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|Slays [[humanoids]], increases [[dexterity]] by 9, grants poison resistance, Lucky, Fate Smiles, sleep resistance, death ray resistance, water breathing, and see invisible, drinks blood to increase in power, poisons opponents, returns when thrown |
|Slays [[humanoids]], increases [[dexterity]] by 9, grants poison resistance, Lucky, Fate Smiles, sleep resistance, death ray resistance, water breathing, and see invisible, drinks blood to increase in power, poisons opponents, returns when thrown |
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− | |- |
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− | |style="background-color:rgb(192,192,192)"|[[Fang]] |
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− | |(+0, 1d4) |
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− | |10s |
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− | |? |
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− | |Increases [[speed]] by 1, drinks blood to increase in power |
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|- |
|- |
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|style="background-color:rgb(192,192,192)"|[[Serpent's Bite]] |
|style="background-color:rgb(192,192,192)"|[[Serpent's Bite]] |
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|300s |
|300s |
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|? |
|? |
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− | |Increases [[Strength |
+ | |Increases [[Strength]], drinks blood to increase in power, grants stun resistance, confusion resistance, and see invisible |
|- |
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|style="background-color:rgb(192,192,192)"|[[Michals Transmogrifier]] |
|style="background-color:rgb(192,192,192)"|[[Michals Transmogrifier]] |
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|100s |
|100s |
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|? |
|? |
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− | |Increases [[Toughness |
+ | |Increases [[Toughness]] 5, drinks blood to increase in power |
|- |
|- |
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|style="background-color:rgb(192,192,192)"|[[Rune-covered trident]] |
|style="background-color:rgb(192,192,192)"|[[Rune-covered trident]] |
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|(+0, 1d10+2) [+1, +1] |
|(+0, 1d10+2) [+1, +1] |
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|40s |
|40s |
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− | | |
+ | |1 |
|Adds +4 to [[Willpower]] |
|Adds +4 to [[Willpower]] |
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|- |
|- |
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|40s |
|40s |
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|? |
|? |
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− | | |
+ | |[[Magic staff]], grants fire immunity |
|- |
|- |
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|[[Staff of strength]] |
|[[Staff of strength]] |
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|(+2, 2d6+2) [+0, +1] {St+3} |
|(+2, 2d6+2) [+0, +1] {St+3} |
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|50s |
|50s |
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− | | |
+ | |4 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+4, 1d10) {Wi+4} |
|(+4, 1d10) {Wi+4} |
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|30s |
|30s |
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− | | |
+ | |2 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+2, 2d5) [+3, +0] {Dx+3} |
|(+2, 2d5) [+3, +0] {Dx+3} |
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|20s |
|20s |
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− | | |
+ | |2 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+0, 1d10) {Ch+4} |
|(+0, 1d10) {Ch+4} |
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|35s |
|35s |
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− | | |
+ | |1 |
+ | |[[Magic staff]] |
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− | | |
||
|- |
|- |
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|[[Staff of beauty]] |
|[[Staff of beauty]] |
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|(+0, 1d10) {Ap+6} |
|(+0, 1d10) {Ap+6} |
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|10s |
|10s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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(+1, 1d10+2) [+1, +0] {Ma+4} |
(+1, 1d10+2) [+1, +0] {Ma+4} |
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|40s |
|40s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+4, 1d12+2) |
|(+4, 1d12+2) |
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|40s |
|40s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+0, 1d10) [+1, +0] |
|(+0, 1d10) [+1, +0] |
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|39s |
|39s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+0, 1d10) {Pe+1} |
|(+0, 1d10) {Pe+1} |
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|39s |
|39s |
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− | | |
+ | |2 |
|[[Magic staff]], improves your searching capabilities |
|[[Magic staff]], improves your searching capabilities |
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|- |
|- |
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|(-2, 1d10) [+2, +0] {Wi-1} |
|(-2, 1d10) [+2, +0] {Wi-1} |
||
|42s |
|42s |
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− | | |
+ | |2 |
|[[Magic staff]], grants confusion resistance |
|[[Magic staff]], grants confusion resistance |
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|- |
|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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|40s |
|40s |
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+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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|40s |
|40s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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|40s |
|40s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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|40s |
|40s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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|40s |
|40s |
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− | | |
+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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|40s |
|40s |
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+ | |1 |
|[[Magic staff]], slays undead |
|[[Magic staff]], slays undead |
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|- |
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|(+0, 1d10) |
|(+0, 1d10) |
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+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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|(+0, 1d10) |
|(+0, 1d10) |
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+ | |1 |
|[[Magic staff]] |
|[[Magic staff]] |
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Revision as of 02:49, 11 November 2019
This page contains a list of all the types of melee weapons in ADOM.
