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Hand axe (()
Item Type Melee weapon
Sprite Item3
Item819
Item820
Weight 50s 40s 36s
Danger Level 1 ? 1
Material Iron Mithrilv.2.3.2+ Adamantiumv.2.3.2+
Sprite Item821 Item822
Weight 25s 10s
Danger Level ? ?
Material Eterniumv.2.3.2+ Truesilverv.2.3.2+

Hand axes are one of the basic types of weapon in ADOM. They belong to the Axes weapon group, training and receiving bonuses from the corresponding weapon skill.


DesirabilityEdit

Hand axes are slightly worse than most other basic melee weapon types, featuring a somewhat low damage dice modifier. Battle axes, abundant in the early game thanks to (large) gnolls are simply a better choice for characters that focus on axes.

Guaranteed/Common SourcesEdit

They can be obtained in the same manner as all generic loot.

Dwarven guardians residing in Dwarftown may drop iron hand axes when killed.

Greater Identify informationEdit

--------------------------- blessed hand axe (+0, 1d6)-------------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d6
points of damage.
--------------------------- blessed hand axe (+0, 1d6)-------------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d6
points of damage.
--------------------------- blessed mithril hand axe (+0, 1d6+3)-----------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6+3 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d6+3
points of damage.
------------------------ blessed adamantium hand axe (+0, 1d6+5)----------------------


When used in melee combat it grants a +0 bonus to hit and causes 1d6+5 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 1d6+5
points of damage.
------------------------- blessed eternium hand axe (+0, 2d6+7)-----------------------


When used in melee combat it grants a +0 bonus to hit and causes 2d6+7 points of
damage. When used as a missile it grants a +0 bonus to hit and causes 2d6+7
points of damage.
--------------------------- blessed truesilver axe (+3, 1d6+3)------------------------


When used in melee combat it grants a +3 bonus to hit and causes 1d6+3 points of
damage. When used as a missile it grants a +3 bonus to hit and causes 1d6+3
points of damage.
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