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|(+15, 4d8+10) [-2, +0]
|(+15, 4d8+10) [-2, +0]
|50s
|50s
−
|Slays [[Dragon|dragons]]; grants resistance to stunning
+
|Slays [[Dragon (monster type) |dragons]]; grants resistance to stunning
|-
|-
|[[Long Sting]]
|[[Long Sting]]
Revision as of 10:21, 25 August 2013
This page contains a list of all melee weapons in ADOM.
One-handed weapons
Daggers & Knives
Common weapons
Name
Default stats
Weight
DL
Notes
Knife
(+0, 1d3)
8s
1
Scalpel
(+2, 1d3+1)
2s
1
Mithril scalpel
(+2, 1d3+4)
1s
?
Added in v. 1.2.0
Orcish knife
(+0, 1d3+2)
10s
1
Dagger
(+0, 1d4)
10s
1
Skull dagger
(+0, 1d4+1)
10s
1
Orcish dagger
(+1, 1d4+2)
10s
1
Knife of endurance
(+6, 1d3+6)
8s
17
Adds +4 to Toughness , grants regeneration
Rabbit knife
(+0, 1d3+4)
8s
3
Slays (mutated ) battle bunnies
Mithril dagger
(+0, 1d4+3)
8s
3
Crystal dagger
(+0, 2d3+4)
25s
1
Adamantium dagger
(+0, 1d4+5)
7s
6
Eternium dagger
(+0, 2d4+7)
5s
12
Bloody dagger
(+3, 2d3+6)
10s
4
Increases chance of critical hits ; was incorrectly labeled as orcish dagger when identified in v. 1.1.1
Dagger of death
(+1, 5d5+2)
10s
8
Phase dagger
(+0, 1d4)
5s
10
Bypasses PV
Artifacts
Name
Default stats
Weight
Notes
Needle
(+8, 3d4) [+4, +1]
10s
Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Sting
Sting
(+8, 3d4) [+4, +1]
10s
Receives a bonus of +50 to-hit and +50 to-damage if dual-wielded with Needle
Serpent's Bite
(+3, 3d4+3)
13s
Slays humanoids ; has an increased chance to score critical hits against all monsters; grants poison resistance and poisons opponents
Cat's Claw
(+4, 3d3)
10s
Adds +8 to Dexterity; slays rats , giant rats and chaos rats
Clubs & Hammers
Common weapons
Name
Default stats
Weight
DL
Notes
Club
(+0, 1d6)
30s
1
Cudgel
(+0, 2d4+1) [-1, +0]
40s
3
Heavy cudgel
(-1, 2d5+2) [-2, +0]
70s
3
Stone club
(+0, 1d6)
70s
1
Doesn't corrode in contact with acidic skin
Skull club
(+0, 1d6+1)
30s
1
Warhammer
(+0, 2d3)
60s
1
Large hammer
(-1, 1d10+2)
120s
1
Mithril warhammer
(+0. 2d3+3)
48s
3
Adamantium warhammer
(+0, 2d3+6)
43s
6
Eternium warhammer
(+0, 4d3+8)
29s
12
Dropped by Kherab and Glod
Large mithril hammer
(-1, 1d10+5)
96s
3
Large adamantium hammer
(-1, 1d10+8)
89s
6
Large eternium hammer
(-1, 2d10+10)
55s
18
Trollish war club
(+1, 1d8+2) [-1, +0]
100s
2
Added in v. 1.2.0
Artifacts
Name
Default stats
Weight
Notes
Skullcrusher
(+12, 3d6+2) [-3, +0]
120s
Adds +4 to Strength ; slays humanoids; grants resistance to stunning and confusion
Black Thumb
(+1, 5d3+4) [-2, +0]
50s
Adds +3 to Toughness; slays plants
Maces & Flails
Common weapons
Name
Default stats
Weight
DL
Notes
Mace
(+0, 1d6+1)
100s
1
Heavy mace
(+3, 2d5+3) [-2, +0]
200s
3
Flail
(+0, 2d4+2)
150s
1
Morning star
(+1, 2d5+1) [-2, +0]
175s
5
Mithril mace
(+0, 1d6+4)
80s
3
Adamantium mace
(+0, 1d6+6)
72s
6
