Lawful is an alignment. This alignment is generally associated with characters that uphold order, by enforcing and/or adhering to strict codes of conduct; that play a very helpful role to Ancardian society (such as Jharod or Khelavaster); or are just "innocent". Acts of order are generally those that either reject evil, or bring good to society.

The PCEdit

Initial lawful tendenciesEdit

Dwarves, High elves and Hurthlings begin the game lawful; unless affected by class (i.e. playing as a Necromancer or Druid). Healers also start off the game with their alignment tipped toward lawful, due to the benevolent nature of their profession.

Acts of orderEdit

Whilst there is a large number of deeds in ADOM that push alignment towards lawful, most of them are either once-off actions or only raise alignment slightly each time. The transition from neutral or even chaotic to lawful is typically a very gradual process; though tends to be boosted towards the end of the game when the PC starts meeting a lot of powerful chaotic monsters. Champions of Balance should pay particular attention to this.

Social standingEdit

As expected, lawful PCs get on with most other NPCs in ADOM but are shunned by the more shady characters.

Relationship with deitiesEdit

Lawful deities do not allow the PC to sacrifice lawful monsters, and do not allow lawful NPCs to sacrifice the PC.

It is claimed that champions of order gain an increased resistance to corruptions.


Very few monsters are lawful; the only ones commonly encountered are blink dogs, ki-rins, white unicorns, dwarves and generally most townfolk.

Notable lawful NPCs include: