Light | |
---|---|
School | Arcane, Clerical |
Type | Utility |
Range | Ball |
Base cost | 3 |
Equivalent item | wand of light |
Light is a utility spell in ADOM. It allows the caster to permanently lighten the area around him/her. Light is a ball spell and thus cannot be targeted.
Light is highly situational but remains a very useful spell. While darkness is sometimes a beneficial effect used to dispatch powerful monsters or retreat and rest, there are multiple cases where it can lead to negative consequences. These include:
- A doomed PC can be instantly killed by a grue in a dark area
- It is possible to accidentally hit neutral monsters and companions which imposes an alignment hit and makes the monster hostile
- It is possible to accidentally hit karmic creatures or cats in the darkness
- Some monsters are able to perfectly see in the dark while the PC cannot
Stats[]
Light is an area spell and its effective range is dependent on the PC's Willpower and spell proficiency.
Extra
Light spell doesn't work in a room with flickering lights. Casting Light also damages all gremlins which are in its area of effect.