Huge rock ( * )
Item Type Missile
Artifact? No
Weight 1000s
Danger Level 1
Material Stone

Huge rocks are missiles with default stats of (-10, 10d6), although variations from this are common. There are other uses, however: Throwing a huge rock at a door will often smash the door and activate the trap, with the PC far enough away to avoid it. They can also be used to temporarily block ant holes or close pits permanently.

Throwing huge rocks benefits from the "Thrown rocks & clubs" weapon skill.


While their use as missiles is severely limited by their horrendous weight and the to-hit penalty, their other uses can make carrying one of these in the early game, when the inventory space is available and the high weight might be desirable for Strength training, pay off at times.

Guaranteed/Common sources[]

Generic loot.

Digging walls using pick axes and Monks' kicks, as well as casting Earthquake can generate huge rocks on affected dungeon tiles. Walls destroyed by digging monsters can also leave huge rocks.

Certain monsters (cyclopses, greater earth elementals and the ogre guardian) use them as missiles.

Goblin Camp has plenty of huge rocks lying around.

Greater Identify information[]

------------------------- blessed huge rock (-10, 10d6)------------------------

When used in melee combat it grants a -10 bonus to hit and causes 1d20 points
of damage. When used as a missile it grants a -10 bonus to hit and causes 10d6
points of damage.