|Sees in the dark?||Yes|
Living wall is a type of monster in ADOM. They are rare monsters that appear in the mid-to-late game, and are quite easy to notice as they look like bits of the dungeon walls that are moving (or if the game is played in one of NotEye's graphical modes, they won't look like dungeon walls at all). They are often found in the Minotaur Maze. They are nasty monsters with high PV, multiple attacks, and the ability to drain the PC's strength and/or paralyze him/her should they inflict damage on the PC. The PC is usually better off dealing with them with magic, if he can.
Like other creatures of stone, living walls can be damaged by either zapping a wand of digging or casting the Mystic Shovel spell at them. Pick axes and the unpick axe will always score critical hits against them.
Remember that they reflect back all bouncing spells like magic missile.
Whilst living walls may be assumed to be constructs, or perhaps even undead given their ability to drain strength from the living, they are not particularly vulnerable to slaying weapons/ammo against either type, and can be examined with a stethoscope. It is unknown if any of this behaviour is intentional.
Special abilities[edit source]
- Paralyzing melee attack 19
- Strength draining melee attack 19
- Bounces and absorbs bolts
- Sometimes shrugs off resistible magic
- Vulnerable to magical digging
- Vulnerable to pick axes
- Ignores traps
Level: 1, DV: 5, PV: 40, Hits: 185, Attacks: 4, Damage: 7-22. Speed: 100.
Corpse effects[edit source]
Animated walls — living walls or wall beasts — don't leave corpses.
A plain piece of the dungeon walls... but wait! Walls usually don't have that many tentacles and walls usually don't ooze out some strange mind-numbing liquid! And now it's moving towards you! And there are even teeth!