Eternium mace
(+0, 2d6+8)
55s
15
Mace of destruction
(+4, 5d6+6)
120s
11
Mace of disruption
(+2, 2d4+2)
100s
7
Slays undead
Mithril flail
(+0, 2d4+5)
120s
3
Adamantium flail
(+0, 2d4+8)
108s
6
Eternium flail
(+0, 4d4+10)
66s
15
Artifacts
Swords
Common weapons
Name
Default stats
Weight
DL
Notes
Short sword
(+0, 1d6)
30s
1
Mithril short sword
(+0, 1d6+3)
24s
3
Added in v. 1.2.0
Adamantium short sword
(+0, 1d6+6)
22s
6
Added in v. 1.2.0
Eternium short sword
(+0, 2d6+7)
20s
10
Added in v. 1.2.0
Long sword
(+0, 1d8)
40s
1
Mithril long sword
(+0, 1d8+3)
32s
3
Adamantium long sword
(+0, 1d8+5)
28s
6
Eternium long sword
(+0, 2d8+7)
20s
15
Sword of sharpness
(+0, 4d8+6)
35s
9
Broadsword
(+0, 1d7+1)
80s
1
Mithril broadsword
(+0, 1d7+4)
64s
3
Adamantium broadsword
(+0, 1d7+7)
57s
6
Eternium broadsword
(+0, 2d7+9)
38s
12
Scimitar
(+0, 1d8)
40s
1
Mithril scimitar
(+0, 1d8+3)
32s
3
Adamantium scimitar
(+0, 1d8+6)
28s
6
Eternium scimitar
(+0, 2d8+8)
19s
12
Rapier
(+0, 1d6+1) [+1, +1]
30s
1
Added in v. 1.2.0
Mithril rapier
(+0, 1d6+4) [+1, +1]
24s
3
Added in v. 1.2.0
Adamantium rapier
(+0, 1d6+7) [+1, +1]
22s
6
Added in v. 1.2.0
Eternium rapier
(+0, 2d6+8) [+1, +1]
20s
10
Added in v. 1.2.0
Sabre
(+0, 1d6+2)
30s
1
Added in v. 1.2.0
Mithril sabre
(+0, 1d6+5)
24s
3
Added in v. 1.2.0
Adamantium sabre
(+0, 1d6+8)
22s
6
Added in v. 1.2.0
Eternium sabre
(+0, 2d6+10)
20s
10
Added in v. 1.2.0
Artifacts
Name
Default stats
Weight
Notes
Kinslayer
(+3,4d5+3) [+4,+4]
80s
Slays humanoids; autocursing
Trusted One
(+1, 5d3) [+7,+7]
60s
Artifact; grants fire, cold, acid and shock resistances; grants resistance to stunning, death rays, paralyzation, petrification and sleep-inducing attacks
Justifier
(+4, 3d5+10) [+6, +2]
60s
Slays undead and demons; deals double damage if wielded by a Paladin , half damage for other classes
Sword of Nonnak
(+2, 4d3+2) [+2, +2]
80s
Adds +5 to Willpower ; grants resistance to cold and death rays
Death's Sting
(+2, 2d5+2) [+3,+3]
30s
Can be obtained from the Arena master after winning the 20th fight; adds +7 to speed
Rapier of the needle
(+2, 2d6+10) [+8, +1]
20s
Added in v. 1.2.0; adds +6 to speed and Dexterity; has an increased chance to score critical hits against all monsters
Axes
Common weapons
Name
Default stats
Weight
DL
Notes
Hand axe
(+0, 1d6)
50s
1
Hatchet
(+0, 1d6+1)
50s
5
Can be used to cut down trees
Pick axe
(+0, 1d6+1)
75s
3
Can be used to dig
Battle axe
(+0, 1d6+2)
70s
1
Orcish battle axe
(-1, 1d7+3)
120s
1
Stone axe
(+0, 1d7+1)
170s
1
Doesn't corrode in contact with acidic skin
Sickle
(+0, 1d4+2)
55s
1
Mithril battle axe
(+0, 1d6+5)
56s
3
Adamantium battle axe
(+0, 1d6+7)
50s
6
Eternium battle axe
(+0, 2d6+9)
35s
15
Artifacts
Name
Default stats
Weight
Notes
Hammerhead
(+2, 2d10+4) [+2, +2]
90s
Adds +3 to Toughness; grants resistance to fire and stunning; can be used to dig
