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This page contains a list of every type of monster in ADOM, along with some basic information on the monster.

Currently, the alignment of a monster is indicated by the colour of the background on its name column:

  • A yellow background indicates a lawful monster
  • A light grey background indicates a neutral monster
  • A purple background indicates a chaotic monster

Note that "No effect" in the corpse effect column of these tables simply means that monster will drop a corpse and it has no special effects - it will still provide satiation. N/A indicates that monster cannot drop a corpse.

Common stats moved to separate page due to lack of space.

"Common" Monsters[]

Name Symbol Sees in darkness? Sees invisible? Monster type Special abilities Corpse effects Notes
Acid vortex V No No Construct Explodes as acid ball if in melee range; immune to acid N/A
Air demon & No Yes Demonic humanoid Corrupts, immune to shock N/A
Air elemental E No Yes Construct Breathes lightning, immune to shock N/A
Air grue x No Yes Demonic construct Corrupts, immune to shock N/A
Ancient black dragon D No Yes Dragon Breathes acid, immune to acid Acid resistance, +1 Wi Leaves treasure when killed; can smash doors
Ancient blue dragon D No Yes Dragon Breathes lightning, immune to shock Shock resistance, +1 Dx Leaves treasure when killed; can smash doors
Ancient karmic dragon D[1] No No Dragon Karmic being, breathes various bolts, immune to elemental attacks Karmic being Leaves treasure when killed; can smash doors
Ancient minotaur M Yes Yes Humanoid -1 Wi, +1 Pe, confuses Can smash doors
Ancient red dragon D Yes Yes Dragon Breathes fire, immune to fire Intrinsic fire resistance, +1 St Vulnerable to cold, leaves treasure when killed; can smash doors
Ancient stone dragon D Yes Yes Dragon Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock Found in the stone dragon caves
Ancient white dragon D No Yes Dragon Breathes cold, immune to cold Cold resistance, +1 To Vulnerable to fire, leaves treasure when killed; can smash doors
Animated armor [ No No Construct Immune to fire N/A Vulnerable to shock
Angel of order X Yes No Humanoid Paralyzing melee attack; immune to cold, fire, and shock Found in the Heavenly Area
Animated tree P No No Plant N/A Vulnerable to fire, may leave logs when killed, PC can't swap places with one
Ankheg i Yes No Insect Breathes acid, digs PC vomits, acid resistance
Ankylosaurus l No No Animal Found in the Antediluvian Jungle
Annihilator C No No Humanoid May destroy worn item(s) N/A Can smash doors
Annis hag h No No Humanoid Casts spells (curses item/PC) Curses, small chance of +1 Ma
Assassin @ No No Humanoid Poison
Antediluvian orc o Yes No Humanoid Corrupting, penetrating melee attack; summons more antediluvian orcs Only found in certain antediluvian areas
Antediluvian orc chieftain o Yes No Humanoid Corrupting, penetrating melee attack; summons antediluvian orcs Only found in certain antediluvian areas
Antediluvian troll T Yes No Humanoid Corrupting, penetrating melee attack; summons more antediluvian trolls Decreases natural HP regen interaval Only found in certain antediluvian areas
Antediluvian troll chief T Yes No Humanoid Corrupting, penetrating melee attack; summons antediluvian trolls Decreases natural HP regen interval Only found in certain antediluvian areas
Archangel of order X Yes No Humanoid Paralyzing melee attack; immune to cold, fire, and shock Found in the Heavenly Area
Balor & Yes Yes Demonic humanoid Corrupting touch, teleports, summons random monsters, immune to fire N/A May leave a scourge when killed; can smash doors
Bandit @ No No Humanoid
Barbarian K No No Humanoid Shoots arrows
Barbarian leader K No No Humanoid Shoots arrows
Battle bunny r No No Rabbit Breeder Abuses Le; trains St, Dx, To see also Mutated battle bunny
Beggar @ No No Humanoid Source of potions of booze; decreases alignment when killed despite being non-lawful.
Berserker K No No Humanoid N/A Can be tamed by giving them a wedding ring
Berserker lord K No No Humanoid N/A Can be tamed by giving them a wedding ring
Berserker prince K No No Humanoid N/A Can be tamed by giving them a wedding ring
Berserker king K No No Humanoid N/A Can be tamed by giving them a wedding ring
Berserker emperor K No No Humanoid N/A Can be tamed by giving them a wedding ring
Big dog d No No Animal
Black dragon hatchling D No No Dragon Breathes acid, immune to acid Acid resistance Leaves gold when killed; can smash doors
Black dragon D No No Dragon Breathes acid, immune to acid Acid resistance Leaves treasure when killed; can smash doors
Black hurthling h No No Humanoid Shoots tiny quarrels
Black slayer X No No Humanoid Poison, regens N/A
Black unicorn U Yes Yes N/A Teleports, regens Corrupts (~3 effects)
Black wizard @ No No Humanoid Summons random creatures, casts spells (curses item/PC) N/A
Blink dog d

No

No Animal Teleports, summons more blink dogs Teleport control
Blue dragon hatchling D No No Dragon Breathes lightning, immune to shock Shock resistance Leaves gold when killed; can smash doors
Blue dragon D No No Dragon Breathes lightning, immune to shock Shock resistance Leaves treasure when killed; can smash doors
Bone golem Y Yes Yes Humanoid construct Immune to fire, cold N/A Can smash doors
Brown bear N No No Animal
Brown worm w No No Animal Paralyzes, breeder N/A
Bugbear g No No Humanoid Can smash doors
Builder Y Yes No Construct Penetrating melee attack, builds walls Only found in certain antediluvian areas
Bulette F No No N/A Digs
Breaker Y Yes No Construct Penetrating melee attack, digs Only found in certain antediluvian areas
Carrion crawler c Yes No N/A Paralyzes No satiation
Casino guard @ No Yes Humanoid Paralyzes N/A Can smash doors
Cave bear N No No Animal
Cave fisher S No No Animal Grants poison resistance; poisons and induces vomitting unless PC is a dark elf Spins webs
Cave lion f No No Animal/Cat Killing angers the Cat Lord
Cave lizard l No No Animal
Cave tiger f No No Animal/Cat Killing angers the Cat Lord
Caveman @ No No Humanoid Throws clubs, immune to cold Can smash doors
Chaos brother @ Yes No Humanoid Corrupting touch N/A
Chaos eye e No No N/A Corrupting touch N/A
Chaos knight h No Yes Demonic humanoid Poison N/A A named chaos knight, MaLaKaI, guards the Sceptre of Chaos in the Infinite Dungeon
Chaos lizard l No No Animal Corrupting touch, breathes various bolts Corrupts
Chaos mutant C No Yes Humanoid Corrupting touch N/A
Chaos plague bearer C No No Humanoid Corrupting touch, sickness N/A
Chaos rat r No No Animal/Rat Corrupting touch, breeder, ignores water Corrupts
Chaos servant C No Yes Humanoid Poison N/A
Chaos sister @ Yes No Humanoid Corrupting touch N/A
Chaos spawn C No No N/A Corrupting touch, breeder, sickness N/A
Chaos spider S No No Animal Corrupting touch Corrupts; PC vomits and becomes poisoned [unless (s)he is a dark elf?] Spins webs
Chaos viper s No No Animal Corrupting touch, poison Corrupts
Chaos warlord C No No Humanoid Corrupting touch, regens N/A Can smash doors
Chaos warrior C No No Humanoid Corrupting touch, regens, poison N/A
Chaos wizard C No Yes Humanoid Corrupting touch, summons chaos servants and writhing masses of primal chaos N/A
Child t No No Humanoid N/A
Claw bug i No No Insect Breeder, bypasses PV, multiple attacks +1 Dx, -2 Wi
Clay golem Y No No Humanoid construct Slows, immune to acid N/A
Clay statue Y No No Humanoid construct Regenerates, immune to shock N/A
Cobra s No No Animal Poison
Cooshoo d No No N/A Sleep Sleep
Corpse fiend z Yes No Undead Sickness N/A
Corruptor C No No Humanoid Corrupting touch N/A
Crystal statue Y No No Humanoid construct Immune to ice, regens N/A
Cutpurse @ No No Humanoid Pickpockets
Cyclops H No No Giant Throws huge rocks (+1 St)
Dark elven archer u Yes No Humanoid Shoots dark elven quarrels +1 Dx, -1 To
Dark elven lord u Yes No Humanoid Poison +2 Dx, -2 To
Dark elven priestess u Yes No Humanoid Corrupting touch, summons spiders, paralyzes +Dx, -To
Dark elven princess u Yes No Humanoid Summons spiders +Dx, -To
Dark elven warrior u Yes No Humanoid Poison +1 Dx, -1 To
Dark elven wizard u Yes No Humanoid Casts spells (energy blast), summons spiders +1 Dx, +1 Ma, -1 To
Dark orc o Yes No Humanoid +1 St Can smash doors
Dark sage @ No No Humanoid Casts spells (energy blast) Affects Literacy; +? Mana; "Your eyes blur for a second"
Death ooze j No No Jelly Poison, regens N/A
Detrapster Y Yes No Construct Poisonous, penetrating melee attack; disarms floor traps Only found in certain antediluvian areas
Diamond golem Y Yes Yes Humanoid construct Bypasses PV; immune to fire, cold, shock, acid N/A Can smash doors
Dire wolf d No No Animal
Displacer beast F No No N/A Teleports, stuns, confuses
Djinni & No No Humanoid Bypasses PV N/A
Doppelganger @[2] No No Humanoid Confusion, deflects missiles Non-Trolls will only eat doppelganger corpses when starving; Trolls can eat them anytime
Greater doppelganger @[2] No No Humanoid Confusion, deflects missiles Non-Trolls will only eat doppelganger lord corpses when starving; Trolls can eat them anytime
Ultimate doppelganger @[2] No No Humanoid Confusion, deflects missiles, adjusts in power Only edible by trolls; 50% chance of +1 to each stat (individually)
Dorn Beast F No No N/A Paralyzes [if hit with a melee attack by a PC which is not blind] N/A
Dragon turtle A No No Animal N/A Can smash doors
Dwarf h No No Humanoid Digs Can't be eaten by dwarves Often drops pickaxes when killed
Dwarven battle spirit Z Yes No Undead humanoid Penetrating melee attack; summons more dwarven battle spirits Produced by digging graves in the Eerie Glade
Dwarven chaos knight h No Yes Humanoid N/A Often drops pickaxes or wands of digging when killed
Dwarven child h No No Humanoid Dooms, curses Killing a dwarven child causes a large alignment drop
Dwarven ghost warrior G Yes No Undead Aging touch, passes through walls Found in Rolf's fortress
Dwarven guardian h No No Humanoid Throws hand axes N/A Can smash doors
Earth elemental E Yes Yes Construct Passes through stone, throws rocks, regens N/A Often leave slings when killed; can be damaged by magical digging means
Entelodon l No No Animal Found in the Antediluvian Jungle
Emperor lich L Yes Yes Undead humanoid Casts spells (death ray, confusion, frost bolt, stat drains...), summons random monsters, paralyzes, immune to cold N/A Can smash doors
Eternium golem Y No No Humanoid construct Breathes acid, immune to fire and shock N/A
Ettin O No No Giant (+1 St)
Eye of destruction e No No N/A Might destroy worn item; confusion N/A
Fairy dragon D No No Dragon Breathes water, confusion, sleep, casts spells (teleportation) Cures sickness, confuses, small chance of +1 Ma
Farmer t No No Humanoid Trades large rations for scythes, sickles; corpse is quest object for Gaab'Baay
Female dwarf h No No Humanoid Can't be eaten by dwarves Digs; only found in Dwarftown
Fire beetle i No No Insect Immune to fire 50% chance to grant fire resistance
Fire demon & Yes No Demonic humanoid Corrupting touch, immune to fire N/A Vulnerable to cold
Fire drake D No No N/A Breathes fire, immune to fire Fire resistance Vulnerable to cold
Fire elemental E No No Construct Breathes fire, immune to fire N/A Vulnerable to cold
Fire giant H No No Giant Immune to fire, throws rocks Fire resistance, (+1 St) Vulnerable to cold; can smash doors
Fire giant king H No No Giant Immune to fire, throws rocks +1 St Vulnerable to cold; can smash doors
Fire grue x No No Demonic construct Corrupting touch, immune to fire N/A Vulnerable to cold
Fire lizard l No No Animal Breathes fire, immune to fire 10% chance to gain fire resistance Vulnerable to cold
Fire vortex V No No Construct Explodes as fireball if in melee range; immune to fire N/A Vulnerable to cold
Flesh golem Y No No Humanoid construct N/A
Floating eye e No No N/A Paralyzes; ignores water N/A
Fomorian giant H No No Giant (-1 Ap, +1 St)
Frost giant H No No Giant Immune to cold Cold resistance, (+1 St) Vulnerable to fire; can smash doors
Frost giant berserker H No No Giant Immune to cold Cold resistance, (+1 St) Vulnerable to fire; can smash doors
Frost giant jarl H No No Giant Immune to cold Cold resistance, +1 St Vulnerable to fire; can smash doors
Frost salamander l No No Animal Immune to cold, frost aura -1 Dx; if not cold immune, chance to grant intrinsic cold immunity and -5 speed Vulnerable to fire
Frozen one z Yes No Undead Immune to cold
Fungoid sporecaster P No No Plant Spore breath, vulnerable to fire Found in the Fungal Caves, drops mushrooms
Gargantuan rat r No No Animal
Gargoyle I No No Construct May add rocks to inventory Cannot be sacrificed
Gelatinous cube j No No Jelly Paralyzes, dissolves items on ground Paralyzes (not resistance)
Ghost G Yes No Undead Passes through walls, aging touch N/A
Ghost lord G Yes No Undead Passes through walls, aging touch N/A
Ghost king G Yes No Undead Passes through walls, aging touch N/A
Ghost bat B Yes No Undead Passes through walls, aging touch N/A
Ghul z Yes No Undead humanoid Paralyzes Paralyzes (not resistance)
Giant ant queen a Yes No Insect Digs Acid resistance, PC vomits
Giant ant warrior a Yes No Insect Digs Acid resistance, PC vomits
Giant ant worker a Yes No Insect Digs May give acid resistance; PC vomits
Giant bat B Yes Yes Animal Ignores water
Giant bee queen b No No Insect Poison PC vomits
Giant bee warrior b No No Insect Suicidal poison PC vomits Confused by smoke when attacked using torches as a wielded weapon or in the tool slot
Giant bee worker b No No Insect Suicidal poison PC vomits Confused by smoke when attacked using torches as a wielded weapon or in the tool slot
Giant boar F No No Animal +2 St, -4 Wi Might leave a skull when killed; can smash doors
Giant centipede c No No Insect Poison Poisons, poison resistance, PC vomits
Giant dragon turtle A No No Animal Breathes water N/A Can smash doors
Giant eel A No No Animal Ignores water N/A Vulnerable to fire
Giant frog F No No Animal Vulnerable to fire
Giant lizard l No No Animal
Giant raccoon r No No Animal Digs
Giant rat r No No Animal/Rat Sickness, ignores water No effect Corpses are good for taming cave lions, wild cats
Giant rust monster R No No N/A Touch rusts exposed iron items, destroys rusty items, ignores PV N/A Cannot be pacified with thrown iron items
Giant shark A No No Animal Ignores water N/A
Giant slug F No No Animal Breathes acid Acid immunity Vulnerable to fire
Giant spider S No No Animal Poison Grants poison resistance; poisons and induces vomitting unless PC is a dark elf Spins webs
Giant turtle A No No Animal Ignores water N/A Can smash doors
Gibbering mouther j No No Jelly Confusion (on touch) N/A 'C'hatting to a mouther — hostile or not — confuses the PC
Gnoll g No No Humanoid Throws battle axes
Gnoll chieftain g No No Humanoid
Goblin g No No Humanoid No effect
Goblin berserker g No No Humanoid No effect
Goblin slavemaster g No No Humanoid No effect
Goblin chieftain g No No Humanoid No effect
Goblin rockthrower g No No Humanoid Throws rocks No effect
Goodwife t No No Humanoid N/A
Gorgon F No No N/A Breathes petrifying gas (range 2 squares) Kills the PC by petrification unless the PC has the resistance
Gray ooze j No No Jelly Breeder, immune to acid, corrodes weapons (or hands) N/A
Gray scribe @ Yes Yes Humanoid Casts energy blast Found in the Merchant Guild
Gray slayer X No No Humanoid Poison, regens N/A Can smash doors
Great black wyrm W No Yes Dragon Breathes acid, immune to acid, regens Acid resistance, +1 Wi, +1 To Always named, leaves treasure when killed; can smash doors
Great blue wyrm W Yes Yes Dragon Breathes lightning, immune to shock, glowing balls, confuses, regens Shock resistance, +1 Dx, +1 Pe Always named, leaves treasure when killed; can smash doors
Great karmic wyrm W[1] No No Dragon Karmic being, immune to elemental attacks, breathes various bolts Karmic being Leaves treasure when killed; can smash doors
Great red wyrm W Yes Yes Dragon Breathes fire, immune to fire, regens Intrinsic fire resistance, +1 St, +1 Ma Always named, leaves treasure when killed, vulnerable to cold; can smash doors
Great stone wyrm W Yes Yes Dragon Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock; casts confusion, cone of cold, and darkness Found in the stone dragon caves
Great white wyrm W No Yes Dragon Breathes cold, immune to cold, stat drains, confuses, glowing balls, regens Cold resistance, +1 To, +1 Ch Always named, leaves treasure when killed, not vulnerable to fire (bug?); can smash doors
Greater air elemental E No No Construct Breathes lightning, immune to shock N/A
Greater chaos servant C No Yes Humanoid Regens, corrupting touch N/A