While equipped, iron melee weapons cause 2 points of damage per turn to mist elf PCs. Wearing any type of gauntlets prevents this damage. Iron melee weapons are marked with a gray background in the list below.
One-handed weapons
Daggers & Knives
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Knife | (+0, 1d3) | 8s | 1 | |
Scalpel | (+2, 1d3+1) | 2s | 1 | |
Mithril scalpel | (+2, 1d3+4) | 1s | ? | Added in v. 1.2.0 |
Orcish knife | (+0, 1d3+2) | 10s | 1 | |
Dagger | (+0, 1d4) | 10s | 1 | |
Skull dagger | (+0, 1d4+1) | 10s | 1 | |
Orcish dagger | (+1, 1d4+2) | 10s | 1 | |
Knife of endurance | (+6, 1d3+6) | 8s | 17 | Adds +4 to Toughness, grants regeneration |
Rabbit knife | (+0, 1d3+4) | 8s | 3 | Slays (mutated) battle bunnies |
Mithril dagger | (+0, 1d4+3) | 8s | 3 | |
Crystal dagger | (+0, 2d3+4) | 25s | 1 | |
Adamantium dagger | (+0, 1d4+5) | 7s | 6 | |
Eternium dagger | (+0, 2d4+7) | 5s | 12 | |
Bloody dagger | (+3, 2d3+6) | 10s | 4 | Increases chance of critical hits; was incorrectly labeled as orcish dagger when identified in v. 1.1.1 |
Dagger of death | (+1, 5d5+2) | 10s | 8 | |
Phase dagger | (+0, 1d4) | 5s | 10 | Bypasses PV |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Needle | (+8, 3d4) [+4, +1] | 10s | N/A | Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Sting |
Sting | (+8, 3d4) [+4, +1] | 10s | N/A | Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Needle |
Silence of the Dead | (+6, 4d4+6) | 10s | ? | Slays humanoids, increases dexterity by 9, grants poison resistance, Lucky, Fate Smiles, sleep resistance, death ray resistance, water breathing, and see invisible, drinks blood to increase in power, poisons opponents, returns when thrown |
Serpent's Bite | (+3, 3d4+3) | 13s | 4 | Slays humanoids; has an increased chance to score critical hits against all monsters; grants poison resistance and poisons opponents |
Cat's Claw | (+4, 3d3) | 10s | 6 | Adds +8 to Dexterity; slays rats, giant rats, and wererats |
Clubs & Hammers
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Club | (+0, 1d6) | 30s | 1 | |
Cudgel | (+0, 2d4+1) [-1, +0] | 40s | 3 | |
Heavy cudgel | (-1, 2d5+2) [-2, +0] | 70s | 3 | |
Stone club | (+0, 1d6) | 70s | 1 | Doesn't corrode in contact with acidic skin |
Skull club | (+0, 1d6+1) | 30s | 1 | |
Warhammer | (+0, 2d3) | 60s | 1 | |
Large hammer | (-1, 1d10+2) | 120s | 1 | |
Mithril warhammer | (+0. 2d3+3) | 48s | 3 | |
Adamantium warhammer | (+0, 2d3+6) | 43s | 6 | |
Eternium warhammer | (+0, 4d3+8) | 29s | 12 | Dropped by Kherab and Glod |
Large mithril hammer | (-1, 1d10+5) | 96s | 3 | |
Large adamantium hammer | (-1, 1d10+8) | 89s | 6 | |
Large eternium hammer | (-1, 2d10+10) | 55s | 18 | |
Trollish war club | (+1, 1d8+2) [-1, +0] | 100s | 2 | Added in v. 1.2.0 |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Skullcrusher | (+12, 3d6+2) [-3, +0] | 120s | 2 | Adds +4 to Strength; slays humanoids; grants resistance to stunning and confusion |
Black Thumb | (+1, 5d3+4) [-2, +0] | 50s | ? | Adds +3 to Toughness; slays plants |
Maces & Flails
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Mace | (+0, 1d6+1) | 100s | 1 | |
Heavy mace | (+3, 2d5+3) [-2, +0] | 200s | 3 | |
Flail | (+0, 2d4+2) | 150s | 1 | |