Executor
(+2, 5d6+6) [-4, +1]
90s
Slays humanoids and demons; adds +3 to Strength and speed; grants resistance to shock, confusion, stunning and sleep-inducing attacks; curses
Rolf's Companion
(+3, 3d6+6) [+4, +4]
50s
Granted by the dwarven mystic to lawful PCs; adds +3 to Toughness ; grants fire resistance; returns when thrown
Whips
Common weapons
Name
Default stats
Weight
DL
Notes
Whip
(-4, 1d3)
15s
1
Scourge
(-4, 1d3+3)
25s
1
Whip of the snake
(-2, 5d2+7)
15s
30
Adds +7 to speed and Dexterity; grants poison resistance and poisons foes
Whip of slaughtering
(-4, 1d30)
15s
?
Has an increased chance to score critical hits against all monsters
Pole arms
Common weapons
Artifacts
Name
Default stats
Weight
Notes
Scorched Spear
(+2, 3d8+1) [+2, +0]
50s
Grants cold immunity; slays plants
Bugbiter
(+3, 4d7+3) [+1, +1]
100s
Adds +3 to Dexterity; grants poison resistance; slays insects
Two-handed weapons
Pole arms
Common weapons
Name
Default stats
Weight
DL
Notes
Trident
(+2, 3d5+1)
70s
8
Scythe
(+1, 2d6+1) [-1,+0]
80s
1
Halberd
(+4, 2d7+1) [-2,+0]
100s
3
Mithril halberd
(+7, 2d7+4) [-2,+0]
80s
6
Adamantium halberd
(+9, 2d7+6) [-2,+0]
70s
9
Eternium halberd
(+11, 4d7+8) [-2,+0]
50s
16
Halberd of defense
(+7, 2d7+4) [+18, +0]
80s
?
Long spear
(+1, 1d12) [+1,+0]
100s
2
Added in v. 1.2.0
Mithril long spear
(+1, 1d12+3) [+1, +0]
75s
4
Added in v. 1.2.0
Adamantium long spear
(+1, 1d12+5) [+1, +0]
67s
7
Added in v. 1.2.0
Eternium long spear
(+1, 2d12+7) [+1, +0]
50s
14
Added in v. 1.2.0
Artifacts
Name
Default stats
Weight
Notes
Moon sickle
(+6, 10d4+6) [+2, +2]
70s
Can be found in the Caverns of chaos below Dwarftown and before the Wall of flames ; autocursing; corrupts on successful hits
Rune-covered trident
(+6, 3d12+6) [+4, +4]
80s
Received after completing Blup's Mom quest; adds +12 to Dexterity ; slays demons and undead; returns when thrown; grants cold immunity; grants the ability to breathe in water and see invisible
Soaker
(+9, 3d7) [+3, +0]
10s
Slays jellies ; grants poison resistance; grants resistance to paralyzation and confusion;
Wyrmlance
(+15, 4d8+10) [-2, +0]
50s
Slays dragons ; grants resistance to stunning
Long Sting
(+4, 7d3) [+4,+0]
100s
Adds +6 to Perception and speed; grants resistance to paralyzation
Trident of the Red Rooster
(+36, 6d12+18) [+12, +12]
150s
Obtained from Khelavaster in exchange for the crumpled scroll ; adds +24 to Mana ; slays demons and undead; returns when thrown; grants immunity to fire, cold, shock and acid; grants resistance to death rays; grants the ability to breathe in water and see invisible
Staves
Common weapons
Name
Default stats
Weight
DL
Notes
Quarterstaff
(+0, 1d10)
40s
1
Skull staff
(+0, 1d10+1)
40s
1
Iron-shod quarterstaff
(+1, 1d10+5)
80s
3
Mithril-shod quarterstaff
(+0, 1d10+6)
