ADOM Wiki
(→‎One-handed weapons: fix sorting by weight)
(→‎One-handed weapons: fix sorting by weight)
Line 7: Line 7:
 
!Weapon type
 
!Weapon type
 
!Default stats
 
!Default stats
! data-sort-type="number" Weight
+
! data-sort-type="number" | Weight
 
![[Danger Level|DL]]
 
![[Danger Level|DL]]
 
!Notes
 
!Notes

Revision as of 12:56, 25 April 2013

This page will contain all melee weapons of all types in ADOM.

One-handed weapons

Name Weapon type Default stats Weight DL Notes
Knife Dagger (+0, 1d3) 8s 1
Scalpel Dagger (+2, 1d3+1) 2s 1
Mithril scalpel Dagger (+2, 1d3+4) 1s ? Added in v. 1.2.0
Orcish knife Dagger (+0, 1d3+2) 10s 1
Dagger Dagger (+0, 1d4) 10s 1
Skull dagger Dagger (+0, 1d4+1) 10s 1
Orcish dagger Dagger (+1, 1d4+2) 10s 1
Knife of endurance Dagger (+6, 1d3+6) 8s ? Adds +4 to Toughness, regenerates 1 hp per turn
Rabbit knife Dagger (+0, 1d3+4) 8s 3 Slays battle bunnies
Mithril dagger Dagger (+0, 1d4+3) 8s 3
Crystal dagger Dagger (+0, 2d3+4) 25s 1
Adamantium dagger Dagger (+0, 1d4+5) 7s ?
Eternium dagger Dagger (+0, 2d4+7) 5s ?
Orcish dagger_(bloody) Dagger (+3, 2d3+6) 10s 4 Increases chance of critical hits
Dagger of death Dagger (+1, 5d5+2) 10s ?
Phase dagger Dagger (+0, 1d4) 5s ? Bypasses PV
Club Club (+0, 1d6) 30s 1
Cudgel Club (+0, 2d4+1) [-1, +0] 40s 3
Heavy cudgel Club (-1, 2d5+2) [-2, +0] 70s 3
Stone club Club (+0, 1d6) 70s 1 Invulnerable to acid
Skull club Club (+0, 1d6+1) 30s 1
Warhammer Club (+0, 2d3) 60s 1
Large hammer Club (-1, 1d10+2) 120s 1
Mithril warhammer Club (+0. 2d3+3) 48s 3
Adamantium warhammer Club (+0, 2d3+6) 43s ?
Eternium warhammer Club (+0, 4d3+8) 29s ?
Large mithril hammer Club (-1, 1d10+5) 96s 3
Large adamantium hammer Club (-1, 1d10+8) 89s ?
Large eternium hammer Club (-1, 2d10+10) 55s ?
Trollish war club Club

(+1, 1d8+2) [-1, +0]

