This page provides a list of the accessible locations in ADOM.
Dungeons[]
Name | Info | DL | |
---|---|---|---|
Village Dungeon | Location ID | VD | 1, 1, 2, 2, 3, 4, 8 |
# of Levels | 7 | ||
Location | South-east of Terinyo | ||
Entry Requirements | Available after receiving the quest Save Yriggs | ||
Notes | |||
Puppy Cave | Location ID | PC | 1, 2, 3, 3, 4, 6 |
# of Levels | 6 | ||
Location | North-east of Terinyo | ||
Entry Requirements | Available after receiving the quest to Rescue the Cute Dog | ||
Notes | |||
Druid Dungeon | Location ID | DD | 1, 1, 2, 2, 3, 4, 6 |
# of Levels | 7 | ||
Location | South-east of Terinyo | ||
Entry Requirements | Available after receiving the Kill Keethrax quest | ||
Notes | |||
Infinite Dungeon | Location ID | I | 1-45 |
# of Levels | Infinite with loop | ||
Location | South of Terinyo | ||
Entry Requirements | N/A | ||
Notes | Levels change when you leave them. | ||
The Small Cave | Location ID | SMC | 1-48 (XP dependent) |
# of Levels | 1 | ||
Location | North-west of Terinyo | ||
Entry Requirements | N/A | ||
Notes | Small Cave is more dangerous the higher level you are. Only way to access the Unremarkable Dungeon | ||
Unremarkable Dungeon | Location ID | UD | 6, 6, 7, 7, 8, 8, 9, 9 |
# of Levels | 8 | ||
Location | North-west of Terinyo, beneath Small Cave | ||
Entry Requirements | N/A | ||
Notes | Must pass through Small Cave to enter, which can be extremely dangerous | ||
Caverns of Chaos | Location ID | D | 1-50 |
# of Levels | 50+ | ||
Location | Near the center of the map | ||
Entry Requirements | N/A | ||
Notes | Biggest fixed-size dungeon in the game; Main dungeon | ||
Ogre Cave | Location ID | OC | 12 |
# of Levels | 1 | ||
Location | Beneath Dwarftown | ||
Entry Requirements | Available after receiving Thrundarr's third quest | ||
Notes | |||
Fungal Caves | Location ID | FC | 15-17 |
# of Levels | 3 | ||
Location | Beneath the Animated Forest | ||
Entry Requirements | N/A | ||
Notes | |||
Dwarven Halls | Location ID | DH | 40, 45 |
# of Levels | 2 | ||
Location | Parallel to the Animated Forest | ||
Entry Requirements | N/A | ||
Notes | |||
Heavenly Area | Location ID | HOA | 50 |
# of Levels | 1 | ||
Location | Beneath the Air Temple | ||
Entry Requirements | Only accessible after Orb of Fire is retrieved | ||
Notes | |||
Unreal Caves | Location ID | UL, MT | 48 |
# of Levels | 7 | ||
Location | Beneath D:46 or D:47 | ||
Entry Requirements | Only accessible after Orb of Fire is retrieved | ||
Notes | The Mana Temple is at the bottom of the Unreal Caves | ||
Blue Dragon Caves | Location ID | DL | 48 |
# of Levels | 5 | ||
Location | Beneath the fourth level of the Unreal Caves | ||
Entry Requirements | Only accessible after Orb of Fire is retrieved | ||
Notes | |||
Chaos Plane | Location ID | ChAoS | 48 |
# of Levels | 1 | ||
Location | Through the gate on D:50 | ||
Entry Requirements | See Ultra ending and Ordinary chaos god ending | ||
Notes | |||
Nondescript Cave / Darkforge | Location ID | NDC / DFG | 18, 25 |
# of Levels | 1 / 1 | ||
Location | Directly south of the Caverns of Chaos. | ||
Entry Requirements | N/A | ||
Notes | Darkforge is easily reachable, but extremely dangerous for low level players - even the upper level's single steel golem can be deadly | ||
Gremlin Cave | Location ID | GRD | 5 |
# of Levels | 1 | ||
Location | Very south-west corner of the map | ||
Entry Requirements | N/A | ||
Notes | Completely dark, full of Gremlins, location of the Phial of Caladriel | ||
Tomb of the High Kings | Location ID | UC, UCBT | 14-18, 18 |
