Master swordsman
Location Random
Monster type Humanoid
Alignment Neutral
Unique? No
Sees invisible? No
Sees in the dark? No
Magic resistance None
Picks up items? Yes
1.1.1 KPL Unknown

Master swordsman is a type of monster in ADOM. They are human opponents that start to appear in the early-to-mid game, and in ASCII mode have the same appearance as thugs. They are most notable for a disarming attack, which they often tend to use (particularly compared to less skilled swordsmen).

Special abilities[]

Common stats[]

Level: 1, DV: 15, PV: 9, Hits: 47, Attacks: 2, Damage: 5-15. Speed: 100.

Corpse effects[]

Eating swordsmen makes all PCs "feel uneasy", though they do not suffer any ill effects.

Monster memory[]

This master of the blade calmly wields his favored weapon with arrogance and pride. Skillful enough to parry and disarm less skilled attackers, this veteran warrior proves the versatility of the sword, and the power of one well trained in its use.