100s ? Added in v. 1.2.0
Mace Mace (+0, 1d6+1) 100s 1
Heavy mace Mace (+3, 2d5+3) [-2, +0] 200s 3
Flail Mace (+0, 2d4+2) 150s 1
Morning star Mace (+1, 2d5+1) [-2, +0] 175s ?
Mithril mace Mace (+0, 1d6+4) 80s 3
Adamantium mace Mace (+0, 1d6+6) 72s ?
Eternium mace Mace (+0, 2d6+8) 55s ?
Mace of destruction Mace (+4, 5d6+6) 120s ?
Mace of disruption Mace (+2, 2d4+2) 100s ? Undead slayer
Mithril flail Mace (+0, 2d4+5) 120s 3
Adamantium flail Mace (+0, 2d4+8) 108s ?
Eternium flail Mace (+0, 4d4+10) 66s ?
Short sword Sword (+0, 1d6) 30s 1
Mithril short sword Sword (+0, 1d6+3) 24s ? Added in v. 1.2.0
Adamantium short sword Sword (+0, 1d6+6) 22s ? Added in v. 1.2.0
Eternium short sword Sword (+0, 2d6+7) 20s ? Added in v. 1.2.0
Long sword Sword (+0, 1d8) 40s 1
Broadsword Sword (+0, 1d7+1) 80s 1
Scimitar Sword (+0, 1d8) 40s 1
Mithril long sword Sword (+0, 1d8+3) 32s 3
Adamantium long sword Sword (+0, 1d8+5) 28s ?
Eternium long sword Sword (+0, 2d8+7) 20s ?
Sword of sharpness Sword (+0, 4d8+6) 35s ?
Mithril broadsword Sword (+0, 1d7+4) 64s 3
Adamantium broadsword Sword (+0, 1d7+7) 57s ?
Eternium broadsword Sword (+0, 2d7+9) 38s ?
Mithril scimitar Sword (+0, 1d8+3) 32s 3
Adamantium scimitar Sword (+0, 1d8+6) 28s ?
Eternium scimitar Sword (+0, 2d8+8) 19s ?
Rapier Sword (+0, 1d6+1) [+1, +1] 30s ? Added in v. 1.2.0
Mithril rapier Sword (+0, 1d6+4) [+1, +1] 24s ? Added in v. 1.2.0
Adamantium rapier Sword (+0, 1d6+7) [+1, +1] 22s ? Added in v. 1.2.0
Eternium rapier Sword (+0, 2d6+8) [+1, +1] 20s ? Added in v. 1.2.0
Sabre Sword (+0, 1d6+2) 30s ? Added in v. 1.2.0
Mithril sabre Sword (+0, 1d6+5) 24s ? Added in v. 1.2.0
Adamantium sabre Sword (+0, 1d6+8) 22s ? Added in v. 1.2.0
Eternium sabre Sword (+0, 2d6+10) 20s ? Added in v. 1.2.0
Hand axe Axe (+0, 1d6) 50s 1
Hatchet Axe (+0, 1d6+1) 50s ?
Pick axe Axe (+0, 1d6+1) 75s 3
Battle axe Axe (+0, 1d6+2) 70s 1
Orcish battle axe Axe (-1, 1d7+3) 120s 1
Stone axe Axe (+0, 1d7+1) 170s 1 Cannot be damaged by acid
Sickle Axe (+0, 1d4+2) 55s 1
Mithril battle axe Axe (+0, 1d6+5) 56s 3
Adamantium battle axe Axe (+0, 1d6+7) 50s ?
Eternium battle axe Axe (+0, 2d6+9) 35s ?
Whip Whip (-4, 1d3) 15s 1
Scourge Whip (-4, 1d3+3) 25s 1
Whip of the snake Whip (-2, 5d2+7) 15s ? Grants poison resistance, adds +7 to Speed and Dexterity, poisons foes.
Whip of slaughtering Whip (-4, 1d30) 15s ? Increased chance of critical hits
Short spear Pole arm (+1, 1d6) 40s 1
Spear Pole arm (+1, 1d8) 50s 1
Orcish spear Pole arm (+1, 1d8+2) 75s 1
Heavy spear Pole arm (-1, 1d8+2) 100s 1
Stone spear Pole arm (+0, 1d8) 120s 1 Cannot be damaged by acid
Mithril spear Pole arm (+1, 1d8+3) 40s 3
Adamantium spear Pole arm (+1, 1d8+6) 36s ?
Eternium spear Pole arm (+2, 2d8+8) 25s ?
Sceptre of Chaos ? (+8, 6d6+8) [-8,+0] 800s N/A Artifact; essential for Ordinary chaos god endings
Sword of Nonnak Sword (+2, 4d3+2) [+2, +2] 80s ? Artifact; adds +5 to Willpower
Big Punch Mace (+1, 8d5+3) [-6, +0] 800s ? Artifact
Rolf's Companion Axe

(+3, 3d6+6)


[+4, +4]

50s ? Artifact; adds +3 to Toughness ; returns when thrown
Death's Sting Sword (+2, 2d5+2) [+3,+3] 30s ? Artifact; +7 to Speed
Needle Dagger (+8, 3d4) [+4, +1] 10s ? Artifact; damage greatly increased when partnered with Sting
Sting Dagger (+8, 3d4) [+4, +1] 10s ? Artifact; damage greatly increased when partnered with Needle
Serpent's Bite Dagger (+3, 3d4+3) 13s 4 Artifact; increased chance of critical hits; increased damage to humanoids
Scorched Spear Pole arm (+2, 3d8+1) [+2, +0] 50s 1 Artifact
Hammerhead Axe

(+2, 2d10+4)


[+2, +2]

90s ? Artifact; adds +3 to Toughness
Purifier Mace

(+5, 4d5+5)


[-4. +1]

200s ? Artifact; adds +4 to Willpower; slays demons, undead and constructs
Skullcrusher Club (+12, 3d6+2) [-3, +0] 120s 2 Artifact; slays humanoids
Executor Axe

(+2, 5d6+6)


[-4, +1]

90s ? Artifact; slays humanoids and demons; provides a number of resistances, but also curses.
Kinslayer Sword

(+3,4d5+3)


[+4,+4]

80s ? Artifact; autocursing ; slays humanoids
Cat's Claw Dagger (+4, 3d3) 10s ? Artifact; adds +8 to Dexterity
Trusted One Sword (+1, 5d3) [+7,+7] 60s ? Artifact; gives resistance to all special attacks besides poison and confusion
Black Thumb Club

(+1, 5d3+4)


[-2, +0]

50s ? Artifact; adds +3 to Toughness; slays plants
Justifier Sword

(+4, 3d5+10)


[+6, +2]

60s ? Artifact; damage doubles if wielded by Paladins or halves if wielded by other classes; slays undead and demons
Bugbiter Pole arm

(+3, 4d7+3)


[+1, +1]

100s ? Artifact; adds +3 to Dexterity; slays insects
Rapier of the needle Sword (+2, 2d6+10) [+8, +1] 20s ? Artifact, added in v. 1.2.0; +6 to speed and Dexterity, increased critical hit chance

