Nature's Breath ( ( )
Item Type Melee weapon
Artifact? Yes
Weight 30s
Danger Level Unknown
Material Nonmetallic

The intricate wooden staff "Nature's Breath" is a non-guaranteed two-handed artifact weapon. When zapped, it creates an herb bush at the PC's feet. It slays unlife (constructs) and grants a number of useful intrinsics. It appears as a quarterstaff while unidentified, but its weight and color in ASCII are only shared by staff of smiting.


Although the staff's base damage is not stellar, it can be somewhat useful. Constructs are a fairly powerful and common monster type, paralysis resistance can be crucial against some monsters, and sometimes the game will not spawn a sufficient amount of herbs naturally.

Guaranteed/Common sources[]

It can be granted as a precrowning gift or a reward for making use of a potion of uselessness, generated in a surge of power or greater vault, or generated as random loot (albeit very rarely).

Greater Identify information[]

-------- blessed intricate wooden staff "Nature's Breath" (+0, 2d18) ...-------

It is an artifact.

When wielded it modifies DV by +4 and PV by +4.
When used in melee combat it grants a +0 bonus to hit and causes 2d18 points of damage.
When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage.

It is an unlife slayer.
It on average recharges in 62-500 turns (depending on other factors).
It grants resistance to poison.
It grants resistance to sleep attacks.
It grants resistance to paralyzation.
It grants resistance to disease.