# of Levels | 6 | ||
Location | The very north-west corner of the map | ||
Entry Requirements | Climbing set to bypass mountains in wilderness. | ||
Notes | Home of the Ring of the High Kings | ||
The Rift | Location ID | RL | 40, 35, 28, 24, 20-18, 16, 14 |
# of Levels | 9 | ||
Location | North-west section of the map, SE of the Tomb of the High Kings | ||
Entry Requirements | 100 Climbing, 20+ Willpower or 6- Perception . Climbing set is needed to bypass some mountains but not for entering rift itself. | ||
Notes | Only way to get to the Library | ||
The Scintillating Cave | Location ID | SC | 41-48, 48 |
# of Levels | 9 | ||
Location | North-west section of the map, SW of the Rift | ||
Entry Requirements | Must have completed the Kill Filk quest | ||
Notes | Home of the Emperor Moloch | ||
Assassins' Guild | Location ID | DDL, VDDL, ???? | 4, 8, 18 |
# of Levels | 3 | ||
Location | On the western bank of the Wilderness River, next to the Wilderness Road | ||
Entry Requirements | N/A | ||
Notes | Second level contains a wand of teleportation | ||
Unremarkable cave | Location ID | UCa | 1, 1, 2 |
# of Levels | 3 | ||
Location | Near the entrance to the Drakalor Chain. | ||
Entry Requirements | N/A | ||
Notes | Layout and depth depend on number of character deaths and whether Tutorial mode is active | ||
Frost Giant Jarl Caves | Location ID | FGJC | 22-27 |
# of Levels | 6 | ||
Location | West of the Ice Queen Domain. | ||
Entry Requirements | PC must have chatted to the ice queen to receive her first quest. | ||
Notes | Guaranteed greater vault on level 5 and a lesser vault on level 6 (Haggar can be found inside). | ||
Moldy Dungeon | Location ID | R1 | 3-7 |
# of Levels | 5 | ||
Location | Varies | ||
Entry Requirements | May require a Climbing set if located in the north-western section of the Drakalor Chain. | ||
Notes | One of the 6 Random Dungeons. Can contain the artifact Tome of donors if certain requirements are met. | ||
Shadowy Dungeon | Location ID | R2 | 1-12 |
# of Levels | 12 | ||
Location | Varies | ||
Entry Requirements | May require a Climbing set if located in the north-western section of the Drakalor Chain. | ||
Notes | One of the 6 Random Dungeons. | ||
Sinister Dungeon | Location ID | R3 | 15-19 |
# of Levels | 5 | ||
Location | Varies | ||
Entry Requirements | May require a Climbing set if located in the north-western section of the Drakalor Chain. | ||
Notes | One of the 6 Random Dungeons. | ||
Ancient Dwarven Dungeon | Location ID | ADD | 16-18, 24 |
# of Levels | 4 | ||
Location | Beneath the Sinister Dungeon | ||
Entry Requirements | Use of either the Ancient dwarven key or the Silver key | ||
Notes | |||
Antediluvian Dungeon | Location ID | R4 | 22-34 |
# of Levels | 13 | ||
Location | Varies | ||
Entry Requirements | May require a Climbing set if located in the north-western section of the Drakalor Chain. | ||
Notes | Previously known as the Ancient Dungeon. One of the 6 Random Dungeons. | ||
Putrid Cave | Location ID | R5 | 7-9 |
# of Levels | 3 | ||
Location | Varies | ||
Entry Requirements | May require a Climbing set if located in the north-western section of the Drakalor Chain. | ||
Notes | One of the 6 Random Dungeons. All levels are cavernous. | ||
Crumbling Dungeon | Location ID | R6 | 40-46 |
# of Levels | 7 | ||
Location | Varies | ||
Entry Requirements | May require a Climbing set if located in the north-western section of the Drakalor Chain. | ||
Notes | One of the 6 Random Dungeons. Very high DL. | ||