Morning star | (+1, 2d5+1) [-2, +0] | 175s | 5 | |
Mithril mace | (+0, 1d6+4) | 80s | 3 | |
Adamantium mace | (+0, 1d6+6) | 72s | 6 | |
Eternium mace | (+0, 2d6+8) | 55s | 15 | |
Mace of destruction | (+4, 5d6+6) | 120s | 11 | |
Mace of disruption | (+2, 2d4+2) | 100s | 7 | Slays undead |
Mithril flail | (+0, 2d4+5) | 120s | 3 | |
Adamantium flail | (+0, 2d4+8) | 108s | 6 | |
Eternium flail | (+0, 4d4+10) | 66s | 15 |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Big Punch | (+1, 8d5+3) [-6, +0] | 800s | N/A | Guaranteed reward for Thrundarr's final quest; grants resistance to stunning |
Masher | (+4, 4d5+4) [-2, +0] | 300s | ? | Increases Strength, drinks blood to increase in power, grants stun resistance, confusion resistance, and see invisible |
Michals Transmogrifier | (+6, 4d5+6) [-2, +0] | 300s | ? | Increses Charisma by 5, spreads terror, grants resistance to shock, tames stone statues |
Purifier | (+5, 4d5+5) [-4, +1] | 200s | ? | Adds +4 to Willpower; slays demons, undead and constructs; grants luck |
Sceptre of Chaos | (+8, 6d6+8) [-8, +0] | 800s | N/A | Dropped by MaLaKaI; adds +8 to Mana and speed; grants shock and poison resistance; curses and dooms; contains the Essence of Chaos and Corruption |
Swords
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Short sword | (+0, 1d6) | 30s | 1 | |
Mithril short sword | (+0, 1d6+3) | 24s | 3 | Added in v. 1.2.0 |
Adamantium short sword | (+0, 1d6+6) | 22s | 6 | Added in v. 1.2.0 |
Eternium short sword | (+0, 2d6+7) | 20s | 10 | Added in v. 1.2.0 |
Long sword | (+0, 1d8) | 40s | 1 | |
Mithril long sword | (+0, 1d8+3) | 32s | 3 | |
Adamantium long sword | (+0, 1d8+5) | 28s | 6 | |
Eternium long sword | (+0, 2d8+7) | 20s | 15 | |
Sword of sharpness | (+0, 4d8+6) | 35s | 9 | |
Broadsword | (+0, 1d7+1) | 80s | 1 | |
Mithril broadsword | (+0, 1d7+4) | 64s | 3 | |
Adamantium broadsword | (+0, 1d7+7) | 57s | 6 | |
Eternium broadsword | (+0, 2d7+9) | 38s | 12 | |
Scimitar | (+0, 1d8) | 40s | 1 | |
Mithril scimitar | (+0, 1d8+3) | 32s | 3 | |
Adamantium scimitar | (+0, 1d8+6) | 28s | 6 | |
Eternium scimitar | (+0, 2d8+8) | 19s | 12 | |
Rapier | (+0, 1d6+1) [+1, +1] | 30s | 1 | Added in v. 1.2.0 |
Mithril rapier | (+0, 1d6+4) [+1, +1] | 24s | 3 | Added in v. 1.2.0 |
Adamantium rapier | (+0, 1d6+7) [+1, +1] | 22s | 6 | Added in v. 1.2.0 |
Eternium rapier | (+0, 2d6+8) [+1, +1] | 20s | 10 | Added in v. 1.2.0 |
Sabre | (+0, 1d6+2) | 30s | 1 | Added in v. 1.2.0 |
Mithril sabre | (+0, 1d6+5) | 24s | 3 | Added in v. 1.2.0 |
Adamantium sabre | (+0, 1d6+8) | 22s | 6 | Added in v. 1.2.0 |
Eternium sabre | (+0, 2d6+10) | 20s | 10 | Added in v. 1.2.0 |
Sabre of swiftness | (+1, 1d6+2) | 30s | ? | Gives +8 speed, added in v. 1.2.0 |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Eagle's Claw | (+4, 4d9+9) [+2, +0] | 40s | ? | Slays undead, constructs, and insects, good at scoring critical hits, grants levitating, cold immunity, and confusion resistance |
(+1, 3d6+1) [+1, +1] | 29s | ? | Grants teleportitis and teleport control, increases speed, drinks blood to increase in power | |
Kinslayer | (+3,4d5+3) [+4, +4] | 80s | ? | Slays humanoids; autocursing |
