
  • -2/-1 at night/dusk(dawn) in outside locations, -2/+2 at the beginning/middle of any month
  • +Ma/3 with Farsight spell

This value should be multiplied by location coefficient: