Mimic | |
m | |
Location | Random |
---|---|
Monster type | Unknown |
Alignment | Chaotic |
Unique? | No |
Sees invisible? | No |
Sees in the dark? | No |
Magic resistance | Low |
Picks up items? | No |
1.1.1 KPL | 12 |
Mimic is a type of monster in ADOM. Mimics very often disguise themselves as items, until the PC (or non-hostile monster) steps on a square adjacent to one or disturbs it with ranged attacks. They are quite easy to spot in dungeons when an item appears in an unusual color and/or in a room the PC has already cleaned out. They are harder to spot in shops, which usually contain one mimic.
Even if the PC identifies a mimic before it attacks, its more worrying power is that it can paralyze the PC upon damaging hits. Whilst (lesser) mimics themselves are not particularly strong, stronger monsters may arrive and attack the PC whilst (s)he is helplessly paralyzed.
In their disguised state, mimics display themselves according to a cyclic diagonal pattern, in the same way herbs and traps do. Two disguised mimics on the same north-east to south-west diagonal would look exactly the same.
Special abilities[]
- Mimics items
- Paralyzing melee attack 24
- Occasionally shrugs off bolts and other resistible magic
Common stats[]
Level: 1, DV: 14, PV: 6, Hits: 36, Attacks: 2, Damage: 2-12. Speed: 100.
Corpse effects[]
Mimics don't leave corpses.
Monster memory[]
Masters of the art of ambush, mimics can assume the form of any object. Many slip into a shop unnoticed and hide among the wares, while others wait patiently in inaccessible locales masquerading as great treasures. Despite their outward appearance, all mimics have one or more long appendages covered in some sticky substance, with which they hold their prey while introducing them to their other distinguishing feature: razor-sharp teeth. If you're lucky, a young mimic might drop its ruse early if it hasn't fed in a while; if not, you might not realize the danger until it's too late...