Stone Dragon Caves | Location ID | SDC, SDL | 20, 23, 26, 29, 32 |
# of Levels | 5 | ||
Location | Southeast of the Caverns of Chaos | ||
Entry Requirements | Available after receiving the quest to kill Katharamandus. | ||
Notes | All levels are cavernous, filled with earth monsters, and subject to earthquakes. | ||
Volcano | Location ID | Vo | 31, 32, 32, 33, 33, 34, 34, 35, 35, 36, 36, 37, 37, 38, 38, 39 |
# of Levels | 16 | ||
Location | While volcanoes are active, they will appear through the Drakalor Chain. | ||
Entry Requirements | The stone heart needs to be corrupted in order to make volcanoes active. | ||
Notes | Levels feature Magma. | ||
Ultimate Dungeon | Location ID | UQ, FUQ | 49 |
# of Levels | 11 | ||
Location | Accessed through any dormant volcano | ||
Entry Requirements | Close the Chaos Gate, complete the Volcano quest, retrieve the Weird fire starter | ||
Notes | Home of the Supreme balor, location of the Scroll of omnipotence | ||
Thief Guild | Location ID | TG | 10 |
# of Levels | 1 | ||
Location | Beneath Lawenilothehl | ||
Entry Requirements | Available after receiving the Kill Yergius quest | ||
Notes |
Towns[]
Name | Info | DL | |
---|---|---|---|
Terinyo | Location ID | Vlge | 1 |
Location | South-west of the starting location | ||
Notes | Usually the first location people visit in a new game | ||
Lawenilothehl | Location ID | BVL | 3 |
Location | South-west of Terinyo | ||
Notes | Outlaw town, most NPCs are hostile | ||
High Mountain Village | Location ID | HIVI | 5 |
Location | Extreme south-east, surrounded by high monutains. Only accessible through the Unremarkable Dungeon | ||
Notes | One of the more remote locations in the game, home of Hawkslayer | ||
Dwarftown | Location ID | D9, D10, or D11 | 9, 10, or 11 |
Location | Level 9, 10, or 11 of the Caverns of Chaos | ||
Notes | Most lively town, has many valuable NPC's | ||
Borderland Settlement | Location ID | BOS | 10 |
Location | East of the Caverns of chaos after 8000 turns have passed. | ||
Notes | Contains a potion shop, a lawful altar, and mercenaries |
Other Places[]
Name | Info | DL | |
---|---|---|---|
Dwarven Graveyard | Location ID | GY | 20, 24 |
Location | Far south of Terinyo | ||
Entry Requirements | Must have received the Portal Quest | ||
Notes | Full of dangerous undead | ||
Water Dragon Cave | Location ID | WDL | 20 |
Location | Can be found in any wilderness water square; must 's'earch for it. | ||
Entry Requirements | N/A | ||
Notes | Very dangerous to low level players or players without water-breathing equipment. | ||
The Pyramid | Location ID | PL | 12, 15, 18 |
Location | North end of the Wilderness Road | ||
Entry Requirements | Experience level must be between 13 and 16, inclusive. | ||
Notes | Home of Rehetep | ||
Barbarian's Clearing | Location ID | CCL | 1 |
Location | South and west of the Pyramid | ||
Entry Requirements | N/A | ||
Notes | Home of the Old Barbarian | ||
The Quickling Tree | Location ID | QL | 25 |
Location | Can be found in any wilderness forest square in the west half of the wilderness; must 's'earch for it. | ||
Entry Requirements | Cannot enter while carrying more then 160s of equipment. In most cases, must have two specific corruptions to enter. | ||
Notes | Home of many, many Quicklings of different types. Also contains the Boots of Great Speed. | ||
The Mad Minstrel's Clearing | Location ID | MML | 1 |
Location | North of the Caverns of Chaos | ||
Entry Requirements | N/A | ||
Notes | Home of the Mad Minstrel | ||
The Bug Temple | Location ID | BUGWL | 20, 40 |
Location | West of the Mad Minstrel's Clearing | ||
Entry Requirements | Must have 100 deaths recorded for the current ADOM installation | ||
Notes | EXTREMELY dangerous to players with non-godly DV, especially those without spells | ||
The Tower of Eternal Flames | Location ID | TF | 24, 25, 26, 27 |
Location | North-east of the Gremlin Cave, South-west of the Caverns of Chaos | ||
Entry Requirements | N/A | ||
Notes | One of the most dangerous mid-game locations due to constant fire damage - fire immunity helps the PC, protecting the items is less simple | ||
The Minotaur Maze | Location ID | ML, MC | 16, 26-31, 35 |
Location | North-west section of the map. South-west corner of that section. | ||
Entry Requirements | Accessible at experience levels 22-30 inclusive. | ||
Notes | This maze is one of the most confusing places in the game, many players are happy to skip it, without teleportation and magic mapping a sure path to insanity | ||
The Ancient Stone Circle | Location ID | CDL | 40 |
Location | North-west section of the map. Eastern side of that section. | ||
Entry Requirements | The player must have received the secret of how to enter from the Demented Ratling. And have exact timing. | ||
Notes | The stone circle is the only location in the game that is visible to all players yet can only be entered by some (and even then only sometimes). | ||
The Sinister Library of Niltrias | Location ID | LIB | 30 |
Location | Only accessible through the Rift | ||
Entry Requirements | See the Rift article for details | ||
Notes | Many spellbooks are found here, along with the Ghost Librarian, who may give players the weird tome under the right circumstances | ||
Beautiful Park | Location ID | BUG | 30 |
Location | West of the Barbarian's Clearing | ||
Entry Requirements | PC must have received the Unicorn Quest | ||
Notes | Home of Yrruir | ||
Corrupted Glade | Location ID | CGL | 40 |
Location | East of the Beautiful Park | ||
Entry Requirements | PC must have received the Kill Riurry quest | ||
Notes | Home of Riurry | ||
The Ice Queen Domain | Location ID | IC, ICT, ICD | 20, 20, 21, 21, 22, 22, 28
Dungeon: 35 |
Location | West of the Tower of Eternal Flames. | ||
Entry Requirements | PC must have reached experience level 15. | ||
Notes | Home of Ice Queen. | ||
Eerie Glade | Location ID | DB | 10 |
Location | Northwest of the Mad Minstrel's Clearing. | ||
Entry Requirements | Revealed by the grizzled dwarven veteran. | ||
Notes | Contains several dwarven graves, including a special one containing the Ancient dwarven key. | ||
Rolf's Fortress | Location ID | RPY, RPD, RPH, RPTR | 20, 22, 25, 30 |
Location | East of the Terinyo | ||
Entry Requirements | Available after reading the Antediluvian dwarven map. | ||
Notes | The home of Rolf. | ||
Merchant Guild | Location ID | MG | 20 |
Location | Northeast of the High Mountain Village | ||
Entry Requirements | Revealed by searching with Lucky or Fate smiles | ||
Notes | Home of the Great gray wyrm and hordes of Eternium golems. Contains four random artifacts. | ||
Goblin Camp | Location ID | GC | 3 |
Location | Any wilderness forest square | ||
Entry Requirements | Accessible through a special level 1-2 wilderness encounter | ||
Notes | Contains various goblins, treasure, and rocks. | ||
Antediluvian Jungle | Location ID | ADJ | 1 |
Location | Any wilderness forest square | ||
Entry Requirements | Accessible through a wilderness encounter | ||
Notes | Populated by dinosaurs, antediluvian orcs, and trolls. Not possible to leave or revisit immediately. |