No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
== Effects == |
== Effects == |
||
*Mana gives +1 PP per level above one (+9 PP at level 10, +19 PP at level 20, and so on) at thresholds of 20/24/28/32... (+4 Mana for next check). If [[Willpower]] is at least 2, 16 Mana is also a threshold. |
*Mana gives +1 PP per level above one (+9 PP at level 10, +19 PP at level 20, and so on) at thresholds of 20/24/28/32... (+4 Mana for next check). If [[Willpower]] is at least 2, 16 Mana is also a threshold. |
||
+ | *PC gets additional PP based how many combined Willpower breakpoints at 2/20/28 and Mana breakpoints at 2/6/16 they have reached. 1 breakpoint: ~Level/3 extra PP, 2 breakpoints: ~Level extra PP, 3 breakpoints: ~Level*2 extra PP |
||
*Magical resistance, except for confusion attacks, which use Willpower. |
*Magical resistance, except for confusion attacks, which use Willpower. |
||
*Mana improves the chance to avoid being affected by [[Strength]] and [[Toughness]]-draining melee attacks. In the absence of bad luck: |
*Mana improves the chance to avoid being affected by [[Strength]] and [[Toughness]]-draining melee attacks. In the absence of bad luck: |
Revision as of 04:32, 10 May 2020
Mana is one of the main attributes in ADOM.
Effects
- Mana gives +1 PP per level above one (+9 PP at level 10, +19 PP at level 20, and so on) at thresholds of 20/24/28/32... (+4 Mana for next check). If Willpower is at least 2, 16 Mana is also a threshold.
- PC gets additional PP based how many combined Willpower breakpoints at 2/20/28 and Mana breakpoints at 2/6/16 they have reached. 1 breakpoint: ~Level/3 extra PP, 2 breakpoints: ~Level extra PP, 3 breakpoints: ~Level*2 extra PP
- Magical resistance, except for confusion attacks, which use Willpower.
- Mana improves the chance to avoid being affected by Strength and Toughness-draining melee attacks. In the absence of bad luck:
- 9 Mana fully protects the PC from Shadow centipede drain
- 14 Mana fully protects the PC from Quasit drain
- 19 Mana fully protects the PC from Living wall drain
- 24 Mana fully protects the PC from Shadow, Shadow lord, Shadow troll, Slow shadow, Spectre, and Wight drain
- 29 Mana fully protects the PC from Vampire and Wraith drain
- 49 Mana fully protects the PC from Ghost librarian drain
- 99 Mana fully protects the PC from Andor Drakon drain
- Mana improves the chance to avoid being confused by doppelganger imitation. In the event that the Mana check fails, Raven-born PCs have an additional chance to resist the confusion. In the absence of bad luck:
- 29 Mana fully protects the PC from Doppelganger confusion
- 49 Mana fully protects the PC from Greater doppelganger and Ultimate doppelganger confusion
- Mana improves the chance to avoid being affected by slowing melee attacks. In the absence of bad luck:
- 20 Mana fully protects the PC from Clay golem slow
- 30 Mana fully protects the PC from Fungoid overlord and Stone snake slow
- 40 Mana fully protects the PC from Rolf slow
- Mana improves the chance to avoid being affected by sleep-inducing melee attacks. In the absence of bad luck:
- 19 Mana fully protects the PC from Homunculus sleep
- Mana improves the chance to avoid being affect by confusion song. In the absence of bad luck:
- 19 Mana fully protects the PC from Fairy dragon confusion
A starting Mana score of 18 or higher grants an additional talent. The manual also lists Mana as controlling your character's luck.
How to train it
Casting spells
The easiest way to train your Mana is by casting spells. The amount of training depends on the spell cost.
Necromancy
Every time the PC makes a slave, they will lose 1 or more points of Mana; however, the use of necromancy will also train the Mana stat by ~1.25 points for each point lost. Hence, for approximately 4 points of Mana lost to necromancy, the player can eventually expect to get 5 back.
Leveling up
Like all attributes, Mana is trained slightly every time the PC levels up.
How to raise it
Stat potions
Potions of mana and potions of gain attributes can be used to increase Mana. There is no soft or hard cap for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of mana give +1, blessed potions +2.
Eating Corpses
Corpses that can increase potential: Great red wyrm
Corpses only partially affected by potential: Keriax, Nuurag-Vaarn
Corpses that ignore potential: Kobold shaman, Keethrax, Snake from Beyond, Yulgash, Ultimate doppelganger (trolls only), all spellcasting monsters (separate from any other corpse effects)
Starsign
The Wand starsign increases your Mana by two, and Salamander increases it by three.
Class powers
- Bards receive +6 Mana as part of their level 50 class power.
Talents
The "Fey-Blooded" talent that is only available at the start of the game increases initial Mana by 2.
Corruption
The voices of cHaOs corruption increases Mana by 2. PCs also receive a Mana bonus based on their alignment and the number of corruptions they have (+1 per 2/3/4 corruptions at chaotic/neutral/lawful).
Age gradually enhances the stat.
How to abuse It
Casting spells from HP
Casting spells from HP heavily abuses Mana.
Corruption
Luckily, there are no corruptions that negatively impact Mana.
Items
Several items in the game will grant a Mana bonus if worn (standard bonus in brackets). These include:
- the pendant of mana (+2), staff of the magi (+6), staff of mana (+4)
- the artifacts Crown of Chaos (+10), Sceptre of Chaos (+8), Trident of the Red Rooster (+24), Staff of the Archmagi (+10), cornucopia (+13), ring of the archmages (+6), staff of wonder (+4)
- the Chaos Orb of Elemental Mana (+10)
Requirements
Mana | Required for |
---|---|
10 | Potent aura |
11 | |
12 | Strong aura |
13 | |
14 | |
15 | Mighty aura, Strong magic |
16 | Charged |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | Extended magic |