Herbs have varied uses, from healing to training attributes.

Herb effects[]

Name How to use Cursed effect Uncursed effect Blessed effect Tile
Alraunia antidote Eat Smaller effect than uncursed Usually cures poison Cures heavier poison Item183
Burb root Eat ~16-30 acid damage ~8-19 acid damage ~2-11 acid damage Item178
Curaria mancox Eat Usually cures sickness Cures sickness Cures sickness Item179
Demon daisy Eat Severely poisons Poisons Mildly poisons Item184
Devil's rose Eat Severe sickness Sickness Mild sickness Item181
Morgia root Eat Trains Wi & To Trains Wi & To Trains Wi & To Item194
Moss of mareilon Use Abuses Dx Exercises Dx Greatly exercises Dx Item193
Pepper petal Eat Heals ~4-12 Heals ~7-20 Heals ~9-36 Item182
Spenseweed Use Heals ~1-6 Heals ~6-17 Heals ~30-38 Item192
Stomacemptia Eat Always sets satiation to "Starving!" Reduces satiation state by two (e.g. Satiated -> Hungry) Reduces satiation state by one (e.g. Satiated -> Normal) Item180
Stomafillia Eat 500 satiation 2000 satiation 6000 satiation Item177

In the graphical version of ADOM, the player can identify specific herbs by their graphical representation as shown in the table. This is visible if a herb is dropped on the ground, or if the mouse cursor is hovered over a herb on the 'Select your next meal' screen.

Note that a couple of herbs must be used rather than eaten in order to derive their benefits.

Stats that are trainable by herbs (willpower, toughness, dexterity) can each be increased to a maximum of 25 this way, provided that the PC has sufficient potential in these stats. Herbs do not increase stat potentials.

Herb type[]

The type of herb found on a particular square is based on which row of the dungeon it is growing on; this pattern repeats itself down the screen and by identifying one herb bush it's simple to predict what herbs will grow on other bushes (and how to plant bushes, or redirect their growth, in order to grow desirable herbs.)

Morgia root
Moss of mareilon
Curaria mancox/devil's rose
Alraunia antidote/demon daisy
Pepper petal/burb root


Herb bushes follow the rules of Conway's Game of Life, which can be played here. Basically, what this means is that you want a 2x2 square of herb bushes. As long as only one herb bush withers and dies, the missing herb bush will recover and grow again. Other, more advanced strategies are possible, which are described quite in depth in the Guidebook.

A herb bush has three states of health: blossoming, strong, withered. The status may decrease or increase over turns as per the above rules (whether or not the bush can sustain life). It may also decrease when the PC picks herbs, depending on their Herbalism skill: there is less chance to reduce the health of the bush the higher the PC's skill is, and a PC without the skill will always reduce the health of the bush (and can only acquire cursed herbs).

If the PC is standing near a withered bush and it becomes strong, you'll get the message "One herb bush suddenly looks more vigorous." If the PC is standing near a strong bush and it becomes blossoming, you'll get the message "On one herb bush suddenly some blossoms open." Keep in mind that you'll still not receive any warning before a withered bush dies.


Gardening allows the PC to plant herb seeds. As of version 1.2.0, [a]pplying the gardening skill to a blossoming herb bush will produce 1d2 herb seeds if a gardening check is passed (and otherwise destroys the bush), allowing for seeds to be generated quite easily with high values in this skill.

[U]sing a potion of holy water can create a herb bush with a success rate of approximately 33%, though these herbs cannot grow even with neighbors if the level has no naturally-generated herb bushes. Seeds planted via gardening are required to make a level support herb growth, if no herb bushes were originally growing on that level or the original herb bushes are gone, but only the first herb must be planted in this manner.

On non-herb-supportive levels, holy water can be [U]sed on a herb bush to improve its health. Since bushes do not go through cycles on such levels, holy water can be safely turned into the herbs needed. This trick was used in the original eternium man game to farm stomafillia herbs.