Trusted One | (+1, 5d3) [+7,+7] | 60s | ? | Artifact; grants fire, cold, acid and shock resistances; grants resistance to stunning, death rays, paralyzation, petrification and sleep-inducing attacks |
Justifier | (+4, 3d5+10) [+6, +2] | 60s | 15 | Slays undead and demons; deals double damage if wielded by a Paladin, half damage for other classes |
Sword of Nonnak | (+2, 4d3+2) [+2, +2] | 80s | N/A | Adds +5 to Willpower; grants resistance to cold and death rays |
Death's Sting | (+2, 2d5+2) [+3,+3] | 30s | N/A | Can be obtained from the Arena master after winning the 20th fight; adds +7 to speed |
Rapier of the needle | (+2, 2d6+10) [+8, +1] | 20s | N/A | Added in v. 1.2.0; adds +6 to speed and Dexterity; has an increased chance to score critical hits against all monsters |
Axes
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Hand axe | (+0, 1d6) | 50s | 1 | |
Hatchet | (+0, 1d6+1) | 50s | 5 | Can be used to cut down trees |
Pick axe | (+0, 1d6+1) | 75s | 3 | Can be used to dig |
Battle axe | (+0, 1d6+2) | 70s | 1 | |
Orcish battle axe | (-1, 1d7+3) | 120s | 1 | |
Stone axe | (+0, 1d7+1) | 170s | 1 | Doesn't corrode in contact with acidic skin |
Sickle | (+0, 1d4+2) | 55s | 1 | |
Mithril battle axe | (+0, 1d6+5) | 56s | 3 | |
Adamantium battle axe | (+0, 1d6+7) | 50s | 6 | |
Eternium battle axe | (+0, 2d6+9) | 35s | 15 |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Hammerhead | (+2, 2d10+4) [+2, +2] | 90s | ? | Adds +3 to Toughness; grants resistance to fire and stunning; can be used to dig |
Executor | (+2, 5d6+6) [-4, +1] | 90s | ? | Slays humanoids and demons; adds +3 to Strength and speed; grants resistance to shock, confusion, stunning and sleep-inducing attacks; curses |
Rolf's Companion | (+3, 3d6+6) [+4, +4] | 50s | N/A | Granted by the dwarven mystic to lawful PCs; adds +3 to Toughness; grants fire resistance; returns when thrown |
Unpick axe | (+3, 3d6+6) | 75s | N/A | Adds +10 to Toughness; grants immunity to fire and disease, resistance to poison and confusion; can be used to dig and create walls |
Gleaming dwarven rune axe | (+6, 5d8+12) [+7, +7] | 10s | N/A | Adds +6 to Toughness; grants fire resistance; returns when thrown |
Whips
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Whip | (-4, 1d3) | 15s | 1 | |
Scourge | (-4, 1d3+3) | 25s | 1 | |
Whip of the snake | (-2, 5d2+7) | 15s | 30 | Adds +7 to speed and Dexterity; grants poison resistance and poisons foes |
Whip of slaughtering | (-4, 1d30) | 15s | 26 | Has an increased chance to score critical hits against all monsters |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Black whip of extinction | (-4, 2d5) | 15s | ? | Slays every monster type |
Bloody Rose | (+7, 7d3+7) [+4, +0] | 15s | ? | Good at scoring critical hits, grants resistance to shock and stunning |
Whip of the vampire snake | (-2, 5d3+7) | 13s | ? | Increases Dexterity and speed by 7, drinks blood to increase in power, grants poison resistance |
Polearms
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Short spear | (+1, 1d6) | 40s | 1 | |
Spear | (+1, 1d8) | 50s | 1 | |
Orcish spear | (+1, 1d8+2) | 75s | 1 | |
Heavy spear | (-1, 1d8+2) | 100s | 1 | |
Stone spear | (+0, 1d8) | 120s | 1 | Doesn't corrode in contact with acidic skin |
Mithril spear | (+1, 1d8+3) | 40s | 3 | |
Adamantium spear | (+1, 1d8+6) | 36s | 6 | |
Eternium spear | (+2, 2d8+8) | 25s | 14 |
Artifacts
Name | Stats | Weight | DL | Notes | |
---|---|---|---|---|---|
Bugbiter | (+3, 4d7+3) [+1, +1] | 100s | ? | Adds +3 to Dexterity; grants poison resistance; slays insects | |
Scorched Spear | (+2, 3d8+1) [+2, +0] | 50s | 1 | Grants cold immunity; slays plants | |
Scorpion's Sting | (+1, 6d6+1) | 50s | ? | Increases speed by 8, grants Lucky, poison resistance, see invisible, and confusion resistance, poisons opponents |
Two-handed weapons
Polearms
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Trident | (+2, 3d5+1) | 70s | 8 | |
Scythe | (+1, 2d6+1) [-1,+0] | 80s | 1 | |
Halberd | (+4, 2d7+1) [-2,+0] | 100s | 3 | |
Mithril halberd | (+7, 2d7+4) [-2,+0] | 80s | 6 | |
Adamantium halberd | (+9, 2d7+6) [-2,+0] | 70s | 9 | |
Eternium halberd | (+11, 4d7+8) [-2,+0] | 50s | 16 | |
Halberd of defense | (+7, 2d7+4) [+18, +0] | 80s | 16 | |
Long spear | (+1, 1d12) [+1,+0] | 100s | 2 | Added in v. 1.2.0 |
Mithril long spear | (+1, 1d12+3) [+1, +0] | 75s | 4 | Added in v. 1.2.0 |
Adamantium long spear | (+1, 1d12+5) [+1, +0] | 67s | 7 | Added in v. 1.2.0 |
Eternium long spear | (+1, 2d12+7) [+1, +0] | 50s | 14 | Added in v. 1.2.0 |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Moon Sickle | (+6, 10d4+6) [+2, +2] | 70s | N/A | Can be found in the Caverns of chaos below Dwarftown and before the Wall of flames; autocursing; corrupts on successful hits |
Arak's Guard | (+4, 6d7+1) [-2, +0] | 100s | ? | Increases Toughness 5, drinks blood to increase in power |
Rune-covered trident | (+6, 3d12+6) [+4, +4] | 80s | N/A | Received after completing Blup's Mom quest; adds +12 to Dexterity; slays demons and undead; returns when thrown; grants cold immunity; grants the ability to breathe in water and see invisible |
Soaker | (+9, 3d7) [+3, +0] | 100s | 10 | Slays jellies; grants poison resistance; grants resistance to paralyzation and confusion; |
Wyrmlance | (+15, 4d8+10) [-2, +0] | 50s | 16 | Slays dragons; grants resistance to stunning |
Long Sting | (+4, 7d3) [+4,+0] | 100s | 2 | Adds +6 to Perception and speed; grants resistance to paralyzation |
Trident of the Red Rooster | (+36, 6d12+18) [+12, +12] | 150s | N/A | Obtained from Khelavaster in exchange for the crumpled scroll; adds +24 to Mana; slays demons and undead; returns when thrown; grants immunity to fire, cold, shock and acid; grants resistance to death rays; grants the ability to breathe in water and see invisible |
Staves
Common weapons
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Kalmius' Shield |
(+0, 2d15+10) |
40s | ? | Adds +5 to Willpower; improves power point regeneration; grants resistance to death rays and paralyzation |
Nature's Breath | (+0, 2d18) [+4, +4] | 30s | ? | Slays contructs, can be zapped to create an herb bush, grants resistance to poison, sleep, paralysis, and disease |
Staff of the archmagi | (+5, 5d2+2) [+9, +0] | 40s | ? | Adds +10 to Mana; grants acid resistance; grants resistance to confusion and sleep-inducing attacks |
Staff of the Wanderer | (+2, 3d8+2) [+6, +3] | 40s | 25 | Adds +6 to Toughness; grants shock immunity; grants fire resistance; grants resistance to sleep-inducing attacks |