Two-handed weapons

Name Weapon type Default stats Weight DL Notes
Huge iron hammer Club (-1, 2d9+2) [-3,+0] 200s 3
Heavy flail Mace (+2, 4d4+2) [-3,+0] 200s 3
Halberd Pole arm (+4, 2d7+1) [-2,+0] 100s 3
Trident Pole arm (+2, 3d5+1) 70s 8
Scythe Pole arm (+1, 2d6+1) [-1,+0] 80s 1
Mithril halberd Pole arm (+7, 2d7+4) [-2,+0] 80s 6
Adamantium halberd Pole arm (+9, 2d7+6) [-2,+0] 70s ?
Eternium halberd Pole arm (+11, 4d7+8) [-2,+0] 50s ?
Halberd of defense Pole arm (+7, 2d7+4) [+18, +0] 80s ?
Long spear Pole arm

(+1, 1d12) [+1,+0]

100s ? Added in v. 1.2.0
Mithril long spear Pole arm (+1, 1d12+3) [+1, +0] 75s ? Added in v. 1.2.0
Adamantium long spear Pole arm (+1, 1d12+5) [+1, +0] 67s ? Added in v. 1.2.0
Eternium long spear Pole arm

(+1, 2d12+7) [+1, +0]

50s ? Added in v. 1.2.0
Heavy club Two-handed weapon (+1, 1d10+2) [-1,+0] 120s 2
Heavy skull club Two-handed weapon (+1, 1d10+3) [-1,+0] 120s 2
Great axe Two-handed weapon (+2, 2d7+3) [-2,+0] 105s 5
Two-handed sword Two-handed weapon (+3, 3d5+3) [-1,+0] 100s 6
Mithril two-handed sword Two-handed weapon (+6, 3d5+6) [-1,+0] 80s ?
Adamantium two-handed sword Two-handed weapon (+12, 3d5+12) [-1, +0] 70s ?
Eternium two-handed sword Two-handed weapon (+18, 6d5+18) [-1, +0] 50s ?
Two-handed sword of parrying Two-handed weapon (+3, 3d5+3) [+16, +0] 100s ?
Quarterstaff Staff (+0, 1d10) 40s 1
Skull staff Staff (+0, 1d10+1) 40s 1
Iron-shod quarterstaff Staff (+1, 1d10+5) 80s 3
Mithril-shod quarterstaff Staff (+0, 1d10+6) 64s 6
Adamantium-shod quarterstaff Staff (+0, 1d10+8) 57s ?
Eternium-shod quarterstaff Staff (+0, 2d10+10) 40s ?
Quicksilver quarterstaff Staff (+6, 5d3+5) [+3,+0] 20s ? Adds +20 to speed
Staff of power Staff (+0, 1d10+2) [+1, +1] 40s ? Adds +4 to Willpower
Staff of smiting Staff (+4, 1d37+2) 30s ?
Staff of the magi Staff (+2, 1d10+2) [+3, +3] 40s ? Adds +6 to Mana
Moon sickle Polearm (+6, 10d4+6) [+2, +2] 70s N/A Artifact
Rune-covered trident Polearm (+6, 3d12+6) [+4, +4] 80s N/A Artifact; adds +12 to Dexterity
Axe of the minotaur emperor Two-handed weapon

(+12, 4d20+16)

[-6, +4]

1200s N/A Artifact; increased chance of critical hits; gained an extra damage die in v. 1.2.0
Trident of the Red Rooster Polearm (+36, 6d12+18) [+12, +12] 150s N/A Artifact; essential for Ultra Endings
Soaker Pole arm (+9, 3d7) [+3, 0] 10s ? Artifact; slays jellies
Wyrmlance Polearm (+15, 4d8+10) [-2, +0] 50s ? Artifact; slays dragons
Hammer of the gods Club/Hammer

(+1, 7d6+8)

[-6, 0]

400s ? Artifact; provides shock immunity
Long Sting Polearm (+4, 7d3) [+4,+0] 100s 2 Artifact; adds +6 to Perception and speed
Staff of the Archmagi Staff (+5, 5d2+2) [+9,+0] 40s ? Artifact; adds +10 to Mana
Death's Blade Two-handed weapon (+6, 6d8+6) [+4,+0] 400s ? Artifact; provides resistance to death rays
Grod Mace

(+16, 5d10+5)

[-8, +0]

220s ? Artifact; slays demons and giants; provides fire immunity
Vanquisher Two-handed Sword

(+3, 6d5+3)

[-3, +0]

300s ? Artifact; slays all monster types except beasts, insects and plants
Staff of the Wanderer Staff

(+2, 3d8+2)

[+6, +3]

40s ? Artifact; adds +6 to Toughness; provides shock immunity
Foeslammer Two-handed Weapon (+12, 6d8+6) [-4, +0] 400s ? Artifact, added in v. 1.2.0; slays humanoids and plants; increased critical hit chance; spreads terror
Staff of Creation Staff (+4, 4d6+4) [+9,+1] 20s ? Artifact, added in v. 1.2.0; adds 16 to Willpower, death ray resistance and fire immunity

See also

Missile weapons



Some information taken with permission from Andy Williams' Guidebook.