Greater claw bug i Yes Yes Insect Breeder, bypasses PV, multiple attacks -6 Wi, +3 Dx
Greater daemon & Yes Yes Demonic humanoid Breathes fire, teleports, spells (stat drain), immune to fire Dooms
Greater earth elemental E Yes Yes Construct Passes through stone, throws huge rocks, regens N/A Can smash doors; can be damaged by magical digging means
Greater fire elemental E No No Construct Breathes fire, immune to fire N/A
Greater fungoid P No No Plant Paralyzing melee attack, vulnerable to fire Found in the Fungal Caves, drops mushrooms
Greater mimic m No No N/A Paralyzes N/A Disguises itself as an item on the ground
Greater moloch & Yes Yes Demonic humanoid Adjusts in power, immune to fire, cold, regens +1 St, +2 To, -3 Dx Might leave moloch armor, able to smash altars, digs; can smash doors
Greater mummy Z Yes Yes Undead humanoid Sickness N/A Vulnerable to fire, often leaves mummy wrapping
Greater titan H No Yes Giant Shoots eternium quarrels, immune to fire, shock, cold and acid (+1 St, +1 To) Can smash doors
Greater water elemental E No No Construct Breathes water N/A
Green blob j No No Jelly/Plant Breeder, sickness N/A Vulnerable to fire
Green hag h No No Humanoid Casts spells (curses item/PC) Curses, may give +1 Ma
Green slime j No No Jelly/Plant Breeder, sickness N/A Vulnerable to fire
Green worm w No No Animal Breeder , sickness N/A
Gremlin I Yes No Humanoid Water makes them multiply N/A Vulnerable to light; fluff ball + water = gremlins
Griffon F No No N/A
Grizzly bear N No No Animal No effect
Harpy F No No Humanoid Sleep Mutes
Hell hound d No No N/A Breathes fire, immune to fire Causes non-trollish PCs to vomit 
Hill giant H No No Giant Throws rocks (+1 St) Often leave slings when killed; a hill giant named Bonk is a possible 20th fight opponent in the Arena; can smash doors
Hill giant chieftain H No No Giant Throws rocks (+1 St) Often leave slings when killed; can smash doors
Hill orc o Yes No Humanoid Throws crude spears Trains toughness
Hill orc sergeant o Yes No Humanoid Tends to move diagonally Trains toughness
Hippogriff F No No N/A
Hobgoblin g No No Humanoid
Hobgoblin leader g No No Humanoid
Hobgoblin chief g No No Humanoid
Holy slayer X No No Humanoid Poison, regens N/A Can smash doors
Homunculus I No No Humanoid Sleep Sleep
Huge bat B Yes Yes Animal Ignores water No effect
Hydra F No No N/A Multiple attacks Confuses
Hyena d No No Animal
Ice vortex V No No Construct Explodes as ice ball if in melee range; immune to cold N/A Vulnerable to fire
Ice lizard l No No Animal Immune to cold, breathes cold Vulnerable to fire
Ice statue Y No No Construct humanoid Immune to cold
Ice elemental E No No Construct Immune to cold
Imp I No No Demonic humanoid Poison, immune to fire Poisons
Invisible stalker @ No Yes Humanoid Invisible Intrinsic invisibility, alternatively may grant see invisible
Iron golem Y No No Humanoid construct Breathes fire, immune to fire N/A Vulnerable to shock
Jackal d No No Animal
Jackal demon & Yes Yes Demonic humanoid Confusion N/A
Jackalwere d No No Humanoid Sleep, summons jackals, sickness Sickness
Juggernaut Y Yes No Construct Penetrating melee attack; can temporarily boost speed; bounces and absorbs bolts
Junior thief @ No No Humanoid Steals gold
Karmic dragon hatchling D[1] No No Dragon Karmic being, breathes various bolts, immune to elemental attack Karmic being Can smash doors
Karmic dragon D[1] No No Dragon Karmic being, breathes various bolts, immune to elemental attack Karmic being Can smash doors
Karmic lizard l[1] No No Animal Karmic being Karmic being
Ki-rin F No No N/A Spells (death ray, heal), regens, immune to fire, cold, shock, acid N/A
Killer bug i Yes Yes Insect Breeder, bypasses PV, multiple attacks -12 Wi, +6 Dx
King cobra s No No Animal Poison
Kobold k No No Humanoid Shoots arrows Sickness
Kobold chieftain k No No Humanoid Sickness
Kobold shaman k No No Humanoid Spells (blue lightning) Sickness, +Ma, (+PP)
Kobold trapmaster k No No Humanoid Creates floor traps, shoots arrows Sickness
Large bat B Yes Yes Animal Ignores water No effect
Large dog d No No Animal
Large gnoll g No No Humanoid Throws battle axes
Large jackal d No No Animal
Large kobold k No No Humanoid Sickness
Large orc o Yes No Humanoid
Large rust monster R No No N/A Touch rusts exposed iron items, destroys rusty items N/A Cannot be pacified with thrown metal items
Large snake s No No Animal Poison
Large spider S No No Animal Poison, spins webs Grants poison resistance; poisons and induces vomitting unless PC is a dark elf
Least daemon & Yes No Demonic humanoid Immune to fire Dooms
Lesser daemon & Yes No Demonic humanoid Breathes fire, immune to fire Dooms
Leucrotta F No No N/A
Lich L Yes Yes Undead humanoid Spells (Confusion, glowing balls), paralyzes, immune to cold N/A Vulnerable to fire
Lich king L Yes Yes Undead humanoid Spells (Confusion, glowing balls), paralyzes, immune to cold, summons random monsters N/A Can smash doors
Lightning lizard l No No Animal Breathes lightning, immune to shock Shock resistance; blessed only: possible shock immunity
Lightning vortex V No No Construct Explodes as lightning ball if in melee range; immune to shock N/A
Living wall # Yes Yes N/A Paralyzes, drains St N/A Can be damaged by magical digging means
Lizard man h No No Humanoid No effect Vulnerable to fire
Magebane eye e No No N/A Drains PP, confusion N/A
Magedoom eye e No No N/A Drains PP, confusion N/A
Major fungoid P No No Plant Sickening melee attack, vulnerable to fire Found in the Fungal Caves, drops mushrooms
Margoyle I No No Demonic construct May add rocks to inventory Cannot be sacrificed
Master assassin @ Yes No Humanoid Poison
Master lich L Yes Yes Undead humanoid Spells (confusion, glowing balls, healing), paralyzes, summons undead, immune to cold N/A
Master mimic m No No N/A Paralyzes N/A Imitates objects
Master swordsman @ No No Humanoid Disarms
Master thief @ No No Humanoid Pickpocket N/A

