|Lead great axe ( ( )|
|Item Type||Melee weapon|
The lead great axe is a non-guaranteed two-handed artifact weapon. It has a 15% chance to score critical hits in melee, slays plants, and is permanently poisoned. It appears as a great axe when unidentified, but can be distinguished from normal great axes by its unusual weight.
It is not a very good weapon. It deals poor damage for a two-handed weapon, and has a DV penalty on top of not being able to be used with a shield. Plant monsters are uncommon and not terribly threatening, and its other bonuses are not powerful enough to compensate for its drawbacks.
Guaranteed/Common sources[edit source]
It can be granted as a precrowning gift or a reward for making use of a potion of uselessness, generated in a surge of power or greater vault, or generated as random loot (albeit very rarely).
Greater Identify information[edit source]
----------------- blessed lead great axe (+4, 3d12+8) [-4, +0]---------------- It is an artifact. When wielded it modifies DV by -4 and PV by +0. When used in melee combat it grants a +4 bonus to hit and causes 3d12+8 points of damage. When used as a missile it grants a -6 bonus to hit and causes 1d10+3 points of damage. It is a plant slayer. It is very good at scoring critical hits in melee. It bleeds poison constantly.