Mana is one of the main attributes in ADOM.
Effects[]
- Mana gives +1 PP per level above one (+9 PP at level 10, +19 PP at level 20, and so on) at thresholds of 20/24/28/32... (+4 Mana for next check). If Willpower is at least 2, 16 Mana is also a threshold.
- PC gets additional PP based how many combined Willpower breakpoints at 2/20/28 and Mana breakpoints at 2/6/16 they have reached. 1 breakpoint: ~Level/3 extra PP, 2 breakpoints: ~Level extra PP, 3 breakpoints: ~Level*2 extra PP
- Magical resistance, except for confusion attacks, which use Willpower.
- Mana improves the chance to avoid being affected by Strength and Toughness-draining melee attacks. In the absence of bad luck:
- 9 Mana fully protects the PC from Shadow centipede drain
- 14 Mana fully protects the PC from Quasit drain
- 19 Mana fully protects the PC from Living wall drain
- 24 Mana fully protects the PC from Shadow, Shadow lord, Shadow troll, Slow shadow, Spectre, and Wight drain
- 29 Mana fully protects the PC from Vampire and Wraith drain
- 49 Mana fully protects the PC from Ghost librarian drain
- 99 Mana fully protects the PC from Andor Drakon drain
- Mana improves the chance to avoid being confused by doppelganger imitation. In the event that the Mana check fails, Raven-born PCs have an additional chance to resist the confusion. In the absence of bad luck:
- 29 Mana fully protects the PC from Doppelganger confusion
- 49 Mana fully protects the PC from Greater doppelganger and Ultimate doppelganger confusion
- Mana improves the chance to avoid being affected by slowing melee attacks. In the absence of bad luck:
- 20 Mana fully protects the PC from Clay golem slow
- 30 Mana fully protects the PC from Fungoid overlord and Stone snake slow
- 40 Mana fully protects the PC from Rolf slow
- Mana improves the chance to avoid being affected by sleep-inducing melee attacks. In the absence of bad luck:
- 19 Mana fully protects the PC from Homunculus sleep
- Mana improves the chance to avoid being affect by confusion song. In the absence of bad luck:
- 19 Mana fully protects the PC from Fairy dragon confusion
A starting Mana score of 18 or higher grants an additional talent. The manual also lists Mana as controlling your character's luck.
How to train it[]
Casting spells[]
The easiest way to train your Mana is by casting spells. The amount of training depends on the spell cost.
Necromancy[]
Every time the PC makes a slave, they will lose 1 or more points of Mana; however, the use of necromancy will also train the Mana stat by ~1.25 points for each point lost. Hence, for approximately 4 points of Mana lost to necromancy, the player can eventually expect to get 5 back.
Leveling up[]
Like all attributes, Mana is trained slightly every time the PC levels up.
How to raise it[]
Stat potions[]
Potions of mana and potions of gain attributes can be used to increase Mana. There is no soft or hard cap for using these; blessed potions of gain attributes give +1 (to all other stats also), uncursed potions of mana give +1, blessed potions +2.
Eating Corpses[]
Corpses that can increase potential: Great red wyrm
Corpses only partially affected by potential: Keriax, Nuurag-Vaarn
Corpses that ignore potential: Kobold shaman, Keethrax, Snake from Beyond, Yulgash, Ultimate doppelganger (trolls only), all spellcasting monsters (separate from any other corpse effects)
Starsign[]
The Wand starsign increases your Mana by two, and Salamander increases it by three.
Class powers[]
- Bards receive +6 Mana as part of their level 50 class power.
Talents[]
The "Fey-Blooded" talent that is only available at the start of the game increases initial Mana by 2.
Corruption[]
The voices of cHaOs corruption increases Mana by 2. PCs also receive a Mana bonus based on their alignment and the number of corruptions they have (+1 per 2/3/4 corruptions at chaotic/neutral/lawful).
Age[]
Mana increases by 2 when the PC reaches "old" age, and by a further 2 upon reaching "very old" age.
How to abuse it[]
Casting spells from HP[]
Casting spells from HP heavily abuses Mana.
Corruption[]
Luckily, there are no corruptions that negatively impact Mana.
Items[]
Several items in the game will grant a Mana bonus if worn (standard bonus in brackets). These include:
- the pendant of mana (+2), staff of the magi (+6), staff of mana (+4)
- the artifacts Crown of Chaos (+10), Sceptre of Chaos (+8), Trident of the Red Rooster (+24), Staff of the Archmagi (+10), cornucopia (+13), ring of the archmages (+6), staff of wonder (+4)
- the Chaos Orb of Elemental Mana (+10)
Requirements[]
Mana | Required for |
---|---|
10 | Potent aura |
11 | |
12 | Strong aura |
13 | |
14 | |
15 | Mighty aura, Strong magic |
16 | Charged |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 | |
24 | Extended magic |