A named master thief, Yergius, can be found in Lawenilothehl. He teaches and trains a variety of useful skills to non-lawfuls

Mimic m No No N/A Paralyzes N/A Imitates objects
Mimic hivemind m No No N/A Paralyzes, summons lesser mimics N/A Imitates objects
Minor fungoid P No No Plant Confusing melee attack, vulnerable to fire Found in the Fungal Caves, drops mushrooms
Minotaur M No No Humanoid Confuses, trains Perception Can smash doors; A minotaur named Spardakius is a possible 20th fight opponent in the Arena
Minotaur king M Yes Yes Humanoid Can smash doors
Minotaur lord M Yes Yes Humanoid Confuses, -2 Wi, +1 Pe Can smash doors
Minotaur mage M Yes Yes Humanoid Spells (stat drains, confusion) Confuses, -4 To, (+4 Ma), +3 Pe Can smash doors
Minotaur mazelord M Yes Yes Humanoid Confuses, -4 Wi, (+2 Pe) Can smash doors
Minotaur mazemaster M Yes Yes Humanoid Confuses, -3 Wi, (+1 Pe) Sees invisible; can smash doors
Mist wolf d No No Animal
Moloch & Yes Yes Demonic humanoid Regens, immune to fire, cold, adjusts in power +1 To, -1 Dx Might leave moloch armor; able to smash altars; can smash doors
Mugger @ No No Humanoid
Mummy Z Yes Yes Undead humanoid Sickness N/A Vulnerable to fire, often drops mummy wrappings
Muscular dwarf h No No Humanoid Can't be eaten by dwarves Summoned to defend Dwarftown against PCs who commit unlawful acts in Dwarftown
Mutated battle bunny r No No Rabbit Teleports Decreases Le; can increase St, Dx, To Occasionally (rarely) spawned by battle bunnies; they in turn spawn more mutated battle bunnies
Necromancer @ No No Humanoid Summons undead N/A
Ochre jelly j No No Jelly Breeder, immune to acid, corrodes vulnerable weapons N/A
Ogre O No No Humanoid Throws rocks (+1 St) Often leave slings when killed; can smash doors
Ogre lord O No No Humanoid (+1 St) Can smash doors
Ogre king O No No Humanoid (+1 St) Can smash doors
Ogre emperor O No No Humanoid (+1 St) Can smash doors
Ogre magus O No No Humanoid Regens, spells (frost bolt, invisibility, healing) (+1 St, +1 Ma, +PP) Their Frost Bolt attack can freeze several squares of water in one turn; an Ogre Magus named Li-Han-Kay or Li-Hon-Kay is one of the possible 20th fight opponent in the Arena
Orc o Yes No Humanoid Throws crude knives
Orc butcher o Yes No Humanoid (+1 St) Can smash doors
Orc chieftain o Yes No Humanoid
Orc scorcher o Yes No Humanoid Throws crude spears
Outlaw @ No No Humanoid Reward from Tywat Pare for corpse
Outlaw leader @ No No Humanoid Reward from Tywat Pare for corpse
Owlbear F No No N/A
Paladin of order @ No Yes Humanoid Penetrating melee attack Found in the Borderland Settlement
Pit viper s No No Animal Poison
Pixie p No No Humanoid Teleports, pickpocket Teleportitis (not nearly guaranteed) Leave gold when killed
Pixie archer p No No Humanoid Teleports, pickpocket Teleportitis (not nearly guaranteed) Leave gold when killed
Power of order X Yes No Humanoid Paralyzing melee attack; immune to cold, fire, and shock Found in the Heavenly Area
Purple worm w No No Animal Poison, breeder N/A
Pteranodon l No No Animal Found in the Antediluvian Jungle
Quasit I No No Demonic humanoid Immune to fire, drains St Sickness, poisons, curses
Quickling p No No Humanoid Regens, bypasses PV Adjusts speed
Quickling king p Yes Yes Humanoid Shoots dark elven quarrels, regens, bypasses PV

Increases speed and decreases lifespan ("Live fast, die young")

