Heavy skull club ( ( ) | |
---|---|
Item Type | Melee weapon |
Artifact? | No |
Weight | 120s |
Danger Level | 2 |
Material | Wood |
Heavy skull clubs are one of the basic type of two-handed weapons in ADOM. They have base stats of (+1, 1d10+3) [-1, +0], though these do vary from time to time.
Desirability[]
They are useful in the early game, being relatively damaging. Sadly, they are two-handed, precluding the use of a shield, and not quite damaging enough to make up for that in the long run.
Guaranteed/Common sources[]
They can be obtained in the same manner as all generic loot. Trollish Necromancers begin the game with one.
Greater Identify information[]
----------------- blessed heavy skull club (+1, 1d10+3) [-1, +0]--------------- When wielded it modifies DV by -1 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 1d10+3 points of damage. When used as a missile it grants a -4 bonus to hit and causes 1d10+1 points of damage.