|Sees in the dark?||No|
Master mimic is a type of monster in ADOM. Like lesser mimics, master mimics disguise themselves as items on the floor until disturbed, and have paralyzing attacks. The latter makes them very dangerous foes in the mid-to-late game, due to their powerful melee attack and high speed. Since the PC will occasionally get attacked by master mimics unexpectedly, PCs travelling around dungeon levels of quite high danger level should have some means of paralyzation resistance, such as an amulet of free action, in case one of these appear.
Whilst lesser mimics often hide in small shops, a master mimic can be found hiding in the casino shop. Despite their monster memory description saying they are the best at what they do, they are still not as formidable as mimic hiveminds.
Special abilities[edit source]
Level: 1, DV: 16, PV: 12, Hits: 130, Attacks: 2, Damage: 8-40. Speed: 120.
Corpse effects[edit source]
Mimics don't leave corpses.
You know it's gonna be a bad day when a bottle of water beats you up. These predators have no natural shape, and the shape they do assume is always different — and VERY convincing. How can you recognize them? Well, if that "inanimate" object in front of you suddenly has hundreds of nasty teeth and a couple of long, sticky arms covered in glue, then it's a master mimic. Pray you live to tell your tale, 'cause master mimics are the best of their species at what they do.