Quickling lord p No No Humanoid Shoots dark elven quarrels, regens, bypasses PV Adjusts speed
Quickling queen p Yes Yes Humanoid Poison, regens, bypasses PV Increases speed and decreases lifespan ("Live fast, die young")
Rabid dog d No No Animal Sickness, immune to mindcraft Sickness Can be 'cured' by thrown potions of healing (as of v. 1.2.0)
Raider @ No No Humanoid Shoots arrows
Rat r No No Animal/Rat Sickness, ignores water Races other than trolls and orcs vomit Corpses are good for taming cave lions, wild cats
Ratling archer r No No Humanoid Shoots quarrels Races other than trolls and orcs vomit
Ratling duelist r No No Humanoid Disarms, bypasses PV Races other than trolls and orcs vomit Always drop gauntlets when killed; non-hostile duelists become hostile if 'C'hatted to
Ratling fencer r No No Humanoid Disarms Races other than trolls and orcs vomit
Ratling warrior r No No Humanoid Disarms Races other than trolls and orcs vomit
Ratling master thief r No No Humanoid Pickpocket Races other than trolls and orcs vomit
Ratling thief r No No Humanoid Pickpocket Races other than trolls and orcs vomit
Ratling trader r No No Humanoid N/A Sells food at the Arena; occasionally found in the HMV
Ratling warlord r No No Humanoid Disarms; bypasses PV Alignment drop; no vomiting; causes the message "You feel rebellious."
Rattlesnake s No No Animal Poison
Red dragon hatchling D Yes No Dragon Breathes fire, immune to fire Intrinsic fire resistance Vulnerable to cold; leaves gold when killed; can smash doors
Red dragon D Yes No Dragon Breathes fire, immune to fire Intrinsic fire resistance Vulnerable to cold; leaves treasure when killed; can smash doors
Red worm w No No Animal Breeder, breathes fire, immune to fire N/A Vulnerable to cold
Revenant Z Yes No Undead humanoid Poison, regens N/A Vulnerable to fire, can smash doors
Royal guardian @ Yes Yes Humanoid Bypasses PV, disarms (as of version 1.2.0) Curses, dooms [if PC is already cursed?] Guards an isolated vault full of gold; always named; "C"hatting with a non-hostile Royal Guardian will make them hostile
Rust monster R No No N/A Touch rusts exposed iron items, destroys rusty items N/A Can be pacified (and cannot be damaged) by throwing iron items including quarrels; non-iron missiles are effective
Shadow G Yes No Undead humanoid Drains St, ignores water N/A
Shadow lord G Yes No Undead humanoid Drains St, ignores water N/A
Shadow centipede c Yes No Undead Drains St, ignores water N/A
Shadow troll T Yes No Undead humanoid Drains St, ignores water -To, increase regen rate
Shadow wyrm W Yes No Undead[3] dragon Summons shadows, aging touch, frost bolt, glowing balls, ignores water +4 Dx, -2 To Can smash doors
Shambling mound P No No Humanoid plant N/A Cannot be swapped places with; increases in power if hit with certain bolts e.g. lightning 
Shark A No No Animal N/A
Shopkeeper @ Yes Yes[4] Humanoid Throws coins, summons thugs when attacked or robbed; attacking may curse, killing may doom Always named
Silver wolf d No No Animal No effect
Skeletal king Z Yes No Undead humanoid Casts spells (Confusion, glowing balls), summons skeletal warriors, ignores water N/A
Skeletal warrior Z Yes No Undead humanoid N/A May leave bones when killed; healed by giving them bones
Skeleton z Yes No Undead humanoid N/A May leave bones when killed; healed by giving them bones
Slow shadow G Yes No Undead humanoid Slows, drains St N/A
Small dwarf h No No Humanoid N/A Digs. Wishing for Glod results in Glod, the small dwarf. Normal small dwarves can be wished for.
Snow golem Y No No Humanoid construct Immune to cold, breathes ice shards
Solar X No No Humanoid Paralyzes, immune to fire, cold, shock N/A
Spectre G Yes No Undead Drains To +1 To, alignment goes toward chaotic
Staring eye e No No N/A Confusion N/A
Steel golem Y Yes Yes Humanoid construct Breathes fire, immune to fire N/A Vulnerable to shock
Steel horror Y Yes No Humanoid construct Immune to fire N/A Vulnerable to shock
Steel zombie Y No No Undead Regens N/A
Stone dragon D Yes Yes Dragon Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock Found in the stone dragon caves
Stone dragon hatchling D Yes Yes Dragon Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock Found in the stone dragon caves
Stone giant H No No Giant Throws rocks (+1 St) Often leaves slings when killed; can smash doors
Stone giant lord H No No Giant Throws rocks (+1 St) Often leaves slings when killed; can smash doors
Stone golem Y Yes Yes Humanoid construct Immune to acid, cold N/A Can be damaged by magical digging means
Stone grue x No Yes Demonic construct Corrupting touch, travels through rock N/A
Stone ooze j No No Jelly Paralyzes, bypasses PV N/A
Stone snake s Yes Yes N/A Poison, slows, travels through rock Trains toughness Can smash doors
Stone statue Y No No Humanoid construct Breathes fire, immune to fire N/A Can be damaged by magical digging means
Swamp hydra F No No N/A Poison Confuses, trains toughness
Swordsman @ No No Humanoid Disarms No effect
Tarantula S No No Animal Poison Grants poison resistance; poisons and induces vomitting unless PC is a dark elf
Thug @ No No Humanoid Poison Summoned by Shopkeepers to defend their wares from theft
Throne of order X Yes No Humanoid Paralyzing melee attack; immune to cold, fire, and shock Found in the Heavenly Area
Titan H No Yes Giant Shoots eternium quarrels, immune to fire and shock +1 St, +1 To Can smash doors
Trapster Y Yes No Construct Penetrating, poisonous melee attack; creates floor traps Only found in certain antediluvian areas
Triceratops l No No Animal Found in the Antediluvian Jungle
Troll T Yes No Humanoid Throws rocks Might increase regen rate
Troll berserker T Yes No Humanoid Throws rocks Might increase regen rate
Troll chief T Yes No Humanoid Throws rocks Might increase regen rate
Troll king T Yes No Humanoid Throws rocks Might increase regen rate
Tyrannosaurus l No No Animal Can temporarily boost speed Found in the Antediluvian Jungle
Vampire Z Yes No Undead humanoid Drains St and To +1 To, alignment goes towards chaotic
Vapor rat r No No N/A Corrupts N/A
Velociraptor l No No Animal Found in the Antediluvian Jungle
Vile spirit G Yes No Undead Sprit of a dead character; abilities based on the character
Viper s No No Animal Poison
Wall beast # Yes Yes N/A Throws rocks N/A Can be damaged by magical digging means
Water demon & No No Demonic humanoid Ignores water, corrupts, poison N/A Vulnerable to fire
Water elemental E No No Construct Breathes water, ignores water N/A
Water grue x No No Demonic construct Corrupts, ignores water N/A Vulnerable to fire
Water snake s No No Animal Poison, ignores water Vulnerable to fire
Wererat r No No Humanoid Summons rats, ignores water, sickness Sickness
Werewolf d Yes[5] No Humanoid Can summon Wolves; sickness Sickness
Werewolf lord d Yes[5] No Humanoid Summon lesser (were)wolves, sickness Sickness
Werewolf king d Yes[5] No Humanoid Summons lesser (were)wolves, sickness Sickness (crashes game prior to 1.1.x)
White dragon hatchling D No No Dragon Breathes cold, immune to cold Cold resistance Vulnerable to fire; leaves gold when killed; can smash doors
White dragon D No No Dragon Breathes cold, immune to cold Cold resistance Vulnerable to fire, leaves treasure when killed; can smash doors
White unicorn U Yes Yes N/A Teleports, regens PC loses Lucky and Fate Smiles, gains Cursed and Doomed Attacking one causes a huge alignment drop
White worm w No No Animal Breeder N/A
Wight Z Yes No Undead humanoid Drains To +1 To, alignment goes toward chaotic
Wild cat f No No Animal/Cat Killing angers the Cat Lord
Will o'wisp * No No N/A Immune to fire, shock, acid N/A
Wolf d No No Animal No effect
Wraith G Yes No Undead Drains To, Immune to cold +1 To, alignment goes toward chaotic
Writhing mass of primal chaos j Yes Yes Jelly Slows, corrupts N/A Can smash doors
Yellow ooze j No No Jelly Poison N/A
Yeti F No No Humanoid Immune to cold If not cold resistant, gain intrinsic cold resistance
Zombie z Yes No Undead humanoid Poisons; possible sickness (rare)


"Unique" Monsters[]

This is a list of all unique monsters in ADOM. The definition of unique used when creating this table is monsters that will only be found in certain places and cannot be generated randomly.

Typically there is only ever one of each created, exceptions being (for example) the two Ratling guardians found in the HMV.

