314314 f
Location Lawenilothehl
Assassins' Guild
Monster type Humanoid
Alignment Chaotic
Unique? No
Sees invisible? No
Sees in the dark? No
Magic resistance None
Picks up items? Yes
1.1.1 KPL 5

Muggers are monsters in ADOM that are only found in Lawenilothehl and the Assassins' Guild. They are fairly weak compared to many other monsters in the game, but still dangerous in the early game (particularly to newly created PCs that head straight to the shady town).

Special abilities[]


Common stats[]

Level: 1, DV: 10, PV: 3, Hits: 29, Attacks: 1, Damage: 5-14. Speed: 100.
Level: 6, DV: 13, PV: 4, Hits: 56, Attacks: 1, Damage: 6-15. Speed: 100.

Corpse effects[]

No effects besides satation; non-orcish or trollish PCs will 'feel uneasy' after eating a human, but this has no effect on alignment.

Monster memory[]

A filthy-looking lout flashes a brown-toothed grin at you, and demands that you hand over your valuables. These urban predators are a sign of the growing corruption of ordinary townsfolk, whether by the forces of chaos or plain human greed. Tough and intimidating, the mugger uses no finesse in his work, beating and robbing innocent passers-by.