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The Merchant Guild contains great treasures, including four random [[artifact]]s and a massive number of gold pieces depending on at what level the PC first visits (hundreds of thousands at low levels, millions at high levels). It is possible to access the gold rooms by digging. The bottom-left corner of the right-most room is dig-able, and the top-left corner of the central room is dig-able. The square behind the [[Great gray wyrm]] is dig-able, and a corridor of dig-able squares connects the top-left corner of the room behind him to the top-left corner of the left-most room. Unfortunately, the artifacts are surrounded by indestructible walls, and teleportation is prevented on the level until the [[Great gray wyrm]] dies.
 
The Merchant Guild contains great treasures, including four random [[artifact]]s and a massive number of gold pieces depending on at what level the PC first visits (hundreds of thousands at low levels, millions at high levels). It is possible to access the gold rooms by digging. The bottom-left corner of the right-most room is dig-able, and the top-left corner of the central room is dig-able. The square behind the [[Great gray wyrm]] is dig-able, and a corridor of dig-able squares connects the top-left corner of the room behind him to the top-left corner of the left-most room. Unfortunately, the artifacts are surrounded by indestructible walls, and teleportation is prevented on the level until the [[Great gray wyrm]] dies.
   
All monsters in the guild are initially non-hostile. The guild is staffed by numerous [[gray scribe]]s and is guarded by [[eternium golem]]s. Attacking the guild will cause more eternium golems to begin spawning at the entrance. More are summoned every few turns if killed, as long as the great gray wyrm is still alive. Chatting with the great gray wyrm while owing money to the merchant guild will cause eternium golems to block the entrance until the debt is paid.
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All monsters in the guild are initially non-hostile. The guild is staffed by numerous [[gray scribe]]s and is guarded by [[eternium golem]]s. Chatting with the great gray wyrm while owing money to the merchant guild will cause eternium golems to block the entrance until the debt is paid. Blinding the wyrm will cause him to summon more eternium golems at the entrance every few turns (whenever its "eyes glow deep red").
 
|Inhabitants =
 
|Inhabitants =
 
* Schwarzzahn, the [[Great gray wyrm]]
 
* Schwarzzahn, the [[Great gray wyrm]]

Latest revision as of 16:19, March 31, 2020

The Merchant Guild is a one level area found by searching on the hills by the High Mountain Village while having Lucky or Fate smiles.

Main FeaturesEdit

MG

The Merchant Guild contains great treasures, including four random artifacts and a massive number of gold pieces depending on at what level the PC first visits (hundreds of thousands at low levels, millions at high levels). It is possible to access the gold rooms by digging. The bottom-left corner of the right-most room is dig-able, and the top-left corner of the central room is dig-able. The square behind the Great gray wyrm is dig-able, and a corridor of dig-able squares connects the top-left corner of the room behind him to the top-left corner of the left-most room. Unfortunately, the artifacts are surrounded by indestructible walls, and teleportation is prevented on the level until the Great gray wyrm dies.

All monsters in the guild are initially non-hostile. The guild is staffed by numerous gray scribes and is guarded by eternium golems. Chatting with the great gray wyrm while owing money to the merchant guild will cause eternium golems to block the entrance until the debt is paid. Blinding the wyrm will cause him to summon more eternium golems at the entrance every few turns (whenever its "eyes glow deep red").

InhabitantsEdit

QuestsEdit

There are no quests that require visiting the Merchant Guild.

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