Name Symbol Can wish for? Sees in darkness? Monster Type Special abilities Corpse effects Notes
Ancient Chaos Wyrm W No Yes Demonic dragon Corrupting touch, casts spells (healing, energy blast, confusion), immune to fire Corrupts (~2 effects), +2 Strength, +1 Mana, Intrinsic fire resistance Unique; carries the Chaos Orb of Elemental Fire, sees invisible; can smash doors
Ancient Stone Beast F No Yes Demon Corrupting touch, passes through walls, regens Corrupts (~4-5 effects), +2 Strength, +4 Toughness Unique; carries the Chaos Orb of Elemental Earth, sees invisible
Nuurag-Vaarn the Chaos Archmage @ No Yes Humanoid Corrupting touch, casts spells (darkness, death ray, energy blast, stat drains, confusion, cone of cold, glowing balls, shock bolt), immune to fire, cold, shock Corrupts (~4 effects), +11 speed, +12 Mana Unique; carries the Chaos Orb of Elemental Mana, sees invisible
Yulgash the Master Summoner @ No Yes Humanoid Summons random monsters, immune to shock Corrupts (~3-4 effects), +4 Learning, +4 Willpower, +4 Mana Unique; carries the Chaos Orb of Elemental Air, sees invisible
Snake from Beyond s No Yes Demon Corrupting touch, poison Corrupts (~2-3 effects), +4 Dexterity, +4 Mana Unique; carries the Chaos Orb of Elemental Water, sees invisible
Srraxxarrakex the Ancient blue wyrm W No Yes Dragon Breathes lightning, casts healing, regens, immune to shock Shock immunity, +6 Dx, +5 Ma, +5 To, +1 Pe, +speed Ancient karmic wyrm's arch enemy, must be slain for ultra endings, leaves treasure when killed, sees invisible; can smash doors
Thrundarr the Ancient Dwarf h No No Humanoid Assigns various quests
Sharad-Waador the Ancient Karmic Wyrm W * Yes Yes Dragon Karmic being; breathes various bolts, immune to elemental attacks, regens Karmic being; +10 To, +10 Ma Wants ancient blue wyrm killed, rewards PC with a heap of stuff including Needle, leaves treasure when killed
Khelavaster the Ancient Sage/Dying Sage @ No Yes Humanoid Casts spells (darkness, death ray, invisibility, lightning, glowing balls, stat drains, teleport) Summons the TotRR for non-chaotics, non-fallen champions (vital for ultra endings), see also Dying sage
Rolf the Antediluvian Dwarf h No Yes Humanoid Immune to elemental attacks; penetrating and slowing melee attack; disarms; digs Part of the Rolf quest
Dak the Arena master @ No No Humanoid Arranges Arena fights
Assassin prince @ No Yes Humanoid Poison Assigns Filk quest; carries Sting
Blup the Baby water dragon D No No Dragon Breathes water Water breathing Desperately wants to find his mom; teaches Swimming skill in exchange for potions of carrot juice
Banshee G Yes Yes Undead humanoid Deadly scream (from which males can protect themselves by wielding a wedding ring)
Big casino guard @ Yes No Humanoid Paralyzes N/A Only one big casino guard, named Hugo, appears in the game; can smash doors
Harwad the bishop of order @ No No Humanoid Casts energy blast, stat drain, and healing Found in the Borderland Settlement
Keethrax the Black Druid @ No Yes Humanoid Corrupting touch, casts spells (darkness, glowing balls, healing), drains stats, curses PC, shoots sling bullets, immune to elemental attacks Corrupts, +3 Ma, -4 Wi, (+1 or 2) Le, +1 To, PP regen time slowed by 1 turn? Sees invisible, carries the black torc, vulnerable to acid
Bugs the Bunny master @ No No Humanoid Disarms Affects battle bunnies' breeding rate
Hawkslayer the Burly adventurer @ No No Humanoid Shoots eternium arrows Potential companion; can smash doors
Yrrigs the Carpenter t No No Humanoid Trains Bridge building (see also Mad carpenter)
Cat lord f No Yes Humanoid Dooms, +speed, +Dx PCs who have killed no cats receive the Ring of the Master Cat; otherwise the Cat Lord's strength is proportional to the number of cats killed; can smash doors
Chaos diplomat @ No Yes Humanoid Corrupting and penetrating melee attack Gives the quest to kill the ice queen; extremely fast
Skriek the Cloaked ratling r Yes No Humanoid Sells keys
Hotzenplotz the Crime lord @ No No Humanoid Poison Assigns sheriff and healer quests; sees invisible
Cute dog d Yes No Animal Ignores water Removes Lucky and Fate Smiles, Curses and Dooms Never-rotting corpse
Demented ratling r Yes No Humanoid Demands six artifacts in exchange for Stone Circle access
Dwarven elite guardian h Yes No Humanoid N/A Can smash doors
Naar'dwar the gray master scribe @ No Yes Humanoid Casts energy blast Found in the Merchant Guild
Schwarzzahn the great gray wyrm W No Yes Dragon Immune to elemental attacks; breathes fire; casts glowing balls and confusion; regenerates Killing it enables teleportation in the Merchant Guild
Grizzled dwarven veteran @ No No Humanoid Penetrating melee attack Part of the Rolf quest, drops eternium chain mail and eternium hand axe
Guth'Alak the Druid @ No No Humanoid Spells (glowing balls, confusion), ignore water, immune to fire, cold, shock Assigns Keethrax and greater white unicorn quests
Drunken dwarf t No No Humanoid Has one of four different names, part of the Rolf quest
Kherab the Dwarven artificer h No Yes Humanoid Immune to fire, regens Carries an anvil and eternium warhammer, assigns two quests
Nak An'Dwar the dwarven gladiator @ No No Humanoid Penetrating melee attack Part of the Rolf quest
Dwarven guardian spirit Z No No Undead humanoid Drops a vigilant truesilver plate mail of protection and a lawful truesilver battle axe of defense
Torgall the Dwarven innkeeper h Yes No Humanoid Source of rumors. Wished-for versions react exactly like the original Torgall, and are named Torgall.
Dwarven mystic h No No Humanoid Provides a reward for lawful PCs that manage to reach him
Glod the Dwarven smith h Yes No Humanoid Immune to fire Holds anvil, warhammer; fixes rusty or broken items; teaches Smithing; rents smithy. Wished-for versions react exactly like the original.
Garth the Dwarven weaponmaster h No No Humanoid Trains stats other than Ap, Ma.
Andor Drakon the ElDeR cHaOs GoD @ No Yes Demonic humanoid Casts spells (confusion, darkness, death ray, stat drains...), paralyzes, teleports, corrupts, passes through walls, speeded by PC's spellcasting No In his palace, the landscape changes constantly; killing him makes PC the new ChAoS gOd or an avatar of PC's alignment
Emperor moloch & No Yes Demonic humanoid Adjusts in power, regens, immune to fire, cold +6 St, +8 To, -10 Dx, corrupts (~2 effects), draws alignment towards chaotic Wishing for him gives lots of greater molochs unless he's already dead; leaves a guaranteed moloch armor and the crumpled scroll; can smash doors