64s
6
Adamantium-shod quarterstaff
(+0, 1d10+8)
57s
10
Eternium-shod quarterstaff
(+0, 2d10+10)
40s
16
Quicksilver quarterstaff
(+6, 5d3+5) [+3,+0]
20s
25
Adds +20 to speed
Staff of power
(+0, 1d10+2) [+1, +1]
40s
10
Adds +4 to Willpower
Staff of smiting
(+4, 1d37+2)
30s
10
Staff of the magi
(+2, 1d10+2) [+3, +3]
40s
10
Adds +6 to Mana
Artifacts
Name
Default stats
Weight
Notes
Staff of the archmagi
(+5, 5d2+2) [+9,+0]
40s
Adds +10 to Mana; grants acid resistance; grants resistance to confusion and sleep-inducing attacks
Staff of the Wanderer
(+2, 3d8+2) [+6, +3]
40s
Adds +6 to Toughness; grants shock immunity; grants fire resistance; grants resistance to sleep-inducing attacks
Staff of Creation
(+4, 4d6+4) [+9, +1]
20s
Added in v. 1.2.0; adds +16 to Willpower ; grants fire immunity; grants cold and shock resistance; grants resistance to death rays and confusion
Weapons of specific types
Common weapons
Name
Default stats
Weight
DL
Notes
Huge iron hammer
(-1, 2d9+2) [-3,+0]
200s
3
Weapon of Clubs & Hammers group
Heavy flail
(+2, 4d4+2) [-3,+0]
200s
3
Weapon of Maces & Flails group
Artifacts
Name
Default stats
Weight
Notes
Hammer of the gods
(+1, 7d6+8) [-6, 0]
400s
Weapon of Clubs & Hammers group; grants shock immunity; returns when thrown
Pure two-handed weapons
Weapons of this type receive bonuses and level up Two-handed weapons skill.
Common weapons
Name
Default stats
Weight
DL
Notes
Heavy club
(+1, 1d10+2) [-1,+0]
120s
2
Heavy skull club
(+1, 1d10+3) [-1,+0]
120s
2
Great axe
(+2, 2d7+3) [-2,+0]
105s
5
Two-handed sword
(+3, 3d5+3) [-1,+0]
100s
6
Mithril two-handed sword
(+6, 3d5+6) [-1,+0]
80s
11
Adamantium two-handed sword
(+12, 3d5+12) [-1, +0]
70s
16
Eternium two-handed sword
(+18, 6d5+18) [-1, +0]
50s
21
Two-handed sword of parrying
(+3, 3d5+3) [+16, +0]
100s
12
Artifacts
Name
Default stats
Weight
Notes
Death's Blade
(+6, 6d8+6) [+4,+0]
400s
Grants resistance to death rays
Grod
(+16, 5d10+5) [-8, +0]
220s
Slays demons and giants ; has an increased chance to score critical hits against all monsters; grants fire immunity; grants resistance to stunning
Vanquisher
(+3, 6d5+3) [-3, +0]
300s
Slays all monster types except beasts , insects and plants
Axe of the minotaur emperor
(+12, 4d20+16) [-6, +4]
1200s
Dropped by the minotaur emperor ; grants resistance to confusion; grants the ability to see invisible; has an increased chance to score critical hits againstl all monsters
Foeslammer
(+12, 6d8+6) [-4, +0]
400s
Added in v. 1.2.0; slays humanoids and plants; has an increased chance to score critical hits against all monsters; grants resistance to death rays; spreads terror
Some information taken with permission from Andy Williams' Guidebook .
Some item DLs and/or stat modifier distribution taken from Anilatx 's research .
See also
Missile weapons