Staff of wonder | (+0, 3d3+3) {+4, +0] | 40s | ? | Contains the essence of Chaos and Corruption, increases Mana by 4, grants random spell knowledge when zapped, improves PP regeneration, grants Lucky, Fate Smiles, and confusion resistance |
Staff of Creation | (+4, 4d6+4) [+9, +1] | 20s | N/A | Added in v. 1.2.0; adds +16 to Willpower; grants fire immunity; grants cold and shock resistance; grants resistance to death rays and confusion |
Weapons of specific types
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Huge iron hammer | (-1, 2d9+2) [-3,+0] | 200s | 3 | Weapon of Clubs & Hammers group, as of r65 moved to proper two-handed weapons. |
Heavy flail | (+2, 4d4+2) [-3,+0] | 200s | 3 | Weapon of Maces & Flails group |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Hammer of the gods | (+1, 7d6+8) [-6, 0] | 400s | 15 | Weapon of Clubs & Hammers group; grants shock immunity; returns when thrown |
Pure two-handed weapons
Weapons of this type receive bonuses and level up Two-handed weapons skill. They also receive additional bonus damage from Strength.
Common weapons
Name | Default stats | Weight | DL | Notes |
---|---|---|---|---|
Heavy club | (+1, 1d10+2) [-1,+0] | 120s | 2 | |
Heavy skull club | (+1, 1d10+3) [-1,+0] | 120s | 2 | |
Great axe | (+2, 2d7+3) [-2,+0] | 105s | 5 | |
Two-handed sword | (+3, 3d5+3) [-1,+0] | 100s | 6 | |
Mithril two-handed sword | (+6, 3d5+6) [-1,+0] | 80s | 11 | |
Adamantium two-handed sword | (+12, 3d5+12) [-1, +0] | 70s | 16 | |
Eternium two-handed sword | (+18, 6d5+18) [-1, +0] | 50s | 21 | |
Two-handed sword of parrying | (+3, 3d5+3) [+16, +0] | 100s | 12 |
Artifacts
Name | Stats | Weight | DL | Notes |
---|---|---|---|---|
Death's Blade | (+6, 6d8+6) [+4,+0] | 400s | ? | Grants resistance to death rays |
Grod | (+16, 5d10+5) [-8, +0] | 220s | ? | Slays demons and giants; has an increased chance to score critical hits against all monsters; grants fire immunity; grants resistance to stunning |
Vanquisher | (+3, 6d5+3) [-3, +0] | 300s | ? | Slays all monster types except animal, insect, and plant |
Axe of the minotaur emperor | (+12, 4d20+16) [-6, +4] | 1200s | N/A | Dropped by the minotaur emperor; grants resistance to confusion; grants the ability to see invisible; has an increased chance to score critical hits againstl all monsters |
Headman's Hand | (+6, 4d7+6) [-2, +0] | 105s | ? | Good at scoring critical hits, drinks blood to increase in power, grants resistance to death rays and immunity to cold |
Lead great axe | (+4, 3d12+8) [-4, +0] | 900s | ? | Slays plants, good at scoring critical hits, poisons opponents |
Judge & Jury | (-6, 4d9+12) | 400s | ? | Increases Dexterity by 4, drinks blood to increase in power, grants death ray resistance, shock resistance, and see invisible |
Foeslammer | (+12, 6d8+6) [-4, +0] | 400s | N/A | Added in v. 1.2.0; slays humanoids and plants; has an increased chance to score critical hits against all monsters; grants resistance to death rays; spreads terror |
Some information taken with permission from Andy Williams' Guidebook.
Some item DLs and/or stat modifier distribution taken from Anilatx's research.