|Hammer of the gods ( ( )|
|Item Type||Melee weapon|
Whilst it appears as a huge iron hammer in its unidentified form, it can be distinguished from regular huge iron hammers by its huge weight of 400s.
Whilst the hammer boasts an extremely high damage potential and a particularly useful elemental immunity, it also carries a very significant DV penalty — both directly, and through its inability to be used with a shield. The latter makes it perhaps a disappointing crowning possibility for Priests, as they tend to be more suited to fighting defensively and relying on magic. It is generally of little use to other classes relying on magic; whilst it does make a surprisingly good throwing weapon (albeit at very short range!), it is difficult to carry for PCs that are not very strong. Otherwise, for strong PCs that don't rely on shields too much, it is a very useful weapon.
Guaranteed/Common sources[edit source]
It is a crowning possibility for Priests, Paladins, Weaponsmiths and Farmers. It may also be generated as a precrowning gift, in a surge of power, in a greater vault, or as random loot (albeit very rarely).
Greater Identify information[edit source]
------------ blessed hammer of the gods (+1, 7d6+8) [-6, +0] ------------ It is an artifact. When wielded it modifies DV by -6 and PV by +0. When used in melee combat it grants a +1 bonus to hit and causes 7d6+8 points of damage. When used as a missile it grants a -6 bonus to hit and causes 3d10 points of damage. This weapon returns when thrown. It grants immunity to shock attacks.