|Equivalent item|| potion of healing|
potion of extra healing
potion of ultra healing
Heal is the most powerful healing spell in ADOM. It allows the caster to restore hit points to him/herself or an adjacent creature.
Healing effect and damage to undead is dependent only on the spell proficiency (P) and increases very slowly, especially compared to its base part. The exact formula looks the following way:
10d6 + 10 + 4 * P
- Casting Heal on the PC will generate either "You feel greatly healed!" or "You feel enormously healed!" message.
- Casting Heal on a injured/damaged monster will generate "You touch the -target-. Some of its/his/her wounds are healed." message.
- Casting Heal on an undead monster will generate "You touch the -target- without sensing any effect." message if it resists the damage or "The -target- hisses/wails/screams due to horrible pains!" if it is successfully damaged.
Healing spells comparison Edit
The table below shows efficiency statistics for all four healing spells in ADOM. Note that this table doesn't take into account extra factors that lower base cost. These factors increase the efficiency of higher base cost spells.
|Cure Light Wounds||1d8 + 1 + .66 * P||5.5 HP|
|Cure Serious Wounds||2d10 + 2 + P||13 HP|
|Cure Critical Wounds||4d8 + 4 + 2 * P||22 HP|
|Heal||10d6 + 10 + 4 * P||45 HP|