When an item (or stack of items) is dipped in any potion of raw chaos or a blessed potion of exchange, it can be transformed into another item(s) of the same type, with the specific result depending on the Danger level of the current level. Up to 19s worth of stacked items may be dipped into one potion. Items weighing over 10s may only be dipped one at a time. Note that potions of raw chaos will combine entire stacks into one single item. Artifacts cannot be transformed and no polymorph can turn an ordinary item into an artifact.

Blessed potions of exchange automatically exclude the starting item from the possible results; no item dipped into a potion of exchange will turn into itself. Potions of raw chaos do not. If an item dipped into a potion of raw chaos would turn into itself, it instead causes an explosion inflicting about 100 damage and 4-5 corruptions.

Potions of exchange[]

Potions of exchange are the more versatile of the two methods, able to safely transform multiple items of any DL without destroying them. Correspondingly, potions of exchange are much harder to obtain than potions of raw chaos and only function as a polymorph when blessed. Items created by exchanging are automatically dropped on the ground and so will trigger any effects like divine identification, blessing, or retribution on altar tiles. Though it's generally a bad idea to stand around on altars for extended periods of time, this is perhaps yet another reason to avoid doing so.

In versions prior to 1.2.0, stacked items dipped into a blessed potion of exchange transformed into an equally-numbered stack of the new item. In 1.2.0, stacked items are polymorphed individually, making potions of exchange much more useful overall.

Things to exchange[]

This is only a partial list of suggestions and does not encompass all beneficial polymorphs. Consult the specific item category pages for the list of known DLs.

  • Rings - All rings weigh 1s, so stacks of up to 19 rings may be dipped into a single potion. The most famous use of dipped rings is to create a wish engine on a DL8 map, dipping full stacks in order to obtain 19 rings of djinni summoning with a 4% chance. This is more difficult with the change in ADOM 1.2.0, but it also became easier to obtain smaller numbers of wishes or useful-but-uncommon rings like rings of fire, ice, regeneration, slaying, or elemental mastery. Further changes limit character to one lucky dip in which rings of djinni summoning can be generated. Thus, other targets are more valuable once RoDS was generated.
  • Necklaces - Some necklaces like rabies resistance have low weights and a PC can reasonably expect to have 19s worth of them by mid-game. Exchanging them at a higher DL may produce useful neckwear instead. Amulets of life saving, though very rare, can be created as low as DL2.
  • Bracers, especially brass - Bracers cannot be dipped safely in raw chaos (see below); blessed potions of exchange are the only safe way to polymorph them. Brass bracers are the most common and useless type of bracer, and as potions of exchange cannot turn an item into itself, dipping brass bracers guarantees some other and more useful wristwear.
  • Tools - Some tools like keys have low weight and stack, and so make good choices for exchanging. Many useful tools like fire/waterproof blankets, climbing sets, and everburning torches are DL1 items, though exchanging at DL5 instead gives the chance of creating extremely valuable magical writing sets.
  • Plant seeds - can be easily generated in large numbers by using Survival skill and you can dip 9 of them at once. They are not safe to be used with potions of raw chaos though.
  • Herbs - similarly to plant seeds can be generated in large numbers(by using Gardening and Herbalism). They also weight 2s and you can dip 9 of them at once. They are also safe to be used with potions of raw chaos.

Potions of raw chaos[]

Potions of raw chaos may sometimes be found randomly as loot in DL8 or higher areas, but the most common way to obtain them is to dip either the Moon Sickle or any artifact containing the Essence of Chaos and Corruption into another potion, transforming it. Each potion changed in this way has a chance of spilling some raw chaos on the PC's hands, causing a very small amount of corruption. Elemental gauntlets may reduce the amount received, though even without them it is almost negligible.

The issue of the corrupting explosion can be worked around if the dipping item's danger level is higher than the item danger level of the current map -- items that are too high-level to appear at the current DL will not show up in polymorph results. Gems are an exception to this, as all of them are at least DL 5.

All items produced by dipping into raw chaos are generated cursed and are placed in the PC's inventory instead of being dropped automatically. Also note that unlike potions of exchange, potions of raw chaos will never generate wish-granting items like the ring of djinni summoning.

