|Sees in the dark?||Yes|
Gremlins are unique in that when they come into contact with water, they replicate. Water sources include rivers, water traps, potions of water, and the entire Water Dragon Cave. Alternately, it is possible to get a fluff ball wet using any of the above means, as this will create a gremlin. Intentionally creating gremlins and getting them to multiply is often referred to as gremlin bombing. Gremlins offer little experience, so the only purpose of gremlin bombing is to rapidly train weapon marks. In version 1.2.0, gremlins do not offer any items when they are killed or pickpocketed, but in earlier versions gremlin bombing could be used to generate large quantities of loot.
Gremlins are also the only known creatures that can be injured by light, if the PC (or their deity) illuminates an area that a gremlin is in.
Special abilities[edit source]
- Replicated by water
- Vulnerable to light
- Occasionally shrugs off bolts and other resistible magic
Level: 2, DV: 18, PV: 0, Hits: 18, Attacks: 2, Damage: 2-4. Speed: 100.
Level: 20, DV: 30, PV: 3, Hits: 132, Attacks: 3, Damage: 8-10. Speed: 100.
Level: 190, DV: 143, PV: 37, Hits: 1013, Attacks: 20, Damage: 64-66. Speed: 100.
Level: 314, DV: 226, PV: 62, Hits: 1537, Attacks: 33, Damage: 106-108. Speed: 100.
Corpse effects[edit source]
Gremlins never leave corpses.
With a face like a goblin, but not as cute, and teeth like a piranha, this nasty little thing would be horrifying if it were, oh, ten times larger. But it barely comes up to a hurthling's waist -- if hurthlings ever had waists, of course. The gremlin stares with gleaming red eyes and jabbers in its own bizarre tongue. But, hey, how tough can one pesky gremlin be?