Masher ( ( ) | |
---|---|
Item Type | Melee weapon |
Artifact? | Yes |
Weight | 300s |
Danger Level | Unknown |
Material | Iron |
The deformed mace "Masher" is a non-guaranteed one-handed artifact weapon. Its damage and Strength bonus gradually increase as it is used to damage monsters, but drop back to their base values over time. It appears as a heavy mace when unidentified, but can be distinguished from normal heavy maces by its unusual weight.
Constructs, insects, jellies, plants, undead, dwarven chaos knights, chaos knights, molochs, greater molochs, and emperor molochs, apparently do not have blood, and thus will not power up this weapon.
Desirability[]
In its base state it is a fairly mediocre weapon. It improves somewhat when fighting large groups of enemies.
Guaranteed/Common sources[]
It can be granted as a precrowning gift or a reward for making use of a potion of uselessness, generated in a surge of power or greater vault, or generated as random loot (albeit very rarely).
Greater Identify information[]
----------- blessed deformed mace "Masher" (+4, 4d5+4) [-2, +0] {St+0} --------- It is an artifact. When wielded it modifies DV by -2 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 4d5+4 points of damage. When used as a missile it grants a +0 bonus to hit and causes 1d4 points of damage. It modifies your strength attribute by +0. It sucks blood from the wounds of your enemies in order to grow in might. It uses the blood of your enemies to increase its lethality in melee. It uses the blood of your enemies to enhance your strength. It grants resistance to stunning. It grants the ability to see invisible things. It grants resistance to confusion attacks.