Eternal guardian @ No Yes Humanoid Wearing the Ring of the High Kings grants passage past the EG; duplicates if he moves from the stairs when attacked; can smash doors
Yggaz the Fool t No No Humanoid Trades random potions for booze; tells rumors
Fungoid overlord P No No Plant Paralyzing, slowing, confusing, and sickening melee attack; vulnerable to fire Found in the Fungal Caves, drops either the Horn of plenty or Cornucopia
Ghost librarian G No Yes Undead humanoid Holds the Weird tome
Shyssiryxius the Great water dragon D No No Dragon Breathes water, teleports, immune to cold, regens Water breathing Eventually rewards the player with rune-covered trident if Blup finds her; can smash doors
Fistanarius the Greater balor & No Yes Demonic humanoid Corrupting touch, teleports, summons random creatures, immune to fire Sees invisible, can smash doors, unique (although praying in Andor Drakon's palace summons greater balors)
Riurry the Greater black unicorn U Yes Yes N/A Teleports, regens Corrupts (~5 effects) Sees invisible, counterpart of greater white unicorn, assigns quest to slay GWU, reward is corruption (~2 effects) and (probably) 3d3 potions of gain attributes
Yrruir the Greater white unicorn U No Yes N/A Teleports, regens Massive alignment drop, -Fate smiles, -Lucky, +Cursed, +Doomed Sees invisible, assigns quest to slay the greater black unicorn, reward is a one-time total corruption removal
Bart the Grizzled gladiator @ Yes No Humanoid Trains weapon skills and teaches combat skills in exchange for the golden gladius. Wished-for versions are named Bart and are automatically hostile.
Grunge and Munge the Half-orc bouncers @ Yes Yes Humanoid Hotzenplotz's bodyguards; only two in the game
Jharod the Healer @ No No Humanoid Teaches Healing to merciful non-chaotics; heals all PCs up to seven times; PCs with Healing receive a stethoscope or a potion of ultra healing
Ice queen @ No Yes Humanoid Paralyzing touch, regenerates, summons, casts spells (heal, cone of ice, curses) Assigns quests
Yrrigs the Mad carpenter t No No Humanoid Will train Bridge Building if successfully cured
Kranf Niest the Mad doctor @ No No Humanoid Grants the Healing skill to PCs who complete the Kill Jharod quest; or alternatively, a stethoscope and a scalpel to PCs that already have Healing
Mad Minstrel @ No Yes Humanoid Disarms Sings helpful songs, might feed the hungry; wants Filk killed (vital for ultra endings); also wants the weird tome
Malicious doctor @ No No Humanoid Poison Will sell non-lawfuls a flesh golem
Nonnak the Master necromancer @ No No Humanoid Spells (frost bolt), summons undead, immune to cold, rapidly regenerates Sees invisible; vulnerable to fire
Minotaur emperor M No Yes Humanoid Confuses, corrupts, +3 Strength, -8 Willpower, +3 Toughness, +6 Perception Wishing for him yields minotaur kings; sees invisible; can smash doors
Monk of order @ Yes No Humanoid Disarming Found in the Borderland Settlement, can grant a short, temporary blessing
Keriax the Multi-headed Chaos Dragon W No Yes Dragon Spells (Confusion, stat drains), corrupts, poison, breathes random bolt + corruption, immune to fire Curses, corrupts heavily (~8 effects, 45% from scroll of dark predictions), (+10 St), (+10 To), (+11 Ma), (+5 Pe), (+PP) Carries the Crown of Chaos (vital for ultra endings); can smash doors
Rehetep the Mummy lord Z No Yes Undead humanoid Sickness Carries the ancient mummy wrapping and the ankh; sees invisible; vulnerable to fire
Ogre guardian O No No Humanoid Guards gaol in High Mountain Village; can smash doors
Old barbarian @ Yes No Humanoid Assigns Courage quest; can smash doors
Gaab'Baay the Old crone @ No Yes Humanoid Spells (healing, energy blast, stat drains), poison Gives quests, rewards PC with Medal of Chaos (vital for special endings)
Oracle @ No Yes Humanoid Spells (death ray at least), karmic +6 Le, +4 (?) Ma, curses, dooms
Ruun the Priest @ No Yes Humanoid Shade revenge — turns entire populus of Dwarftown hostile when he is killed Curses and Dooms Always a member of the PC's race
Filk the Quickling bard p No Yes Humanoid Regens, karmic, casts spells (teleportation, glowing balls, curses items) Increases speed and decreases lifespan ("Live fast, die young") Wishing for a quickling bard results in many hostile Quickling Lord, even if Filk is already dead.
Kranach the Raider lord @ Yes No Humanoid Shoots arrows
Ratling dealer r Yes No Humanoid Sells climbing sets in the Rift dungeon; identical in appearance to ratling master thieves
Ratling guardian r Yes No Humanoid Small alignment boost; causes the message "You feel responsible." Only two in the game; found in HMV
Ratling rebel r Yes No Humanoid Sprays Mace at PCs wearing fur when 'C'hatted with (blinding the player) Relatively small alignment drop; no vomiting; causes the message "You feel rebellious." Hands out tattered scroll; Gives a Scroll of peace to PCs that kill Dak the Arena Master
Seraphim of order X Yes Yes Humanoid Paralyzing melee attack; immune to cold, fire, and shock Found in the Heavenly Area, target of one of Kherab's kill quests
Tywat Pare the Sheriff t No No Humanoid Assigns Kranach, Hotzenplotz quests; can smash doors
Katharamandus the stone dragon king W No Yes Dragon Shrapnel breath; bounces and absorbs bolts; immune to acid, cold, and shock; casts cone of cold, confusion, and darkness Part of the Rolf quest
Baalz'ab-buul the supreme balor & No Yes Humanoid demon Corrupting melee, summons random monsters, teleports, immune to fire Found in the Ultimate Dungeon, drops the scroll of omnipotence
Tiny girl t No No Humanoid Assigns cute dog quest
Truesilver golem Y Yes Yes Humanoid construct Immune to fire and shock; penetrating melee attack Guards the unpick axe; extremely fast
Griff Bloodax the Undead chaos dwarven berserker Z No Yes Undead humanoid Can smash doors
Rynt the Village elder t No Yes Humanoid Assigns Save Yriggs quest

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 These monsters change color each turn.
  2. 2.0 2.1 2.2 Doppelgangers always have the same color as the PC
  3. As of version 1.2.0
  4. A shopkeeper can only notice an invisible PC's position in a shop once the message "-foo- stares at your position with great intensity"/"You feel observed" is generated; though hostile shopkeepers seemingly can see invisible PCs
  5. 5.0 5.1 5.2 As of v. 1.2.0

{C}Some information taken with permission from Andy Williams' Guidebook.

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