Things unsafe to dip in raw chaos[]

Item Reason
Bracers of any type As mentioned above.
Any item of DL1 These will always carry some risk of explosion. Dipping them at the highest DL the PC is able to reach may mitigate the danger slightly, depending on how common the item is.
Books Although some spellbooks are listed as higher than DL1, the game treats all spellbooks as a single item with different properties. Hence, spellbooks are extremely likely to explode. The Collected Works of Confucious are DL1 and so are not risk-free either.
Scrolls of corruption removal Dipping a SoCR into a potion of raw chaos causes a non-corrupting but very damaging fireball capable of injuring PCs without adequate fire resistance.

Things safe to dip in raw chaos[]

Again, this is only a partial list of suggestions.

Item Reason Note
Necklaces Useful amulets of death ray resistance and petrification resistance can be created at DL1. Amulets of DL3 or higher can be taken to DL2 and dipped for a chance at an amulet of life saving. The odds of obtaining one by dipping are probably as low as by random loot (2 generated in ~500 dips in the only known trial), but this still may be useful for characters desperate to save Khelavaster without using a wish. Players will likely obtain many amulets of death ray and petrification resistance this way as well.

Amulets of balance are available at DL3, for those players worried about becoming fallen champions.

Boots Boots dipped in DL3 areas may turn into very useful seven league boots, with odds of success around 3%. Higher metal boots, boots of speed, and boots of the slow shuffle are all rated above DL3 and therefore carry no risk of explosion. In ADOM ver. 1.2.0, only one pair of seven league boots is granted per wish, potentially making this method more attractive.
Religious tracts Tracts of order, balance, and chaos are all higher than DL1. Dipping them at DL1 is a safe way to get extra spellbooks. Tracts of order remove small amounts of corruption when read, however, and so may be more useful as they are.
Potions Potions of high DL can be taken to low-DL maps and dipped, with the hope of increasing their value. Potions of gain attributes and invisibility can be created on DL1, individual stat potions range from DL1-DL3, water and cure corruption are DL2, and potions of youth and longevity are both DL3. Remember to uncurse or bless potions before drinking. Note that potions of raw chaos themselves are a DL8 item and therefore will work for this method.

Potions of raw chaos made by dipping Chaos artifacts inherit the former potion's B/U/C status, so while it is impossible to dip just one potion into another from the same stack, creative organizing of uncursed, blessed, cursed and unknown status potions allows potions of any DL to be turned into raw chaos and then dipped, singly. This is one way to partially recover after ruining a stash of potions with the Poison hands corruption.

If player ends with a pile of raw chaos potions of same status, it is possible to wield potion and when dip it, avoiding restrictions.

Scrolls Most scrolls have a DL of 1, but a few low-value scrolls such as cure blindness and dark predictions are higher and so can be dipped safely on DL1 maps. Ratling pamphlets, available in infinite number as long as the ratling rebel is alive and nonhostile, are never generated randomly and may be dipped at any DL
Tools High-DL tools like non-iron ingots (not ores) may be dipped in low-DL areas. Tools that are never generated randomly, such as logs and giant boar skulls, can safely be dipped anywhere. Note that extremely weak characters looking to polymorph tools should empty their inventory or raise their carrying capacity to avoid being crushed by an anvil. Magical writing sets are available rarely at DL5. Mithril and higher ingots are still safe to dip at this level, as are logs.

Wondrous figurines should be high-enough DL for dips on DL5 maps, but confirmation is needed. If a figurine shop is generated these could be a light and time-efficient (though expensive) source of tool polymorphs.

Wands All but seven types of wand are higher than DL1, so many useless wands can be dipped in hopes of receiving useful DL1 wands like magic missile or digging. Empty wands will have some charges restored when polymorphed. PCs with the mana battery corruption can absorb the mana from a pile of wands for a boost to maximum PP, polymorph those of DL2 or higher with raw chaos on DL1, read a blessed scroll of uncursing, and drop the now-uncursed wands for a second boost.
Herbs They aren't generated randomly so you can create some useful corpses or food from them

Finding the right map[]

Generally, the best odds of creating a specific item are at the lowest DL it becomes available. Finding a map of the appropriate DL is as simple as going to the Caverns of Chaos level bearing the same number. If the PC has read scrolls of peace or danger on a particular level of the CoC, the DL will be accordingly altered, so players wishing to do extensive polymorphing should be careful when reading unidentified scrolls.

Terinyo, Lawenilothehl, and all wilderness maps are DL1 unless changed. Reading scrolls of peace or danger in any wilderness map affects all wilderness maps in the same game.

Players are advised to avoid using the Infinite Dungeon, as the item danger level of a given map is only around one-third of its numerical depth. Also, the PC will be unable to return to pick up any items he or she creates but is unable to carry.